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* Add recompile_object() efun: in-place program update, state preserved Recompiles a master copy's program from its source file and swaps the fresh program into the LIVE master copy and every clone sharing it - the "hot update" alternative to destruct+load_object: nothing is destructed, so object identity (pointers held elsewhere, name, inventory, shadows, interactive state, call_outs, heart_beat) is untouched, and each object's global variables carry over BY NAME inside the driver (private ones included): the new program's __INIT runs first, then every surviving name gets its old value back. The recompile behaves like a normal load - unloaded parents resolve through the retry dance and the compile-time master applies are consulted. Returns the number of objects updated. Made possible by moving an object's variable block OUT of the object_t allocation into its own (TAG_OBJ_VARS, always >= 1 svalue, wired into the debug-malloc walkers): every access already went through ob->variables[i], so a program with a different variable count can now be swapped onto a live object. Safety: refused while any object sharing the program is executing anywhere on the call stack (live frames hold bytecode positions and variable indices of the old layout), for clones (pass the master copy), the simul_efun object, pending replace_program(), and nested calls. Function pointers whose behavior depends on the owner's program layout (FP_LOCAL, FP_FUNCTIONAL) go stale instead of corrupting: objects carry a prog_generation stamp, funptrs snapshot it at creation/bind, and call_function_pointer() errors cleanly on mismatch. Fixing a latent asymmetry this exposed: make_lfun_funp incremented func_ref on the creation-time program but dealloc_funp decremented the owner's CURRENT program. FP_LOCAL pointers now store their program and account against it symmetrically (checkmemory and %O formatting updated to match) - caught by the debug-build memory checker in the testsuite. The hot-reload daemon's default (state-keeping) path now reloads through recompile_object() - changed ancestors first, then the watched program - so clones ride along automatically; a cooperative hot_reload_state()/hot_reload_restore() pair takes the destruct+load path with exactly the state it chooses, and watch(prog, 0) opts out entirely. The daemon test demonstrates finding all live instances with children()/clonep() and both clone behaviors (updated in place vs. stragglers on the old program); single/tests/efuns/recompile_object.lpc pins the efun semantics (master+clones count, per-object state incl. private, initializers for new variables, removed variables, stale funptrs, executing/clone/missing-source guards, call_out survival). Docs: efun reference page, hot-reload guide step 5 rewritten around the efun with the value-transfer technique kept as the manual alternative, caveats updated (clone behavior per path, stale funptrs). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018DGhzJfPhDGJA94EPh1gEK * recompile_object: support master/simul_efun targets; review fixes The master object and the simul_efun object can now be recompiled live. Both subsystems dispatch through cached name->runtime-index tables (master_applies / simuls) whose entries point into the old program's function table, so recompile_object() rebuilds them against the new program immediately after the swap and BEFORE the new program's __INIT runs (an error inside it would already route through those tables). Simul_efun indices are preserved by NAME across the rebuild - that table is deliberately unsorted for exactly this reason - so simul calls compiled into every other program keep working, and a simul removed by the new source fails with the usual "no longer a simul_efun" runtime error. set_master()/set_simul_efun() only ref/assign when the object actually changes, keeping the classic destruct-driven replacement path intact. %O of a function pointer to a since-removed simul now prints a placeholder instead of derefing the null table entry. Testsuite: the efun test recompiles the live simul_efun object mid-run (the very next ASSERT dispatches through the rebuilt table), pins the currently-executing guard on the master (master::flag() sits on the call stack for the whole run), and re-runs the master recompile from a post-run call_out where the master is idle - state carry-over and apply dispatch are enforced by exiting nonzero. Also from this self-review round (multi-agent): * f_recompile_object crashed when the target destructed itself from its new program's __INIT: destruct sweeps the VM stack, so the efun glue's stack slot held a plain 0 by the time it tried to free_object() it. Reproduced by a review agent's probe; the glue now uses free_svalue(), and the scenario is pinned in the efun test (destructed targets drop out of the updated count). * hot_reload daemon: ancestors() now returns the inherit closure DEEPEST-first - recompiling a middle parent bakes in whatever grandparent program is live at that moment, so a >=3-level chain with two changed ancestors permanently embedded the stale grandparent (reproduced by a review agent; pinned by a new kid/mid/grand scenario). * hot_reload daemon: dep records were map_delete'd before the recompile and rebuilt by the applies during it - but a throw BEFORE compiling (currently-executing guard, unreadable file) left the object loaded with no records, blinding closure_changed() to include-file edits forever. Records are now restored when the recompile throws (pinned by a new watched-object-drives-the-pass scenario). * docs: inheritance wording ("copies code" -> the child links against the exact parent program it was compiled with), the currently-executing guard also covers inheritors running inherited code, and the cooperative-pair opt-out triggers on hot_reload_state() alone. