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Function: RemoveSpawnIDAccess(spawn, id, zone)
Description:
Removes the Spawn(Player) access to any of the id spawn ids inside the Zone specified. If zone is not provided, Spawn's zone is used.
Parameters:
spawn(Spawn) - Spawn object representingspawn.id(uint32) - Integer valueid.zone(Zone) - Zone object representingzone.
Returns: None.
Example:
Example Required