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https://github.com/emagi/eq2emu
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2.3 KiB
2.3 KiB
File: Achievements.h
Classes
AchievementRewardsAchievementRequirementsAchievementUpdateItemsAchievementAchievementUpdateMasterAchievementListPlayerAchievementListPlayerAchievementUpdateList
Functions
void SetID(int32 id) {this->id = id;}void SetTitle(const char *title) {strncpy(this->title, title, sizeof(this->title));}void SetUncompletedText(const char *uncompleted_text) {strncpy(this->uncompleted_text, uncompleted_text, sizeof(this->uncompleted_text));}void SetCompletedText(const char *completed_text) {strncpy(this->completed_text, completed_text, sizeof(this->completed_text));}void SetCategory(const char *category) {strncpy(this->category, category, sizeof(this->category));}void SetExpansion(const char *expansion) {strncpy(this->expansion, expansion, sizeof(this->expansion));}void SetIcon(int16 icon) {this->icon = icon;}void SetPointValue(int32 point_value) {this->point_value = point_value;}void SetQtyReq(int32 qty_req) {this->qty_req = qty_req;}void SetHide(bool hide) {this->hide = hide;}void SetUnknown3a(int32 unknown3a) {this->unknown3a = unknown3a;}void SetUnknown3b(int32 unknown3b) {this->unknown3b = unknown3b;}void AddAchievementRequirement(struct AchievementRequirements *requirements);void AddAchievementReward(struct AchievementRewards *reward);int32 GetID() {return id;}int16 GetIcon() {return icon;}int32 GetPointValue() {return point_value;}int32 GetQtyReq() {return qty_req;}bool GetHide() {return hide;}int32 GetUnknown3a() {return unknown3a;}int32 GetUnknown3b() {return unknown3b;}void SetID(int32 id) {this->id = id;}void SetCompletedDate(int32 completed_date) {this->completed_date = completed_date;}void AddAchievementUpdateItems(struct AchievementUpdateItems *update_items);int32 GetID() {return id;}int32 GetCompletedDate() {return completed_date;}bool AddAchievement(Achievement *achievement);void ClearAchievements();int32 Size();void CreateMasterAchievementListPacket();bool AddAchievement(Achievement *achievement);void ClearAchievements();int32 Size();bool AddAchievementUpdate(AchievementUpdate *achievement_update);void ClearAchievementUpdates();int32 Size();
Notable Comments
- /*
- */