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543 B
Function: SetInCombat(spawn, val)
Description: Set's if the Spawn is in combat.
Parameters:
spawn(Spawn) - Spawn object representingspawn.val(bool) - Boolean flagval.
Returns: None.
Example:
-- From SpawnScripts/BrawlersDojo/afirstcircleadept.lua
function aggro(NPC,Spawn)
if GetTempVariable(NPC,"Reset")== nil then
else
ClearHate(NPC, Spawn)
SetInCombat(Spawn, false)
SetInCombat(NPC, false)
ClearEncounter(NPC)
SetTarget(Spawn,nil)
end