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https://github.com/emagi/eq2emu
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8.1 KiB
8.1 KiB
File: Guild.h
Classes
ZoneServerClientPlayerPointHistoryGuildMemberGuildEventGuildBankEventBankGuildGuildList
Functions
void SetID(int32 id_in) {id = id_in;}void SetName(const char* name, bool send_packet = true);void SetLevel(int8 level, bool send_packet = true);void SetFormedDate(int32 formed_date_in) {formed_date = formed_date_in;}void SetMOTD(const char *motd, bool send_packet = true);int32 GetID() const {return id;}int8 GetLevel() const {return level;}int32 GetFormedDate() const {return formed_date;}void SetEXPCurrent(int64 exp, bool send_packet = true);void AddEXPCurrent(sint64 exp, bool send_packet = true);int64 GetEXPCurrent() const {return exp_current;}void SetEXPToNextLevel(int64 exp, bool send_packet = true);int64 GetEXPToNextLevel() const {return exp_to_next_level;}void SetRecruitingShortDesc(const char* new_desc, bool send_packet = true);string GetRecruitingShortDesc() const {return recruiting_short_desc;}void SetRecruitingFullDesc(const char* new_desc, bool send_packet = true);string GetRecruitingFullDesc() const {return recruiting_full_desc;}void SetRecruitingMinLevel(int8 new_level, bool send_packet = true);int8 GetRecruitingMinLevel() const {return recruiting_min_level;}void SetRecruitingPlayStyle(int8 new_play_style, bool send_packet = true);int8 GetRecruitingPlayStyle() const {return recruiting_play_style;}bool SetRecruitingDescTag(int8 index, int8 tag, bool send_packet = true);int8 GetRecruitingDescTag(int8 index);bool SetPermission(int8 rank, int8 permission, int8 value, bool send_packet = true, bool save_needed = true);int8 GetPermission(int8 rank, int8 permission);bool SetEventFilter(int8 event_id, int8 category, int8 value, bool send_packet = true, bool save_needed = true);int8 GetEventFilter(int8 event_id, int8 category);int32 GetNumUniqueAccounts();int32 GetNumRecruiters();int32 GetNextRecruiterID();int64 GetNextEventID();bool SetRankName(int8 rank, const char* name, bool send_packet = true);bool SetRecruitingFlag(int8 flag, int8 value, bool send_packet = true);int8 GetRecruitingFlag(int8 flag);bool SetGuildRecruiter(Client* client, const char* name, bool value, bool send_packet = true);bool SetGuildRecruiterDescription(Client* client, const char* description, bool send_packet = true);bool ToggleGuildRecruiterAdventureClass(Client* client, bool send_packet = true);bool SetGuildMemberNote(const char* name, const char* note, bool send_packet = true);bool SetGuildOfficerNote(const char* name, const char* note, bool send_packet = true);bool AddNewGuildMember(Client* client, const char* invited_by = 0, int8 rank = GUILD_RANK_RECRUIT);bool AddNewGuildMember(int32 characterID, const char *invited_by, int32 join_timestamp, int8 rank);bool AddGuildMember(GuildMember* guild_member);void RemoveGuildMember(int32 character_id, bool send_packet = true);void RemoveAllGuildMembers();bool DemoteGuildMember(Client* client, const char* name, bool send_packet = true);bool PromoteGuildMember(Client* client, const char* name, bool send_packet = true);int32 KickGuildMember(Client* client, const char* name, bool send_packet = true);bool InvitePlayer(Client* client, const char* name, bool send_packet = true);bool AddPointsToAll(Client* client, float points, const char* comment = 0, bool send_packet = true);bool AddPointsToAllOnline(Client* client, float points, const char* comment = 0, bool send_packet = true);bool AddPointsToGroup(Client* client, float points, const char* comment = 0, bool send_packet = true);bool AddPointsToRaid(Client* client, float points, const char* comment = 0, bool send_packet = true);bool AddPointsToGuildMember(Client* client, float points, const char* name, const char* comment = 0, bool send_packet = true);bool