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The driver cross-compiles to WebAssembly and runs a complete mudlib inside a webpage: compiler, VM, all portable efun packages, and the real telnet protocol layer -- the page is the telnet client, JavaScript is the wire. The LPC testsuite passes inside the wasm driver (browser and node). Architecture (src/wasm/README.md): - Transport interface (src/net/transport.h): each interactive_t owns an abstract byte pipe (write/flush/schedule_command/close). comm.cc and telnet.cc are transport-agnostic and compile unchanged on every target. Implementations select at link time: SocketTransport + WebsocketTransport (net/transport_libevent.cc, native) vs WasmConsoleTransport (src/wasm/comm_wasm.cc). - Inverted event loop: the shared gametick/event core stays in backend.cc; backend_libevent.cc (blocking loop) vs src/wasm/backend_wasm.cc (page-driven fluffos_tick(now_ms), walltime priority queue, capped catch-up). Other per-target singletons (TLS, DNS resolver, crash handler) follow the same link-time pattern -- no #ifdef __EMSCRIPTEN__ in shared logic files. - Mudlib rides in Emscripten's MEMFS via file_packager; driver file I/O needed zero changes. jsbridge package (WASM only): js_eval() (sync), js_call() (async page handlers with LPC callbacks), js_export() (page calls LPC via Module.fluffos.callLPC, Promise-resolved on a later tick) -- fetch, canvas/WebGL, storage, page UIs driving the game. Demo in testsuite/command/jsdemo.lpc + the bundled web terminal. Build/tooling: native-tools + wasm CMake presets (host codegen tools, then cross build); tools/wasm/build-deps.sh (ICU + zlib cross-builds, including the ICU genccode data quirk); tools/wasm/pack-mudlib.sh (any mudlib + driver -> static web bundle, also works standalone from the release zip); src/www/wasm/index.html (self-contained web terminal with a minimal telnet client). On emsdk >= 3.1.57 the build uses native wasm exceptions (-fwasm-exceptions); older toolchains fall back to -sDISABLE_EXCEPTION_CATCHING=0. CI/release: a wasm CI job (latest emsdk, deps cache keyed on resolved emcc version) gates PRs on the LPC testsuite running inside the wasm driver under node; release.yml ships fluffos-<version>-wasm.zip (driver + web terminal + pack-mudlib.sh). Fixed a stale-predefine bug: options.autogen.h now depends on packages.autogen.h + config.h. Docs: docs/build-wasm.md (end-to-end workflow), docs/driver/wasm.md (packer + jsbridge cookbook), docs/efun/jsbridge/*, README + AGENTS updated. Testsuite files for optional packages guard themselves with #ifdef __PACKAGE_*__. Claude-Session: https://claude.ai/code/session_01VVpphH3cgXyziRDCbjUVkb Co-authored-by: Claude <noreply@anthropic.com>
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945 B
| title |
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| jsbridge / js_eval |
js_eval
NAME
js_eval - evaluate JavaScript in the hosting page, synchronously
SYNOPSIS
string js_eval(string code);
DESCRIPTION
Evaluates `code` as JavaScript in the context of the page (or node
process) hosting the WASM driver and returns the result as a string:
primitives are stringified, objects are JSON-encoded, undefined/null
become "". A thrown JavaScript exception is returned as the string
"JS error: ..." — it never unwinds into the driver.
Only available on the WebAssembly build (guard LPC code with
`#ifdef __PACKAGE_JSBRIDGE__`).
EXAMPLES
```c
write(js_eval("navigator.userAgent"));
int width = to_int(js_eval("window.innerWidth"));
```
SEE ALSO
js_call(3)
NOTE
A page can disable eval entirely with a Content-Security-Policy; use
js_call(3) with page-registered handlers for anything structural.