fluffos/docs/efun/objects/query_notify_destruct.md
Yucong Sun c914f03d66
Add local search and documentation guide for docs site (#1221)
* docs: add local full-text search and a contributor README

Add @easyops-cn/docusaurus-search-local to the Docusaurus site so the
docs get an offline search bar (index built at build time, no external
service). English and zh-CN pages are both indexed, and matched terms
are highlighted on the target page.

Add docs/README.md describing the Docusaurus setup, local dev/build
commands, search behavior, directory layout, and gotchas; exclude it
from the published site alongside CLAUDE.md. Point the root README's
docs/ entry at it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TSzcESzU9947zkGzQ6SMmE

* docs: remove dead framework leftovers, fix index generation, complete the nav

Delete the VitePress (.vitepress/) and Jekyll (_layouts/, css/) leftovers,
the one-shot migration scripts (fix_md_header.py, fix_seealso.py), and the
stale keywords.json snapshot; prune the matching .gitignore entries and
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Rewrite gen_index.py for Docusaurus: it emitted dead .html links and
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dropped nested categories — regenerating an index would have broken it.
It now emits the extension-less links the site actually uses, links
nested category indexes (restoring apply/* on the zh-CN index), and
refuses to run on the docs root. Fix update_index.sh's copy-paste titles
(zh-CN efun/build were titled 'APPLY'), stop it clobbering the
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Complete the sidebar: link the CLI category to cli/index and add the
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Promote onBrokenLinks to 'throw' now the build is warning-free, and drop
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TSzcESzU9947zkGzQ6SMmE

* docs: strip legacy 'layout: doc' frontmatter from all pages

Mechanical sweep removing the Jekyll-era 'layout: doc' line from every
doc page's frontmatter (Docusaurus ignores it), and the matching line
from the templates in docs/CLAUDE.md so new pages don't reintroduce it.
No content changes.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TSzcESzU9947zkGzQ6SMmE

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Co-authored-by: Claude <noreply@anthropic.com>
2026-07-09 22:09:55 -04:00

985 B

title
objects / query_notify_destruct

query_notify_destruct

NAME

query_notify_destruct() - determine if an object will be notified when it
is destructed

SYNOPSIS

int query_notify_destruct(void | object ob);

DESCRIPTION

The query_notify_destruct() efun is used to determine if an object will be
notified when it is destructed. If the object is set to be notified, the
function will return 1. If the object is not set to be notified, the
function will return 0.

If no argument is provided, the efun will query the current object. If an
object is provided as an argument, the efun will query that object.

Objects do not receive this notification by default. To receive the call to
on_destruct(), the object must call set_notify_destruct(1) at some point
during its lifetime.

The query_notify_destruct() efun may only be called on any object.

SEE ALSO

set_notify_destruct, on_destruct, destruct