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https://github.com/otland/forgottenserver
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* refactor(cylinder): remove Cylinder class and merge receiver logic into Thing * fix(game): code format * fix(trashholder): code format * refactor(thing): remove unused params * refactor: remove unused params * fix(luascript): use default switch case * fix(item): parent nullptr check * refactor(creature): use tile property instead getTile method Co-authored-by: Ranieri Althoff <1993083+ranisalt@users.noreply.github.com> * refactor(item): getTile method on get parent * refactor(player): simplify query destination logic * refactor(container): simplify query destination logic * refactor(item): use const parent var * fix(luascript): support move removed item * fix(game): rename thing param * fix(player): destThing nullptr check * fix(thing): remove startDecaying method * fix(container): merge master branch * fix(depotchest): merge master branch * refactor(container): remove unnecessary if state on top-parent --------- Co-authored-by: Ranieri Althoff <1993083+ranisalt@users.noreply.github.com> |
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| .. | ||
| actions | ||
| creaturescripts | ||
| events | ||
| globalevents | ||
| lib | ||
| monsters | ||
| movements | ||
| network | ||
| quests | ||
| runes | ||
| spells | ||
| talkactions | ||
| weapons | ||
| xml | ||