CodeMunkey
c854e42741
Sanitize min/max usage
2018-08-27 15:47:05 -05:00
Michael Rath
91ee00e241
Finalizing 1.19 rebuild
2018-07-12 14:41:21 -07:00
Simon Jarrett
ac5bc11fa2
Removed the need to enable runtime type info. Fixed a bug where corpses were not appearing.
2018-06-26 11:59:48 +01:00
Simon Jarrett
a2fdb3f198
Merge branch 'TestServer' into SharedPointers
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# Conflicts:
# GDLEnhanced.vcxproj.filters
# Source/AttackManager.cpp
# Source/ClientCommands.cpp
# Source/ClientEvents.cpp
# Source/Monster.cpp
# Source/MonsterAI.cpp
# Source/PhatSDK/MovementManager.cpp
# Source/PhatSDK/Support/CombatFormulas.cpp
# Source/Player.cpp
# Source/SpellcastingManager.cpp
2018-06-25 21:08:26 +01:00
Simon Jarrett
e91df41c8e
more conversions to weak pointers
2018-06-21 23:32:21 +01:00
LikeableLime
ded5e0700e
Fixed combat formulas to use preVariance damage in Crit damage calcs. Moved crit calculation up to attack manager before damage is calculated to facilitate this.
2018-06-17 15:51:05 -05:00
Simon Jarrett
0b1397574a
fixes to shared pointers
2018-05-24 22:28:15 +01:00
Simon Jarrett
9ea163be50
changed all pointers to CPhysicsObj to shared pointers (and thus all weenies, etc.)
2018-05-23 13:45:22 +01:00
Simon Jarrett
b33ea80a44
Added PK timer for vulns/debuffs and projectile spells
2018-05-20 17:53:49 +01:00
LikeableLime
9df8c97598
fix for crash when no source for spell projectile
2018-05-14 18:33:58 -05:00
Simon Jarrett
f74fc45436
Merge branch 'MinorFixes' into ScribbleTestServer
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# Conflicts:
# Source/SpellProjectile.cpp
2018-05-12 21:27:40 +01:00
Simon Jarrett
ba774b0512
Moved the reduction in hp/stam/mana for life projectiles outside of the projectile code so it doesn't trigger multiple times
2018-05-11 19:55:42 +01:00
Simon Jarrett
72c77e7390
Disabled Tick() when m_bDestroyMe is true, and used the pre-existing variable for initial position rather than creating a new one.
2018-05-11 01:37:36 +01:00
Simon Jarrett
af6fc9db45
Reduced timer for projectiles to 30s and added a range check to destroy the projectile after it goes too far.
2018-05-10 22:15:27 +01:00
Simon Jarrett
b446b8fe15
Health bars for targets will now update.
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A "0x01C0: Combat_QueryHealthResponse" message will be sent for the last creature the player received a health request for when:
1) The player deals melee damage
2) The player deals spell damage
3) Every PLAYER_HEALTH_POLL_INTERVAL seconds otherwise (currently set to 5)
2018-05-06 02:15:58 +01:00
Peanuts420
768037f5ac
-Fixed Death Item System (Hopefully)
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- Missile weapon damage now takes into account the weapon damage bonus and elemental damage bonus.
- Spell damage now takes into account the weapon's elemental damage mod.
- Ammunition is no longer enchantable.
- Shields were only working after the first server restart after their creation, added workaround to get them to work from creation while I figure out why.
2018-04-01 15:03:58 -04:00
Peanuts420
da80d1ab2a
Initial Commit
2018-03-29 17:01:57 -04:00