mirror of
https://github.com/emagi/eq2emu
synced 2026-08-12 18:23:04 -04:00
10 KiB
10 KiB
File: PacketStruct.h
Classes
ItemPlayerDataStructPacketStruct
Functions
void SetType(const char* new_type, int8* output_type);void SetType(int8 new_type);void SetName(const char* new_name);void SetLength(int32 new_length);void SetArraySizeVariable(const char* new_name);void SetDefaultValue(int8 new_val);void SetMaxArraySize(int8 size);void SetOversized(int8 val);void SetOversizedByte(int8 val);void SetAddToStruct(bool val);void SetAddType(int8 new_type);void SetPackedIndex(int8 new_index);void SetPackedSizeVariable(const char* new_name);void SetPacked(const char* value);void SetItemSize(int32 val);void SetIfSetVariable(const char* variable);void SetIfNotSetVariable(const char* variable);void SetIfEqualsVariable(const char* variable);void SetIfNotEqualsVariable(const char* variable);void SetIfFlagSetVariable(const char* variable);void SetIfFlagNotSetVariable(const char* variable);void SetIsSet(bool val);void SetIsOptional(bool val);int8 GetPackedIndex();int8 GetDefaultValue();int8 GetOversized();int8 GetOversizedByte();int8 GetMaxArraySize();int8 GetType();int8 GetType2();string GetStringName();int32 GetLength();bool AddToStruct();int8 GetAddType();int32 GetItemSize();bool GetIfSet();bool GetIfNotSet();bool GetIfEquals();bool GetIfNotEquals();bool GetIfFlagSet();bool GetIfFlagNotSet();bool IsSet();bool IsOptional();int32 GetDataSizeInBytes();string AppendVariable(string orig, const char* val);void AddIfSetVariable(const char* val) {void AddIfNotSetVariable(const char* val) {void add(DataStruct* data);void reAddAll(int32 length);void add(PacketStruct* packet_struct);void addPacketArrays(PacketStruct* packet);void deletePacketArrays(PacketStruct* packet);void deleteDataStructs(vector<DataStruct*>* data_structs);void setSmallStringByName(const char* name, const char* text, int32 index = 0);void setMediumStringByName(const char* name, const char* text, int32 index = 0);void setLargeStringByName(const char* name, const char* text, int32 index = 0);void setSmallString(DataStruct* data_struct, const char* text, int32 index = 0);void setMediumString(DataStruct* data_struct, const char* text, int32 index = 0);void setLargeString(DataStruct* data_struct, const char* text, int32 index = 0);void renameSubstructArray(const char* substruct, int32 index);void setArrayAddToPacketByName(const char* name, bool new_val, int32 index1 = 0, int32 index2 = 0) {void setAddToPacketByName(const char* name, bool new_val, int32 index = 0) {void setAddTypePacketByName(const char* name, int8 new_val, int32 index = 0) {bool IsSubPacket();void IsSubPacket(bool new_val);int32 GetSubPacketSize();void SetSubPacketSize(int32 new_size);void SetOpcodeType(const char* opcodeType);int32 GetArraySizeByName(const char* name, int32 index);int32 GetArraySize(DataStruct* data_struct, int32 index);int32 GetArraySize(const char* name, int32 index);void LoadFromPacketStruct(PacketStruct* packet, char* substruct_name = 0);bool GetVariableIsSet(const char* name);bool GetVariableIsNotSet(const char* name);int8 getType_int8_ByName(const char* name, int32 index = 0, bool force = false);int16 getType_int16_ByName(const char* name, int32 index = 0, bool force = false);int32 getType_int32_ByName(const char* name, int32 index = 0, bool force = false);int64 getType_int64_ByName(const char* name, int32 index = 0, bool force = false);sint8 getType_sint8_ByName(const char* name, int32 index = 0, bool force = false);sint16 getType_sint16_ByName(const char* name, int32 index = 0, bool force = false);sint32 getType_sint32_ByName(const char* name, int32 index = 0, bool force = false);sint64 getType_sint64_ByName(const char* name, int32 index = 0, bool force = false);float getType_float_ByName(const char* name, int32 index = 0, bool force = false);double getType_double_ByName(const char* name, int32 index = 0, bool force = false);char getType_char_ByName(const char* name, int32 index = 0, bool force = false);EQ2_8BitString getType_EQ2_8BitString_ByName(const char* name, int32 index = 0, bool force = false);EQ2_16BitString getType_EQ2_16BitString_ByName(const char* name, int32 index = 0, bool force = false);EQ2_32BitString getType_EQ2_32BitString_ByName(const char* name, int32 index = 0, bool force = false);EQ2_Color getType_EQ2_Color_ByName(const char* name, int32 index = 0, bool force = false);EQ2_EquipmentItem getType_EQ2_EquipmentItem_ByName(const char* name, int32 index = 0, bool force = false);int8 getType_int8(DataStruct* data_struct, int32 index = 0, bool force = false);int16 getType_int16(DataStruct* data_struct, int32 index = 0, bool force = false);int32 getType_int32(DataStruct* data_struct, int32 index = 0, bool force = false);int64 getType_int64(DataStruct* data_struct, int32 index = 0, bool force = false);sint8 getType_sint8(DataStruct* data_struct, int32 index = 0, bool force = false);sint16 getType_sint16(DataStruct* data_struct, int32 index = 0, bool force = false);sint32 getType_sint32(DataStruct* data_struct, int32 index = 0, bool force = false);sint64 getType_sint64(DataStruct* data_struct, int32 index = 0, bool force = false);float getType_float(DataStruct* data_struct, int32 index = 0, bool force = false);double getType_double(DataStruct* data_struct, int32 index = 0, bool force = false);char getType_char(DataStruct* data_struct, int32 index = 0, bool force = false);EQ2_8BitString getType_EQ2_8BitString(DataStruct* data_struct, int32 index = 0, bool force = false);EQ2_16BitString getType_EQ2_16BitString(DataStruct* data_struct, int32 index = 0, bool force = false);EQ2_32BitString getType_EQ2_32BitString(DataStruct* data_struct, int32 index = 0, bool force = false);EQ2_Color getType_EQ2_Color(DataStruct* data_struct, int32 index = 0, bool force = false);EQ2_EquipmentItem getType_EQ2_EquipmentItem(DataStruct* data_struct, int32 index = 0, bool force = false);void setDataType(DataStruct* data_struct, char data, int32 index);void setDataType(DataStruct* data_struct, int8 data, int32 index);void setDataType(DataStruct* data_struct, int16 data, int32 index);void setDataType(DataStruct* data_struct, int32 data, int32 index);void setDataType(DataStruct* data_struct, int64 data, int32 index);void setDataType(DataStruct* data_struct, sint8 data, int32 index);void setDataType(DataStruct* data_struct, sint16 data, int32 index);void setDataType(DataStruct* data_struct, sint32 data, int32 index);void setDataType(DataStruct* data_struct, sint64 data, int32 index);void setDataType(DataStruct* data_struct, float data, int32 index);void setDataType(DataStruct* data_struct, double data, int32 index);void setData(DataStruct* data_struct, EQ2_8BitString* input_string, int32 index, bool use_second_type = false);void setData(DataStruct* data_struct, EQ2_16BitString* input_string, int32 index, bool use_second_type = false);void setData(DataStruct* data_struct, EQ2_32BitString* input_string, int32 index, bool use_second_type = false);else if (type_to_use == DATA_STRUCT_EQ2_16BIT_STRING) {void UpdateArrayByArrayLengthName(const char* name, int32 index, int32 size);void UpdateArrayByArrayLength(DataStruct* data_struct, int32 index, int32 size);bool StructLoadData(DataStruct* data_struct, void* data, int32 len, bool useType2 = false, bool create_color = false);bool LoadPacketData(uchar* data, int32 data_len, bool create_color = false);bool CheckFlagExists(const char* name);void setColorByName(const char* name, EQ2_Color* data, int32 index = 0) {void setColorByName(const char* name, EQ2_Color data, int32 index = 0) {void setColor(DataStruct* data_struct, EQ2_Color data, int32 index = 0) {void setColorByName(const char* name, int8 red, int8 green, int8 blue, int32 index = 0) {void setColor(DataStruct* data, int8 red, int8 green, int8 blue, int32 index);void setEquipmentByName(DataStruct* data_struct, EQ2_EquipmentItem data, int32 index = 0) {void setItem(DataStruct* ds, Item* item, Player* player, int32 index, sint8 offset = 0, bool loot_item = false, bool make_empty_item_packet = false, bool inspect = false);void setItemByName(const char* name, Item* item, Player* player, int32 index = 0, sint8 offset = 0, bool loot_item = false, bool make_empty_item_packet = false, bool inspect = false);void setItemArrayDataByName(const char* name, Item* item, Player* player, int32 index1 = 0, int32 index2 = 0, sint8 offset = 0, bool loot_item = false, bool make_empty_item_packet = false, bool inspect = false);void setEquipmentByName(const char* name, EQ2_EquipmentItem data, int32 index = 0) {void setEquipmentByName(const char* name, EQ2_EquipmentItem* data, int32 size) {void setEquipmentByName(const char* name, int32 type, int8 c_red, int8 c_blue, int8 c_green, int8 h_red, int8 h_blue, int8 h_green, int32 index = 0) {void setEquipment(DataStruct* data, int16 type, int8 c_red, int8 c_blue, int8 c_green, int8 h_red, int8 h_blue, int8 h_green, int32 index);void remove(DataStruct* data);void remove(const char* name);void remove(int32 position);void serializePacket(bool clear = true);void AddSerializedData(DataStruct* data, int32 index = 0, string* datastring = 0);int32 GetVersion() { return version; }void SetVersion(int32 in_version) { version = in_version; }bool SetOpcode(const char* new_opcode);EmuOpcode GetOpcode() { return opcode; }int16 GetOpcodeValue(int16 client_version);void SetName(const char* in_name) { name = string(in_name); }bool LoadedSuccessfully() { return loadedSuccessfully; }bool IsStringValueType(string in_name, int32 index);bool IsColorValueType(string in_name, int32 index);int32 GetTotalPacketSize();void PrintPacket();string GetSQLQuery(const char* table_name);void AddPackedData();void ResetData();void AddFlag(const char* name);
Notable Comments
- /*
- */
- // Need to figure out why type2 always seems to be 205
- // since only items use type2 for now just hardcoded the value needed (BAD!!!)
- //type_to_use = DATA_STRUCT_SINT16; // 9;