mirror of
https://github.com/emagi/eq2emu
synced 2026-08-12 18:23:04 -04:00
784 B
784 B
Function: GetSpawn(spawn, spawn_id)
Description:
Gets a spawn object by the spawn_id in the area. The spawn value references the area to search.
Parameters:
spawn(Spawn) - Spawn object representingspawn.spawn_id(uint32) - Integer valuespawn_id. Returns: None.
Example:
-- From ItemScripts/FroglokPondstoneEvil.lua
function used(Item, Player)
local Cube = 331142
local Spawn2 = GetSpawn(Player, Cube)
if Spawn2 == nil then SendMessage(Player, "You must seek an ancient pond to use this item.", "Yellow") else
local Distance = GetDistance(Player, Spawn2)
if Distance > 50 then SendMessage(Player, "You must seek an ancient pond to use this item.", "Yellow")
else CastSpell(Player, 2550399, 1)
end