50 lines
1.2 KiB
Lua
50 lines
1.2 KiB
Lua
-----------------------------------
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-- func: setplayerlevel
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-- desc: Sets the target players level.
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-----------------------------------
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---@type TCommand
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local commandObj = {}
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commandObj.cmdprops =
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{
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permission = 1,
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parameters = 'ss'
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}
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local function error(player, msg)
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player:printToPlayer(msg)
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player:printToPlayer('!setplayerlevel (player) <level>')
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end
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commandObj.onTrigger = function(player, arg1, arg2)
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local targ
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local level
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-- validate target
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if arg2 ~= nil then
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targ = GetPlayerByName(arg1)
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if targ == nil then
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error(player, string.format('Player named "%s" not found!', arg1))
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return
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end
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level = tonumber(arg2)
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elseif arg1 ~= nil then
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targ = player
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level = tonumber(arg1)
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end
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-- validate level
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if level == nil or level < 1 or level > 99 then
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error(player, 'Invalid level. Must be between 1 and 99.')
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return
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end
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-- set level
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targ:setLevel(level)
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if targ:getID() ~= player:getID() then
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player:printToPlayer(string.format('Set %s\'s level to %i.', targ:getName(), level))
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end
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end
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return commandObj
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