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018DGhzJfPhDGJA94EPh1gEK * recompile_object: void mid-update replace_program; cover virtuals Two additions from the C++ review round: * A replace_program() registered DURING the update slipped past the pre-flight check: an earlier target's __INIT can call into a not-yet-swapped clone, whose OLD code registers a pending entry - computed against the very program the update is replacing. The backend sweep then ran that entry's variable-offset shuffle against the fresh program's differently-sized variable block (negative num_fewer, heap corruption; reproduced under ASan by a review agent's probe). recompile_object() now voids any pending entry for each target at its swap point - an entry registered AFTER the swap is computed against the new program and survives. Pinned in the efun test; the rest of the suite run doubles as the sweep detector. * Virtual objects (materialized through master::compile_object) are covered and pinned: the virtual object carries the BACKING file's program, so the recompile targets that source and swaps it in with the virtual name, identity, flag and state untouched. The testsuite master gains a /data/hu/virt* fixture mapping; docs note the behavior and that the hot-reload daemon keys its records by compiled program name (watch virtuals via their backing file). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018DGhzJfPhDGJA94EPh1gEK * docs: capture hot-reload/recompile_object knowledge in README and AGENTS README: the hot-reload language bullet now describes what actually ships (recompile_object with state carried by name, clones included), and Features gains a Hot Reload section linking the guide. AGENTS.md, for future agents working on this machinery: the object variable block is a separate allocation (TAG_OBJ_VARS) and what that enables; the new-DMALLOC-tag checklist (checkmemory walkers); the destruct-sweeps-the-VM-stack rule for efun glue; testsuite harness facts (fixtures outside tests/, unconditional teardown, master::flag on the stack all run + the post-run call_out pattern, full -ftest paths, suite side-effect files); the compile-time master applies; and the recompile_object invariants (executing-frame guard, dispatch-table rebuild before __INIT, voiding mid-update replace_program entries, funptr generation staleness, FP_LOCAL func_ref symmetry). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018DGhzJfPhDGJA94EPh1gEK * recompile_object: pin shadow/catch_tell/add_action/heart_beat survival New test recompile_object2.lpc verifies the object-attached runtime state that dispatches by name keeps working across the swap: catch_tell routes into the new program while accumulated state stays; a shadow chain survives updating the SHADOWED object (still intercepted, new code underneath) and updating the SHADOW itself while attached; add_action sentences registered by the old code still fire their verb into the new program; the heart_beat registration persists. Also two doc wording fixes from the docs review: the executing-guard bullet now covers both halves of the guard (frames executing the program's code AND frames belonging to an object of the program running inherited code), and the guide's mode summary matches the daemon (hot_reload_state alone selects the cooperative path). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018DGhzJfPhDGJA94EPh1gEK * recompile_object: fix simul_efun/__INIT edge cases; cover callback surface Four defects from the C++ review round, each probe-verified under ASan: * Recompiling the simul_efun object to a program that defines no simuls FREEd the live dispatch table (simul_names/simuls) while other compiled programs still carry F_SIMUL_EFUN opcodes and FP_SIMUL funptrs with baked indices -> use-after-free on the next simul call. Keep the tombstoned arrays instead (remove_simuls() already nulls every func, which yields the clean "no longer a simul_efun" error and preserves the name->index mapping for re-adds). * The debug memory checker did not mark IHE_ORPHAN idents as permanent, so any run that removed a simul via an update tripped a spurious "orphan permanent identifier" leak and failed the testsuite gate. Add IHE_ORPHAN to the mark mask (it is part of IHE_PERMANENT). * The disassembler dereferenced simuls[].func unguarded in two places; after a simul removal, dump_prog() on a program referencing it would null-deref. Guard both, matching the sprintf %O fix. * An error() thrown from a target's __INIT during the swap leaked this loop's held references (the per-target snapshot ref, new_prog's compile ref, the old variable block) and left the update half-applied. Wrap call___INIT per target in save_context/try/restore: on error the object is left committed to the new program with fresh initializers (carried-over state dropped, like a create() that throws during load), sibling targets still update, and nothing leaks. Test coverage: * recompile_object.lpc: an __INIT that errors -- blueprint and clone both recompile, neither is immortalized, the object stays usable on the new program, no ref/variable leak (the per-file memory checker is the detector). (The simul zero-function / removal paths can't be exercised against the shared /single/simul_efun mid-suite; verified out-of-band with a throwaway ASan probe that reduces then restores the file.) * recompile_object2.lpc: call_outs armed before the swap fire after it -- a name-based call_out dispatches into the new program, a funptr call_out is stale and is refused cleanly (its target never runs, no crash), verified from a post-run call_out. Rounds out the by-name callback survivors already covered (catch_tell, add_action, heart_beat, shadows). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018DGhzJfPhDGJA94EPh1gEK --------- Co-authored-by: Claude <noreply@anthropic.com>
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| title |
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| objects / reload_object |
reload_object
NAME
reload_object() - return an object to its just-loaded state
SYNOPSIS
void reload_object( object ob );
DESCRIPTION
When reload_object() is called on 'ob', all the driver-maintained prop‐
erties are re-initialized (heart_beat, call_outs, light, shadows, etc),
all variables are re-initialized, and create() is called. It has a
similar effect to destructing/reloading the object, however, no disk
access or parsing is performed.
SEE ALSO
recompile_object(3), export_uid(3), new(3), clone_object(3), destruct(3)