mirror of
https://github.com/emagi/eq2emu
synced 2026-08-12 18:23:04 -04:00
8 KiB
8 KiB
File: World.h
Classes
MerchantInfoMerchantItemInfoLootTableLootDropGroundSpawnEntryGroundSpawnEntryItemTransportDestinationLocationTransportDestinationLottoPlayerHouseZoneDepositHouseHistoryPlayerHouseStatisticPlayerHistoryGlobalLootStartingStructHeaderStartingSkillStartingSpellVoiceOverStructWhoAllPeerPlayerZoneInfoMemoryZoneListWorld
Functions
void LoadFromDatabaseRow(MYSQL_ROW row);void Add(ZoneServer* zone);void Remove(ZoneServer* zone);bool GetZone(ZoneChangeDetails* zone_details, int32 opt_zone_id, std::string opt_zone_name = "", bool loadZone = true, bool skip_existing_zones = false, bool increment_zone = true, bool check_peers = true, bool check_instances = false, bool only_always_loaded = false, bool skip_self = false, bool duplicated_zone = false, int32 minLevel = 0, int32 maxLevel = 0, int32 avgLevel = 0, int32 firstLevel = 0);bool GetZoneByInstance(ZoneChangeDetails* zone_details, int32 instance_id, int32 zone_id = 0, bool loadZone = true, bool skip_existing_zones = false, bool increment_zone = true, bool check_peers = true, int32 minLevel = 0, int32 maxLevel = 0, int32 avgLevel = 0, int32 firstLevel = 0);bool IsClientConnectedPeer(int32 account_id);int32 GetZonesPlayersCount();void AddClientToMap(string name, Client* client){void CheckFriendList(Client* client);void CheckFriendZoned(Client* client);bool HandleGlobalChatMessage(Client* from, char* to, int16 channel, const char* message, const char* channel_name = 0, int32 current_language_id = 0);void HandleGlobalBroadcast(const char* message);void HandleGlobalAnnouncement(const char* message);int32 Count();void UpdateVitality(float amount);void RemoveClientFromMap(string name, Client* client){bool ClientConnected(int32 account_id);void RemoveClientZoneReference(ZoneServer* zone);void ReloadClientQuests();bool DepopFinished();void Depop();void Repop();void DeleteSpellProcess();void SendZoneWideChannelMessage(std::string fromName, const char* to, int16 channel, const char* message, float distance, const char* channel_name, int32 language);void LoadSpellProcess();void ProcessWhoQuery(const char* query, Client* client);void ProcessWhoQuery(vector<string>* queries, ZoneServer* zone, vector<Entity*>* players, bool isGM);void SendZoneList(Client* client);void WritePlayerStatistics();void ShutDownZones();void ReloadMail();void ReloadSpawns();int32 GetHighestDuplicateID(const std::string& inc_zone_name, int32 inc_zone_id, bool increment_new_value = true);bool GetDuplicateZoneDetails(ZoneChangeDetails* zone_details, const std::string& inc_zone_name, int32 inc_zone_id, int32 matchDuplicateId);void WatchdogHeartbeat();void SendTimeUpdate();void PopulateClientList(boost::property_tree::ptree& pt);void PopulateZoneList(boost::property_tree::ptree& pt);int8 GetClassID(const char* name);void Process();void init(std::string web_ipaddr, int16 web_port, std::string cert_file, std::string key_file, std::string key_password, std::string hardcode_user, std::string hardcode_password);void WorldTimeTick();float GetXPRate();float GetTSXPRate();void LoadVitalityInformation();void UpdateVitality();ulong GetCurrentThreadID();int64 GetThreadUsageCPUTime();void AddNPCAppearance(int32 id, AppearanceData* appearance){ npc_appearance_list[id] = appearance; }void ReloadGuilds();bool ReportBug(string data, char* player_name, int32 account_id, const char* spawn_name, int32 spawn_id, int32 zone_id);void AddSpawnScript(int32 id, const char* name);void AddSpawnEntryScript(int32 id, const char* name);void AddSpawnLocationScript(int32 id, const char* name);void AddZoneScript(int32 id, const char* name);void ResetSpawnScripts();void ResetZoneScripts();int16 GetMerchantItemQuantity(int32 