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https://github.com/emagi/eq2emu
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934 B
Function: GetQuestStepProgress(player, quest_id, step_id)
Description: Gets the current progress of the quest step for the player.
Parameters:
player(Spawn) - Spawn object representingplayer.quest_id(uint32) - Integer valuequest_id.step_id(uint32) - Integer valuestep_id.
Returns: UInt32 current progress of the step.
Example:
-- From ItemScripts/abixieeye.lua
function examined(Item, Player)
local LnLAccept = GetRuleFlagFloat("R_World", "LoreAndLegendAccept")
if LnLAccept > 0 and not HasQuest(Player, LoreAndLegendBixie) and not HasCompletedQuest(Player, LoreAndLegendBixie) then
OfferQuest(nil, Player, LoreAndLegendBixie)
else
conversation = CreateConversation()
if HasQuest(Player, LoreAndLegendBixie) and GetQuestStepProgress(Player, LoreAndLegendBixie, 4)==0 then
AddConversationOption(conversation, "Begin to study...", "Step_Complete")
end