mirror of
https://github.com/emagi/eq2emu
synced 2026-08-12 18:23:04 -04:00
2.3 KiB
2.3 KiB
File: map.h
Classes
GridMapBorderMapimplMapRange
Functions
float FindBestZ(glm::vec3 &start, glm::vec3 *result, std::map<int32, bool>* ignored_widgets, uint32 *GridID = 0, uint32* WidgetID = 0);float FindClosestZ(glm::vec3 &start, glm::vec3 *result, std::map<int32, bool>* ignored_widgets, uint32 *GridID = 0, uint32* WidgetID = 0);bool LineIntersectsZone(glm::vec3 start, glm::vec3 end, float step, std::map<int32, bool>* ignored_widgets, glm::vec3 *result);bool LineIntersectsZoneNoZLeaps(glm::vec3 start, glm::vec3 end, float step_mag, std::map<int32, bool>* ignored_widgets, glm::vec3 *result);bool CheckLoS(glm::vec3 myloc, glm::vec3 oloc, std::map<int32, bool>* ignored_widgets);bool DoCollisionCheck(glm::vec3 myloc, glm::vec3 oloc, std::map<int32, bool>* ignored_widgets, glm::vec3 &outnorm, float &distance);bool Load(const std::string& filename);std::string GetFileName() { return m_ZoneFile; }void SetMapLoaded(bool val) {bool IsMapLoaded() {void SetMapLoading(bool val) {bool IsMapLoading() {float GetMinX() { return m_MinX; }float GetMaxX() { return m_MaxX; }float GetMinY() { return m_MinY; }float GetMaxY() { return m_MaxY; }float GetMinZ() { return m_MinZ; }float GetMaxZ() { return m_MaxZ; }bool isPointWithinMap(double x, double y, double z, double minX, double minY, double minZ, double maxX, double maxY, double maxZ) {void SetFileName(std::string newfile) { m_FileName = string(newfile); }void MapMinMaxY(float y);void MapGridMinMaxBorderArray(GridMapBorder* border, glm::vec3 a, glm::vec3 b, glm::vec3 c);void MapGridMinMaxBorder(GridMapBorder* border, glm::vec3 a);bool IsPointInGrid(GridMapBorder* border, glm::vec3 a, float radius);std::vector<int32> GetGridsByPoint(glm::vec3 a, float radius);void RotateVertex(glm::vec3 &v, float rx, float ry, float rz);void ScaleVertex(glm::vec3 &v, float sx, float sy, float sz);void TranslateVertex(glm::vec3 &v, float tx, float ty, float tz);bool LoadV2(FILE *f);bool LoadV2Deflated(FILE *f);bool LoadV3Deflated(std::ifstream* file, std::streambuf * const srcbuf);void Clear();void AddVersionRange(std::string zoneName);
Notable Comments
- /*
- */