- Wherever OnTouch_ was used in a WARPNPC, it's been changed to OnTouch
to prevent serialization abuse (OnTouch_ is serialized, meaning that
i.e. when a dialogue is displayed, the touch event won't trigger for
other characters until the first one confirms and exits the dialogue)
- A check for hidden/cloaked status has been added, to match the
behavior of normal, non-scripted, warps.
Signed-off-by: Haru <haru@dotalux.com>
- The commands queueadd, queueremove, queueopt, queuedel and qiclear
now all return true (success) or false (failure). - Taken/extended
from AnnieRuru's PR #847.
- The constants HQO_OnDeath, HQO_OnLogOut, HQO_OnMapChange were renamed
to QUEUEOPT_DEATH, QUEUEOPT_LOGOUT, QUEUEOPT_MAPCHANGE respectively.
- The name of the variable @QMapChangeTo$ used during the
QUEUEOPT_MAPCHANGE event has been renamed to @Queue_Destination_Map$.
Signed-off-by: Haru <haru@dotalux.com>
Enabled Party/Guild joining methods, Implements first attempt at the splitting algorithm (Thanks to jaBote!)
Checks item 1 on issue #69
Help us test! -- http://hercules.ws/board/topic/1302-bg-queue-debug/
Signed-off-by: shennetsind <ind@henn.et>
Cleared 3 out of 5, #69
Support for the cancel button, for pre-game position to return afterwards and fix to the queue position problem after first game.
Signed-off-by: shennetsind <ind@henn.et>
Some documentation update on battlegrounds.conf
Fixed Hercules Queue Option constants, they're 1-2-3 not 0-1-2.
Some Bugfixes to the test script, special thanks to ossi0110
http://hercules.ws/board/topic/1302-bg-queue-debug
Signed-off-by: shennetsind <ind@henn.et>