gdle/Source/command/admin/TestCmd.cpp

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2019-07-07 20:56:15 +00:00
#include <StdAfx.h>
#include "easylogging++.h"
#include "Client.h"
#include "WeenieObject.h"
#include "Monster.h"
#include "Player.h"
#include "World.h"
#include "ClientCommands.h"
CLIENT_COMMAND(testchat, "", "Sends hello back in all chat channel formats.", ADMIN_ACCESS, SERVER_CATEGORY)
{
pPlayer->SendText("Sending text via LTT_DEFAULT", LTT_DEFAULT);
pPlayer->SendText("Sending text via LTT_ALL_CHANNELS", LTT_ALL_CHANNELS);
pPlayer->SendText("Sending text via LTT_SPEECH", LTT_SPEECH);
pPlayer->SendText("Sending text via LTT_SPEECH_DIRECT", LTT_SPEECH_DIRECT);
pPlayer->SendText("Sending text via LTT_SPEECH_DIRECT_SEND", LTT_SPEECH_DIRECT_SEND);
pPlayer->SendText("Sending text via LTT_SYSTEM_EVENT", LTT_SYSTEM_EVENT);
pPlayer->SendText("Sending text via LTT_COMBAT", LTT_COMBAT);
pPlayer->SendText("Sending text via LTT_MAGIC", LTT_MAGIC);
pPlayer->SendText("Sending text via LTT_CHANNEL", LTT_CHANNEL);
pPlayer->SendText("Sending text via LTT_CHANNEL_SEND", LTT_CHANNEL_SEND);
pPlayer->SendText("Sending text via LTT_SOCIAL_CHANNEL", LTT_SOCIAL_CHANNEL);
pPlayer->SendText("Sending text via LTT_SOCIAL_CHANNEL_SEND", LTT_SOCIAL_CHANNEL_SEND);
pPlayer->SendText("Sending text via LTT_EMOTE", LTT_EMOTE);
pPlayer->SendText("Sending text via LTT_ADVANCEMENT", LTT_ADVANCEMENT);
pPlayer->SendText("Sending text via LTT_ABUSE_CHANNEL", LTT_ABUSE_CHANNEL);
pPlayer->SendText("Sending text via LTT_HELP_CHANNEL", LTT_HELP_CHANNEL);
pPlayer->SendText("Sending text via LTT_APPRAISAL_CHANNEL", LTT_APPRAISAL_CHANNEL);
pPlayer->SendText("Sending text via LTT_MAGIC_CASTING_CHANNEL", LTT_MAGIC_CASTING_CHANNEL);
pPlayer->SendText("Sending text via LTT_ALLEGIENCE_CHANNEL", LTT_ALLEGIENCE_CHANNEL);
pPlayer->SendText("Sending text via LTT_FELLOWSHIP_CHANNEL", LTT_FELLOWSHIP_CHANNEL);
pPlayer->SendText("Sending text via LTT_WORLD_BROADCAST", LTT_WORLD_BROADCAST);
pPlayer->SendText("Sending text via LTT_COMBAT_ENEMY", LTT_COMBAT_ENEMY);
pPlayer->SendText("Sending text via LTT_COMBAT_SELF", LTT_COMBAT_SELF);
pPlayer->SendText("Sending text via LTT_RECALL", LTT_RECALL);
pPlayer->SendText("Sending text via LTT_CRAFT", LTT_CRAFT);
pPlayer->SendText("Sending text via LTT_SALVAGING", LTT_SALVAGING);
pPlayer->SendText("Sending text via LTT_ERROR", LTT_ERROR);
pPlayer->SendText("Sending text via LTT_GENERAL_CHANNEL", LTT_GENERAL_CHANNEL);
pPlayer->SendText("Sending text via LTT_TRADE_CHANNEL", LTT_TRADE_CHANNEL);
pPlayer->SendText("Sending text via LTT_LFG_CHANNEL", LTT_LFG_CHANNEL);
pPlayer->SendText("Sending text via LTT_ROLEPLAY_CHANNEL", LTT_ROLEPLAY_CHANNEL);
pPlayer->SendText("Sending text via LTT_SPEECH_DIRECT_ADMIN", LTT_SPEECH_DIRECT_ADMIN);
pPlayer->SendText("Sending text via LTT_SOCIETY_CHANNEL", LTT_SOCIETY_CHANNEL);
pPlayer->SendText("Sending text via LTT_OLTHOI_CHANNEL", LTT_OLTHOI_CHANNEL);
return false;
}