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99 lines
3 KiB
Markdown
Executable file
99 lines
3 KiB
Markdown
Executable file
=== "Perl (46)"
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!!! info end
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Also see [Spire Quest API Explorer](http://spire.akkadius.com/quest-api-explorer?lang=perl&type=Object){:target="Object"} for latest definitions and Quest examples
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``` perl
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$object->ClearEntityVariables();
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$object->ClearUser();
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$object->Close();
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$object->Delete();
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$object->Delete(bool reset_state);
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$object->DeleteEntityVariable(string variable_name);
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$object->DeleteItem(uint8_t index);
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$object->Depop();
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$object->EntityVariableExists(string variable_name);
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$object->GetDBID();
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$object->GetEntityVariable(variable_name);
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$object->GetEntityVariables();
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$object->GetHeading();
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$object->GetID();
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$object->GetIcon();
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$object->GetItemID();
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$object->GetModelName();
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$object->GetSize();
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$object->GetSolidType();
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$object->GetTiltX();
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$object->GetTiltY();
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$object->GetType();
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$object->GetX();
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$object->GetY();
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$object->GetZ();
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$object->IsGroundSpawn();
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$object->IsObject();
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$object->Repop();
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$object->Save();
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$object->SetEntityVariable(string variable_name, string variable_value);
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$object->SetHeading(float heading);
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$object->SetID(uint16_t set_id);
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$object->SetIcon(uint32_t icon);
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$object->SetItemID(uint32_t itemid);
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$object->SetLocation(float x, float y, float z);
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$object->SetModelName(string name);
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$object->SetSize(float size);
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$object->SetSolidType(uint16_t type);
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$object->SetTiltX(float tilt_x);
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$object->SetTiltY(float tilt_y);
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$object->SetType(uint32_t type);
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$object->SetX(float x);
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$object->SetY(float y);
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$object->SetZ(float z);
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$object->StartDecay();
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$object->VarSave();
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```
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=== "Lua (37)"
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!!! info end
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Also see [Spire Quest API Explorer](http://spire.akkadius.com/quest-api-explorer?lang=lua&type=Object){:target="Object"} for latest definitions and Quest examples
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``` lua
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object:ClearEntityVariables();
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object:ClearUser();
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object:Close();
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object:Delete();
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object:Delete(bool reset_state);
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object:DeleteEntityVariable(string variable_name);
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object:DeleteItem(int index);
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object:Depop();
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object:EntityVariableExists(string variable_name);
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object:GetDBID();
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object:GetEntityVariable(variable_name);
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object:GetEntityVariables();
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object:GetHeading();
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object:GetID();
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object:GetIcon();
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object:GetItemID();
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object:GetModelName();
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object:GetType();
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object:GetX();
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object:GetY();
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object:GetZ();
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object:IsGroundSpawn();
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object:Repop();
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object:Save();
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object:SetEntityVariable(string variable_name, string variable_value);
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object:SetHeading(float h);
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object:SetID(int user);
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object:SetIcon(uint32 icon);
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object:SetItemID(uint32 item_id);
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object:SetLocation(float x, float y, float z);
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object:SetModelName(string name);
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object:SetType(uint32 type);
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object:SetX(float x);
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object:SetY(float y);
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object:SetZ(float z);
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object:StartDecay();
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object:VarSave();
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```
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