mirror of
https://github.com/emagi/eq2emu
synced 2026-08-12 18:23:04 -04:00
2.7 KiB
2.7 KiB
File: NPC.h
Classes
BrainNPCSpellNPC
Functions
void Initialize();void SetAppearanceID(int32 id){ appearance_id = id; }int32 GetAppearanceID(){ return appearance_id; }bool IsNPC(){ return true; }void StartRunback(bool reset_hp_on_runback = false);void InCombat(bool val);bool HandleUse(Client* client, string type);void SetRandomize(int32 value) {appearance.randomize = value;}void AddRandomize(sint32 value) {appearance.randomize += value;}int32 GetRandomize() {return appearance.randomize;}bool CheckSameAppearance(string name, int16 id);void Randomize(NPC* npc, int32 flags);int8 GetAttackType();void SetAIStrategy(int8 strategy);int8 GetAIStrategy();void SetPrimarySpellList(int32 id);int32 GetPrimarySpellList();void SetSecondarySpellList(int32 id);int32 GetSecondarySpellList();void SetPrimarySkillList(int32 id);int32 GetPrimarySkillList();void SetSecondarySkillList(int32 id);int32 GetSecondarySkillList();void SetEquipmentListID(int32 id);int32 GetEquipmentListID();void SetAggroRadius(float radius, bool overrideBaseValue = false);float GetAggroRadius();float GetBaseAggroRadius() { return base_aggro_radius; }void SetCastPercentage(int8 percentage);int8 GetCastPercentage();void SetSkills(map<string, Skill*>* in_skills);void SetSpells(vector<NPCSpell*>* in_spells);void SetRunbackLocation(float x, float y, float z, int32 gridid, bool set_hp_runback = false);float GetRunbackDistance();void Runback(float distance=0.0f, bool stopFollowing = true);void ClearRunback();void AddSkillBonus(int32 spell_id, int32 skill_id, float value);void SetMaxPetLevel(int8 val) { m_petMaxLevel = val; }int8 GetMaxPetLevel() { return m_petMaxLevel; }void ProcessCombat();void SetBrain(Brain* brain);int32 GetShardID() { return m_ShardID; }void SetShardID(int32 shardid) { m_ShardID = shardid; }int32 GetShardCharID() { return m_ShardCharID; }void SetShardCharID(int32 charid) { m_ShardCharID = charid; }sint64 GetShardCreatedTimestamp() { return m_ShardCreatedTimestamp; }void SetShardCreatedTimestamp(sint64 timestamp) { m_ShardCreatedTimestamp = timestamp; }bool HasSpells() { return has_spells; }
Notable Comments
- /*
- */
- // Randomize Appearances
- // Randomize appearance id (spawn_npcs table values)
- //#define RANDOMIZE_LEGS_TYPE 32 // spare!
- // Randomize parameters (npc_appearances, sInt values)
- // Randomize colors/hues (npc_appearances, RGB values)
- // All Flags On: 33554431
- ///
Sets the brain this NPC should use - /// The brain this npc should use