Morosity
d4b81858a8
Revert "Some random things here....and there."
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This reverts commit ee7a6effab
2020-07-18 18:20:33 +00:00
Morosity
e7e711c61b
Revert "Some random things here....and there."
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This reverts commit ee7a6effab
2020-07-18 01:04:04 +00:00
Morosity
bff453f8d8
Revert "Merge branch 'TestServer' of https://gitlab.com/Scribble/gdlenhanced into TestServer"
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This reverts commit 2179529665
2020-06-05 23:41:06 +00:00
Michael Rath
bfe3a9412c
More small fixes
2019-07-21 21:08:27 -07:00
Michael Rath
1994067ccd
Additional 1.32 fixes....more testers would be nice...
2019-07-21 16:12:42 -07:00
Michael Rath
7a79c738c0
Fixing Spell Categories for Void
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Adding DF, Reck, Sneak, Void for loot spells
Recklessness on melee for 2hand only
2019-07-11 11:37:37 -07:00
Michael Rath
b93c5ad753
Even told myself to change DWORD to uint32_t
2019-07-07 15:50:41 -07:00
Michael Rath
19b0ac6833
Void, Dirty Fighting, and you
2019-07-07 15:49:54 -07:00
Code Munkey
c86c4fa0df
Linux support
2019-07-07 20:56:15 +00:00
Michael Rath
7d845589d3
...and the Void looked back
2019-07-07 11:39:24 -07:00
Michael Rath
ddbc5f30ab
1.30 Hotfixes
2019-05-24 18:49:26 -07:00
LikeableLime
e3e13df924
Initial Commit
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Ratings
Sneak/Reck
2019-04-22 22:19:31 +00:00
LikeableLime
98552c0dfc
Fix: Spell projectile size increase per level
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Spell m_fEffectMod calculation was returning incorrect values.
Change wcid for Curse of Raven Fury projectile.
2019-03-10 16:45:19 -05:00
CodeMunkey
c854e42741
Sanitize min/max usage
2018-08-27 15:47:05 -05:00
Michael Rath
91ee00e241
Finalizing 1.19 rebuild
2018-07-12 14:41:21 -07:00
Simon Jarrett
ac5bc11fa2
Removed the need to enable runtime type info. Fixed a bug where corpses were not appearing.
2018-06-26 11:59:48 +01:00
Simon Jarrett
a2fdb3f198
Merge branch 'TestServer' into SharedPointers
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# Conflicts:
# GDLEnhanced.vcxproj.filters
# Source/AttackManager.cpp
# Source/ClientCommands.cpp
# Source/ClientEvents.cpp
# Source/Monster.cpp
# Source/MonsterAI.cpp
# Source/PhatSDK/MovementManager.cpp
# Source/PhatSDK/Support/CombatFormulas.cpp
# Source/Player.cpp
# Source/SpellcastingManager.cpp
2018-06-25 21:08:26 +01:00
Simon Jarrett
e91df41c8e
more conversions to weak pointers
2018-06-21 23:32:21 +01:00
LikeableLime
ded5e0700e
Fixed combat formulas to use preVariance damage in Crit damage calcs. Moved crit calculation up to attack manager before damage is calculated to facilitate this.
2018-06-17 15:51:05 -05:00
Simon Jarrett
0b1397574a
fixes to shared pointers
2018-05-24 22:28:15 +01:00
Simon Jarrett
9ea163be50
changed all pointers to CPhysicsObj to shared pointers (and thus all weenies, etc.)
2018-05-23 13:45:22 +01:00
Simon Jarrett
b33ea80a44
Added PK timer for vulns/debuffs and projectile spells
2018-05-20 17:53:49 +01:00
LikeableLime
9df8c97598
fix for crash when no source for spell projectile
2018-05-14 18:33:58 -05:00
Simon Jarrett
f74fc45436
Merge branch 'MinorFixes' into ScribbleTestServer
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# Conflicts:
# Source/SpellProjectile.cpp
2018-05-12 21:27:40 +01:00
Simon Jarrett
ba774b0512
Moved the reduction in hp/stam/mana for life projectiles outside of the projectile code so it doesn't trigger multiple times
2018-05-11 19:55:42 +01:00
Simon Jarrett
72c77e7390
Disabled Tick() when m_bDestroyMe is true, and used the pre-existing variable for initial position rather than creating a new one.
2018-05-11 01:37:36 +01:00
Simon Jarrett
af6fc9db45
Reduced timer for projectiles to 30s and added a range check to destroy the projectile after it goes too far.
2018-05-10 22:15:27 +01:00
Simon Jarrett
b446b8fe15
Health bars for targets will now update.
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A "0x01C0: Combat_QueryHealthResponse" message will be sent for the last creature the player received a health request for when:
1) The player deals melee damage
2) The player deals spell damage
3) Every PLAYER_HEALTH_POLL_INTERVAL seconds otherwise (currently set to 5)
2018-05-06 02:15:58 +01:00
Peanuts420
768037f5ac
-Fixed Death Item System (Hopefully)
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- Missile weapon damage now takes into account the weapon damage bonus and elemental damage bonus.
- Spell damage now takes into account the weapon's elemental damage mod.
- Ammunition is no longer enchantable.
- Shields were only working after the first server restart after their creation, added workaround to get them to work from creation while I figure out why.
2018-04-01 15:03:58 -04:00
Peanuts420
da80d1ab2a
Initial Commit
2018-03-29 17:01:57 -04:00