merchant_id, int32 item_id);void DecreaseMerchantQuantity(int32 merchant_id, int32 item_id, int16 amount);int32 GetInventoryID(int32 merchant_id, int32 item_id);void AddMerchantItem(int32 inventory_id, MerchantItemInfo ItemInfo);void RemoveMerchantItem(int32 inventory_id, int32 item_id);void AddMerchantInfo(int32 merchant_id, MerchantInfo* multiplier);void DeleteMerchantsInfo();void DeleteMerchantItems();void DeleteSpawns();void WritePlayerStatistics();void WriteServerStatistics();void AddServerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date);void UpdateServerStatistic(int32 stat_id, sint32 stat_value, bool overwrite = false);sint32 GetServerStatisticValue(int32 stat_id);void RemoveServerStatistics();void SendGroupQuests(PlayerGroup* group, Client* client);bool RejoinGroup(Client* client, int32 group_id);void AddBonuses(Item* item, ItemStatsValues* values, int16 type, sint32 value, Entity* entity);int32 CreateGuild(const char* guild_name, Client* leader = 0, int32 group_id = 0);void SaveGuilds();void PickRandomLottoDigits(int32* digits);void AddLottoPlayer(int32 character_id, int32 end_time);void RemoveLottoPlayer(int32 character_id);void SetLottoPlayerNumMatches(int32 character_id, int8 num_matches);void CheckLottoPlayers();void PopulateTOVStatMap();int32 LoadItemBlueStats();sint16 GetItemStatAOMValue(sint16 subtype);sint16 GetItemStatTOVValue(sint16 subtype);sint16 GetItemStatDOVValue(sint16 subtype);sint16 GetItemStatCOEValue(sint16 subtype);sint16 GetItemStatKAValue(sint16 subtype);sint16 GetItemStatTESTValue(sint16 subtype);int8 TranslateSlotSubTypeToClient(Client* client, int8 stat_type, sint16 sub_type);void AddHouseZone(int32 id, string name, int64 cost_coins, int32 cost_status, int64 upkeep_coins, int32 upkeep_status, int8 vault_slots, int8 alignment, int8 guild_level, int32 zone_id, int32 exit_zone_id, float exit_x, float exit_y, float exit_z, float exit_heading);void AddPlayerHouse(int32 char_id, int32 house_id, int64 unique_id, int32 instance_id, int32 upkeep_due, int64 escrow_coins, int32 escrow_status, string player_name);void ReloadHouseData(PlayerHouse* ph);bool CheckTempBugCRC(char* msg);void SyncCharacterAbilities(Client* client);void LoadStartingLists();void PurgeStartingLists();void SetReloadingSubsystem(string subsystem);void RemoveReloadingSubSystem(string subsystem);bool IsReloadingSubsystems();int32 GetSuppressedWarningTime() {void SetSuppressedWarning() { suppressed_warning = Timer::GetCurrentTime2(); }void LoadRegionMaps(std::string zoneFile);void LoadMaps(std::string zoneFile);void RemoveMaps(std::string zoneFile);void SendTimeUpdate();void LoadVoiceOvers();void PurgeVoiceOvers();bool FindVoiceOver(int8 type, int32 id, int16 index, VoiceOverStruct* struct_ = nullptr, bool* find_garbled = nullptr, VoiceOverStruct* garble_struct_ = nullptr);void AddVoiceOver(int8 type, int32 id, int16 index, VoiceOverStruct* struct_);void CopyVoiceOver(VoiceOverStruct* struct1, VoiceOverStruct* struct2);void AddNPCSpell(int32 list_id, int32 spell_id, int8 tier, bool spawn_cast, bool aggro_cast, sint8 req_hp_ratio);void PurgeNPCSpells();void ClientAuthApproval(int32 success, std::string charName, int32 account_id, std::string zone_name, int32 zoning_id, int32 instance_id, bool first_login);void ClearZoneInfoCache();std::shared_ptr<ZoneInfoMemory> GetZoneInfoById(int32 zoneID);std::shared_ptr<ZoneInfoMemory> GetZoneInfoByName(const std::string& zoneName);void AddZoneInfo(int32 zoneID, std::shared_ptr<ZoneInfoMemory> zoneInfo);
Notable Comments
- /*
- */
- /*int32 faction_id;
- // Constants for STATs counters
- // Server Utilization
- // Server Stats
- // Player PvE counters
- // Player PvP counters
- // MOST stats for players
- // HIGHEST stats for players