mirror of
https://github.com/emagi/eq2emu
synced 2026-08-12 18:23:04 -04:00
890 B
890 B
File: LootDB.cpp
Classes
None detected
Functions
void WorldDatabase::LoadLoot(ZoneServer* zone)void WorldDatabase::LoadGlobalLoot(ZoneServer* zone) {else if (strcmp(type, "Racial") == 0) {else if (strcmp(type, "Zone") == 0) {bool WorldDatabase::LoadSpawnLoot(ZoneServer* zone, Spawn* spawn)void WorldDatabase::AddLootTableToSpawn(Spawn* spawn, int32 loottable_id) {bool WorldDatabase::RemoveSpawnLootTable(Spawn* spawn, int32 loottable_id) {
Notable Comments
- /*
- */
- // First, clear previous loot tables...
- // Load loottable from DB
- // Now, load Loot Drops for configured loot tables
- // Finally, load loot tables into spawns that are set to use these loot tables
- // Load global loot lists
- // Finally, load loot tables into spawns that are set to use these loot tables
- //No error just in case ppl try doing stupid stuff