mirror of
https://github.com/emagi/eq2emu
synced 2026-08-12 18:23:04 -04:00
1.8 KiB
1.8 KiB
File: NPC_AI.h
Classes
BrainCombatPetBrainNonCombatPetBrainBlankBrainLuaBrainDumbFirePetBrain
Functions
int16 Tick() { return m_tick; }void SetTick(int16 time) { m_tick = time; }int32 LastTick() { return m_lastTick; }void SetLastTick(int32 time) { m_lastTick = time; }sint32 GetHate(Entity* entity);void ClearHate();void ClearHate(Entity* entity);sint8 GetHatePercentage(Entity* entity);void SendHateList(Client* client);bool BrainCastSpell(Spell* spell, Spawn* cast_on, bool calculate_run_loc = true);bool CheckBuffs();void ProcessMelee(Entity* target, float distance);void AddToEncounter(Entity* entity);bool CheckLootAllowed(Entity* entity);int8 GetEncounterSize();void ClearEncounter();void SendEncounterList(Client* client);bool PlayerInEncounter() { return m_playerInEncounter; }bool IsPlayerInEncounter(int32 char_id);bool IsEntityInEncounter(int32 id, bool skip_read_lock = false);int32 CountPlayerBotInEncounter();bool AddToEncounter(int32 id);bool HasRecovered();void MoveCloser(Spawn* target);void Think();void Think();void Think();void Think();void Think();void AddHate(Entity* entity, sint32 hate);
Notable Comments
- /*
- */
- ///
The main loop for the brain. This will do all the AI work - /* Timer related functions */
- ///
Gets the time between calls to Think() - /// Time in miliseconds between calls to Think()
- ///
Sets the time between calls to Think() - /// Time in miliseconds
- ///
Gets the timestamp of the last call to Think() - /// Timestamp of the last call to Think()