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844 B
Function: SetAccessToEntityCommandByCharID(Spawn, CharID, CommandString, Allowed)
Description: Similar to SetAccessToEntityCommand, but targets a specific player (by character ID) and spawn. It toggles a command’s availability for that one player on the given spawn.
Parameters:
Spawn: Spawn – The entity offering the command.CharID: Int32 – The character ID of the player whose access to adjust.CommandString: String – The command name.Allowed: UInt8 –1to allow that player to use the command;0to deny them.
Returns: If successful at setting permission to the entity command, function return's true.
Example:
-- Example usage (allow only a specific player to use a secret door’s “Open” command)
SetAccessToEntityCommandByCharID(SecretDoor, PlayerCharID, "Open", 1)