mirror of
https://github.com/otland/forgottenserver
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Co-authored-by: Daniel Speichert <DSpeichert@users.noreply.github.com> Co-authored-by: Eduardo Dantas <eduardo.dantas@hotmail.com.br> Co-authored-by: Ramon Bernardo <ramonbernardo.contato@gmail.com> Co-authored-by: Evil Puncker <EPuncker@users.noreply.github.com>
130 lines
4.6 KiB
Lua
130 lines
4.6 KiB
Lua
local config = {
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[9808] = { -- Rusty Armor (Common)
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[1] = {id = 2464, chance = 6994}, -- Chain Armor
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[2] = {id = 2483, chance = 3952}, -- Scale Armor
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[3] = {id = 2465, chance = 1502}, -- Brass Armor
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[4] = {id = 2463, chance = 197} -- Plate Armor
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},
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[9809] = { -- Rusty Armor (Semi-rare)
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[1] = {id = 2483, chance = 6437}, -- Scale Armor
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[2] = {id = 2464, chance = 4606}, -- Chain Armor
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[3] = {id = 2465, chance = 3029}, -- Brass Armor
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[4] = {id = 2463, chance = 1559}, -- Plate Armor
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[5] = {id = 2476, chance = 595}, -- Knight Armor
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[6] = {id = 8891, chance = 283}, -- Paladin Armor
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[7] = {id = 2487, chance = 49} -- Crown Armor
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},
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[9810] = { -- Rusty Armor (Rare)
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[1] = {id = 2465, chance = 6681}, -- Brass Armor
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[2] = {id = 2463, chance = 3767}, -- Plate Armor
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[3] = {id = 2476, chance = 1832}, -- Knight Armor
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[4] = {id = 2487, chance = 177}, -- Crown Armor
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[5] = {id = 8891, chance = 31}, -- Paladin Armor
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[6] = {id = 2466, chance = 10} -- Golden Armor
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},
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[9811] = { -- Rusty Legs (Common)
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[1] = {id = 2648, chance = 6949}, -- Chain Legs
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[2] = {id = 2468, chance = 3692}, -- Studded Legs
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[3] = {id = 2478, chance = 1307}, -- Brass Legs
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[4] = {id = 2647, chance = 133} -- Plate Legs
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},
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[9812] = { -- Rusty Legs (Semi-Rare)
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[1] = {id = 2468, chance = 5962}, -- Studded Legs
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[2] = {id = 2648, chance = 4037}, -- Chain Legs
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[3] = {id = 2478, chance = 2174}, -- Brass Legs
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[4] = {id = 2647, chance = 1242}, -- Plate Legs
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[5] = {id = 2477, chance = 186}, -- Knight Legs
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},
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[9813] = { -- Rusty Legs (Rare)
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[1] = {id = 2478, chance = 6500}, -- Brass Legs
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[2] = {id = 2647, chance = 3800}, -- Plate Legs
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[3] = {id = 2477, chance = 200}, -- Knight Legs
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[4] = {id = 2488, chance = 52}, -- Crown Legs
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[5] = {id = 2470, chance = 30} -- Golden Legs
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},
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[9814] = { -- Heavily Rusted Shield
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},
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[9815] = { -- Rusted Shield
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},
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[9816] = { -- Slightly Rusted Shield
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[1] = {id = 2510, chance = 3137}, -- Plate Shield
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[2] = {id = 2532, chance = 2887}, -- Ancient Shield
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[3] = {id = 7460, chance = 929}, -- Norse Shield
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[4] = {id = 2519, chance = 23}, -- Crown Shield
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[5] = {id = 2534, chance = 10} -- Vampire Shield
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},
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[9820] = { -- Heavily Rusted Helmet
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},
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[9821] = { -- Rusted Helmet
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[1] = {id = 2460, chance = 2200}, -- Brass Helmet
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[2] = {id = 2482, chance = 1870}, -- Studded Helmet
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[3] = {id = 2459, chance = 1490}, -- Iron Helmet
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[4] = {id = 2457, chance = 1010}, -- Steel Helmet
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[5] = {id = 2491, chance = 190}, -- Crown Helmet
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[6] = {id = 2497, chance = 10} -- Crusader Helmet
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},
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[9822] = { -- Slightly Rusted Helmet
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[1] = {id = 2459, chance = 3156}, -- Iron Helmet
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[2] = {id = 2457, chance = 2976}, -- Steel Helmet
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[3] = {id = 2491, chance = 963}, -- Crown Helmet
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[4] = {id = 2497, chance = 210}, -- Crusader Helmet
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[5] = {id = 2498, chance = 7} -- Royal Helmet
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},
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[9817] = { -- Heavily Rusted Boots
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},
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[9818] = { -- Rusted Boots
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},
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[9819] = { -- Slightly Rusted Boots
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},
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}
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local rustRemover = Action()
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function rustRemover.onUse(player, item, fromPosition, target, toPosition, isHotkey)
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local targetItem = config[target.itemid]
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if not targetItem then
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return true
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end
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local randomChance = math.random(10000)
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local index = false
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if targetItem[1].chance >= randomChance then -- implying first item in the table index always has the highest chance.
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while not index do
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randomIndex = math.random(#targetItem)
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if targetItem[randomIndex].chance >= randomChance then
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index = randomIndex
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end
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end
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end
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if not index then
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if table.contains({9808, 9809, 9810}, target.itemid) then
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msg = "The armor was already damaged so badly that it broke when you tried to clean it."
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end
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if table.contains({9811, 9812, 9813}, target.itemid) then
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msg = "The legs were already damaged so badly that they broke when you tried to clean them."
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end
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if table.contains({9814, 9815, 9816}, target.itemid) then
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msg = "The shield was already damaged so badly that it broke when you tried to clean it."
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end
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if table.contains({9817, 9818, 9819}, target.itemid) then
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msg = "The boots were already damaged so badly that they broke when you tried to clean them."
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end
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if table.contains({9820, 9821, 9822}, target.itemid) then
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msg = "The helmet was already damaged so badly that it broke when you tried to clean it."
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end
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player:say(msg, TALKTYPE_MONSTER_SAY)
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target:getPosition():sendMagicEffect(CONST_ME_BLOCKHIT)
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target:remove()
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else
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target:transform(targetItem[index].id)
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target:getPosition():sendMagicEffect(CONST_ME_MAGIC_GREEN)
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player:addAchievementProgress("Polisher", 1000)
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end
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player:sendSupplyUsed(item)
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return item:remove(1)
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end
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rustRemover:id(9930)
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rustRemover:register()
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