landsandboat/modules/testing/lua/Empty_Mobs_model_IDs.lua

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-----------------------------------
-- Add some test MOBs to GM_HOME (zone 210)
-----------------------------------
require('modules/module_utils')
require('scripts/zones/GM_Home/Zone')
-----------------------------------
local m = Module:new('promyvion_model_elements')
-- Model elemental order in groups of 8:
-- Dark, Water, Lightning, Earth, Light, Fire, Ice, Wind
local mobInfo =
{ -- [Index] = { mob_name, model_ID, animation_sub }
-- Wanderer-Type model.
[ 1] = { 'Wanderer-1106-5', 1106, 5 },
[ 2] = { 'Wanderer-1106-6', 1106, 6 },
[ 3] = { 'Wanderer-1107-5', 1107, 5 },
[ 4] = { 'Wanderer-1107-6', 1107, 6 },
[ 5] = { 'Wanderer-1108-5', 1108, 5 },
[ 6] = { 'Wanderer-1108-6', 1108, 6 },
[ 7] = { 'Wanderer-1110-5', 1110, 5 },
[ 8] = { 'Wanderer-1110-6', 1110, 6 },
[ 9] = { 'Stray-1106-13', 1106, 13 },
[10] = { 'Stray-1106-14', 1106, 14 },
[11] = { 'Stray-1107-13', 1107, 13 },
[12] = { 'Stray-1107-14', 1107, 14 },
[13] = { 'Stray-1108-13', 1108, 13 },
[14] = { 'Stray-1108-14', 1108, 14 },
[15] = { 'Stray-1110-13', 1110, 13 },
[16] = { 'Stray-1110-14', 1110, 14 },
[17] = { 'Drifter-3614-5', 3614, 5 },
[18] = { 'Drifter-3614-6', 3614, 6 },
[19] = { 'Drifter-3615-5', 3615, 5 },
[20] = { 'Drifter-3615-6', 3615, 6 },
[21] = { 'Drifter-3616-5', 3616, 5 },
[22] = { 'Drifter-3616-6', 3616, 6 },
[23] = { 'Drifter-3617-5', 3617, 5 },
[24] = { 'Drifter-3617-6', 3617, 6 },
-- Weeper-Type model.
[25] = { 'Weeper-1112-5', 1112, 5 },
[26] = { 'Weeper-1112-6', 1112, 6 },
[27] = { 'Weeper-1113-5', 1113, 5 },
[28] = { 'Weeper-1113-6', 1113, 6 },
[29] = { 'Weeper-1114-5', 1114, 5 },
[30] = { 'Weeper-1114-6', 1114, 6 },
[31] = { 'Weeper-1115-5', 1115, 5 },
[32] = { 'Weeper-1115-6', 1115, 6 },
[33] = { 'Lamenter-3619-5', 3619, 5 },
[34] = { 'Lamenter-3619-6', 3619, 6 },
[35] = { 'Lamenter-3620-5', 3620, 5 },
[36] = { 'Lamenter-3620-6', 3620, 6 },
[37] = { 'Lamenter-3621-5', 3621, 5 },
[38] = { 'Lamenter-3621-6', 3621, 6 },
[39] = { 'Lamenter-3622-5', 3622, 5 },
[40] = { 'Lamenter-3622-6', 3622, 6 },
-- Seether-Type model.
[41] = { 'Seether-1117-5', 1117, 5 },
[42] = { 'Seether-1117-6', 1117, 6 },
[43] = { 'Seether-1119-5', 1119, 5 },
[44] = { 'Seether-1119-6', 1119, 6 },
[45] = { 'Seether-1120-5', 1120, 5 },
[46] = { 'Seether-1120-6', 1120, 6 },
[47] = { 'Seether-1121-5', 1121, 5 },
[48] = { 'Seether-1121-6', 1121, 6 },
[49] = { 'Rager-3624-5', 3624, 5 },
[50] = { 'Rager-3624-6', 3624, 6 },
[51] = { 'Rager-3625-5', 3625, 5 },
[52] = { 'Rager-3625-6', 3625, 6 },
[53] = { 'Rager-3626-5', 3626, 5 },
[54] = { 'Rager-3626-6', 3626, 6 },
[55] = { 'Rager-3627-5', 3627, 5 },
[56] = { 'Rager-3627-6', 3627, 6 },
-- Thinker
[57] = { 'Thinker-1123-13', 1123, 13 },
[58] = { 'Thinker-1123-14', 1123, 14 },
[59] = { 'Thinker-1124-13', 1124, 13 },
[60] = { 'Thinker-1124-14', 1124, 14 },
[61] = { 'Thinker-1126-13', 1126, 13 },
[62] = { 'Thinker-1126-14', 1126, 14 },
[63] = { 'Thinker-1127-13', 1127, 13 },
[64] = { 'Thinker-1127-14', 1127, 14 },
-- [X] = { 'Cerebrator-1128-5', 1128, 5 },
-- [X] = { 'Cerebrator-1128-6', 1128, 6 },
-- Gorger
[65] = { 'Gorger-1129-13', 1129, 13 },
[66] = { 'Gorger-1129-14', 1129, 14 },
[67] = { 'Gorger-1130-13', 1130, 13 },
[68] = { 'Gorger-1130-14', 1130, 14 },
[69] = { 'Gorger-1131-13', 1131, 13 },
[70] = { 'Gorger-1131-14', 1131, 14 },
[71] = { 'Gorger-1132-13', 1132, 13 },
[72] = { 'Gorger-1132-14', 1132, 14 },
-- [X] = { 'Satiator-1133-5', 1133, 5 },
-- [X] = { 'Satiator-1133-6', 1133, 6 },
-- Craver
[73] = { 'Craver-1134-13', 1134, 13 },
[74] = { 'Craver-1134-14', 1134, 14 },
[75] = { 'Craver-1135-13', 1135, 13 },
[76] = { 'Craver-1135-14', 1135, 14 },
[77] = { 'Craver-1137-13', 1137, 13 },
[78] = { 'Craver-1137-14', 1137, 14 },
[79] = { 'Craver-1138-13', 1138, 13 },
[80] = { 'Craver-1138-14', 1138, 14 },
-- [X] = { 'Coveter-1139-5', 1139, 5 },
-- [X] = { 'Coveter-1139-6', 1139, 6 },
}
m:addOverride('xi.zones.GM_Home.Zone.onInitialize', function(zone)
super(zone)
for i = 1, #mobInfo do
local mob = zone:insertDynamicEntity({
objtype = xi.objType.MOB,
name = mobInfo[i][1],
groupId = 5,
minLevel = 90,
maxLevel = 90,
groupZoneId = 154,
onMobSpawn = function(mob)
mob:setModelId(mobInfo[i][2])
mob:setAnimationSub(mobInfo[i][3])
mob:setMobMod(xi.mobMod.NO_MOVE, 1)
end,
releaseIdOnDisappear = true,
specialSpawnAnimation = true,
})
-- Math the grid.
local xPos = 5 * (1 + math.floor((i - 1) / 8))
local ref = i
while ref > 8 do
ref = ref - 8
end
local zPos = (ref - 1) * 5
mob:setSpawn(xPos, 0, zPos, 128)
mob:spawn()
end
end)
return m