landsandboat/scripts/commands/setmod.lua

47 lines
1.3 KiB
Lua

-----------------------------------
-- func: setmod
-- desc: Sets the specified modifier to the specified value on the cursor target or player
-----------------------------------
---@type TCommand
local commandObj = {}
commandObj.cmdprops =
{
permission = 1,
parameters = 'sis'
}
local function error(player, msg)
player:printToPlayer(msg)
player:printToPlayer('!setmod <modifier> <amount> (optional target)')
end
commandObj.onTrigger = function(player, modifier, amount, target)
if not modifier or not amount then
error(player, 'Must specify modifier and amount. ')
return
end
local modID = tonumber(modifier) or xi.mod[string.upper(modifier)]
if not modID then
error(player, 'No valid modifier found. ')
return
end
if target then
target = GetPlayerByName(target)
else
target = player:getCursorTarget()
end
if not target or target:isNPC() then
error(player, 'No valid target found. place cursor on a non-npc object or specify a player name. ')
return
end
local oldmod = target:getMod(modID)
target:setMod(modID, amount)
player:printToPlayer(string.format('Target name: %s (Target ID: %i) | Old %s modifier value: %i | New %s modifier value: %i', target:getName(), target:getID(), modifier, oldmod, modifier, amount))
end
return commandObj