gdle/Source/ServerObjectMaint.cpp

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#include "StdAfx.h"
#include "ServerObjectMaint.h"
#include "PhysicsObj.h"
#include "World.h"
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void CServerObjectMaint::GotoLostCell(class CPhysicsObj *, unsigned long)
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{
}
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void CServerObjectMaint::RemoveFromLostCell(class CPhysicsObj *)
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{
}
void CServerObjectMaint::AddObjectToBeDestroyed(unsigned long)
{
}
void CServerObjectMaint::RemoveObjectToBeDestroyed(unsigned long)
{
}
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CPhysicsObj *CServerObjectMaint::GetObject(DWORD object_id)
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{
return g_pWorld->FindObject(object_id);
}