forgottenserver/data/scripts/events
Ramon Bernardo afd9165725
refactor(thing): remove Cylinder class and merge receiver logic into Thing (#5058)
* refactor(cylinder): remove Cylinder class and merge receiver logic into Thing

* fix(game): code format

* fix(trashholder): code format

* refactor(thing): remove unused params

* refactor: remove unused params

* fix(luascript): use default switch case

* fix(item): parent nullptr check

* refactor(creature): use tile property instead getTile method

Co-authored-by: Ranieri Althoff <1993083+ranisalt@users.noreply.github.com>

* refactor(item): getTile method on get parent

* refactor(player): simplify query destination logic

* refactor(container): simplify query destination logic

* refactor(item): use const parent var

* fix(luascript): support move removed item

* fix(game): rename thing param

* fix(player): destThing nullptr check

* fix(thing): remove startDecaying method

* fix(container): merge master branch

* fix(depotchest): merge master branch

* refactor(container): remove unnecessary if state on top-parent

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Co-authored-by: Ranieri Althoff <1993083+ranisalt@users.noreply.github.com>
2025-11-29 01:38:42 +01:00
..
monster fix: always drop loot if stamina system is disabled (#4903) 2025-03-25 21:26:32 +01:00
player refactor(thing): remove Cylinder class and merge receiver logic into Thing (#5058) 2025-11-29 01:38:42 +01:00