eq2emu-content/SpawnScripts/Cache/aGuardDog.lua
2024-10-26 11:37:28 +00:00

45 lines
No EOL
1.3 KiB
Lua
Executable file

--[[
Script Name : SpawnScripts/Cache/aGuardDog.lua
Script Author : Dorbin
Script Date : 2022.12.05 04:12:01
Script Purpose :
:
--]]
require "SpawnScripts/Generic/CombatModule"
function spawn(NPC, Spawn)
combatModule(NPC, Spawn)
SetPlayerProximityFunction(NPC, 7, "InRange", "LeaveRange")
SetTempVariable(NPC, "OnGuard", "true")
end
function InRange(NPC,Spawn)
if GetTempVariable(NPC,"OnGuard")=="true" and not IsInCombat(NPC) and GetY(Spawn) <=2 then
FaceTarget(NPC,Spawn)
SetTempVariable(NPC, "OnGuard", "false")
AddTimer(NPC,1500,"Checking",1,Spawn)
AddTimer(NPC,6000,"Checking",1,Spawn)
AddTimer(NPC,8000,"Checking",1,Spawn)
AddTimer(NPC,10000,"ResetGuard",1,Spawn)
AddTimer(NPC,9000,"ResetGuardEmote",1,Spawn)
choice = MakeRandomInt(1,2)
if choice ==1 then
SendMessage(Spawn,"The dog lets out a low growl.")
elseif choice ==2 then
SendMessage(Spawn,"The dog's ears twitch.")
end
end
end
function LeaveRange(NPC,Spawn)
if GetTempVariable(NPC,"OnGuard")=="false" then
SetTempVariable(NPC, "OnGuard", "true")
end
end
function Checking(NPC,Spawn)
if GetDistance(NPC,Spawn) <=8 and HasMoved(Spawn) then
Attack(NPC,Spawn)
end
end