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611 B
611 B
Function: IsEntity(spawn)
Description: Return's true if the Spawn is an entity (Player/NPC/Bot).
Parameters:
spawn(Spawn) - Spawn object representingspawn.
Returns: True if the spawn is an entity, otherwise false.
Example:
-- From ItemScripts/LaserGoggles.lua
function used(Item, Player)
local target = GetTarget(Player)
if target ~= nil and IsEntity(target) then
local encounter = GetEncounter(target)
if encounter ~= nil then
doDamage(Player, target, damage)
else
doDamage(Player, target, damage)
end