60 lines
1.3 KiB
Lua
60 lines
1.3 KiB
Lua
-----------------------------------
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-- func: mobskill
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-- desc: Forces an entity to do a skill
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-----------------------------------
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---@type TCommand
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local commandObj = {}
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commandObj.cmdprops =
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{
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permission = 1,
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parameters = 'iii'
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}
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local function error(player, msg)
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player:printToPlayer(msg)
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player:printToPlayer('!mobskill <skillID> {mob} {tp}')
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end
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commandObj.onTrigger = function(player, skillID, target, tp)
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if skillID == nil or skillID < 0 then
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error(player, 'You must provide a correct skill ID.')
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return
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end
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if tp == nil or tp < 1000 then
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tp = 1000
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end
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local targ
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local zone = player:getZone()
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if not zone then
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return
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end
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if target == nil then
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targ = player:getCursorTarget()
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elseif zone and zone:getTypeMask() == xi.zoneType.INSTANCED then
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local instance = player:getInstance()
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if not instance then
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return
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end
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targ = GetMobByID(target, instance)
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else
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targ = GetMobByID(target)
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end
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if targ == nil or targ:isPC() then
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error(player, 'You must either provide a mobID or target a mob.')
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return
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end
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-- use skill
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targ:setTP(tp)
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targ:useMobAbility(skillID)
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end
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return commandObj
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