AddPointHistory(GuildMember* guild_member, int32 date, const char* modified_by, float points, const char* comment = 0, bool new_point_history = true);void ViewGuildMemberPoints(Client* client, const char* name);bool ChangeMemberFlag(Client* client, int8 member_flag, int8 value, bool send_packet = true);bool UpdateGuildMemberInfo(Player* player);bool UpdateGuildStatus(Player *player, int32 Status);void AddGuildEvent(int64 event_id, int32 type, const char* description, int32 date, int8 locked);void AddNewGuildEvent(int32 type, const char* description, int32 date, bool send_packet = true, ...);bool LockGuildEvent(int64 event_id, bool lock, bool send_packet = true);bool DeleteGuildEvent(int64 event_id, bool send_packet = true);void SendGuildMOTD(Client* client);void SendGuildEventList();void SendGuildEventList(Client* client);void SendGuildEventDetails();void SendGuildEventDetails(Client* client);void SendAllGuildEvents();void SendAllGuildEvents(Client* client);void SendOldGuildEvent(Client* client, GuildEvent* guild_event);void SendNewGuildEvent(GuildEvent* guild_event);void SendNewGuildEvent(Client* client, GuildEvent* guild_event);void SendGuildEventAction(int8 action, GuildEvent* guild_event);void SendGuildEventAction(Client* client, int8 action, GuildEvent* guild_event);void SendGuildBankEventList();void SendGuildBankEventList(Client* client);void SendGuildUpdate();void SendGuildUpdate(Client* client);void SendGuildMemberList();void SendGuildMemberList(Client* client);void SendGuildMember(Player* player, bool include_zone = true);void SendGuildMember(GuildMember* gm, bool include_zone = true);void SendGuildMember(Client* client, GuildMember* gm, bool include_zone = true);void SendGuildModification(float points, vector<int32>* character_ids);void SendGuildModification(Client* client, float points, vector<int32>* character_ids);void GuildMemberLogin(Client *client, bool first_login = false);void GuildMemberLogoff(Player *player);void SendGuildMemberLeave(int32 character_id);void SendGuildMemberLeave(Client* client, int32 character_id);void SendGuildRecruitingDetails(Client* client);void SendGuildRecruitingImages(Client* client);void SendGuildRecruiterInfo(Client* client, Player* player);bool HandleGuildSay(Client* sender, const char* message);void HandleGuildSay(std::string senderName, const char* message, int8 language);bool HandleOfficerSay(Client* sender, const char* message);void HandleOfficerSay(std::string senderName, const char* message, int8 language);void SendMessageToGuild(int8 event_type, const char* message, ...);void SendGuildChatMessage(const char* message, ...);void SetSaveNeeded(bool val) {save_needed = val;}bool GetSaveNeeded() {return save_needed;}void SetMemberSaveNeeded(bool val) {member_save_needed = val;}bool GetMemberSaveNeeded() {return member_save_needed;}void SetEventsSaveNeeded(bool val) {events_save_needed = val;}bool GetEventsSaveNeeded() {return events_save_needed;}void SetRanksSaveNeeded(bool val) {ranks_save_needed = val;}bool GetRanksSaveNeeded() {return ranks_save_needed;}void SetEventFiltersSaveNeeded(bool val) {event_filters_save_needed = val;}bool GetEventFiltersSaveNeeded() {return event_filters_save_needed;}void SetPointsHistorySaveNeeded(bool val) {points_history_save_needed = val;}bool GetPointsHistorySaveNeeded() {return points_history_save_needed;}void SetRecruitingSaveNeeded(bool val) {recruiting_save_needed = val;}bool GetRecruitingSaveNeeded() {return recruiting_save_needed;}int8 GetRecruitingLookingForPacketValue();int32 GetPermissionsPacketValue(int8 rank, int32 start, int32 end);int32 GetEventFilterPacketValue(int8 category, int32 start, int32 end);bool AddGuild(Guild* guild);bool RemoveGuild(Guild* guild, bool delete_data = false);bool RemoveGuild(int32 guild_id, bool delete_data = false);int32 GetNumGuilds() {return guild_list.size();}
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