landsandboat/scripts/effects/asylum.lua
Xaver-DaRed 3a95f9396f Cleanup some status effects
Moves mods from entity to the status effect itself
2024-09-29 14:24:58 +02:00

32 lines
1,004 B
Lua

-----------------------------------
-- xi.effect.ASYLUM
-----------------------------------
---@type TEffect
local effectObject = {}
effectObject.onEffectGain = function(target, effect)
-- TODO: Audit power and add Job point effect
effect:addMod(xi.mod.SLEEP_MEVA, 98)
effect:addMod(xi.mod.POISON_MEVA, 98)
effect:addMod(xi.mod.PARALYZE_MEVA, 98)
effect:addMod(xi.mod.BLIND_MEVA, 98)
effect:addMod(xi.mod.SILENCE_MEVA, 98)
effect:addMod(xi.mod.VIRUS_MEVA, 98)
effect:addMod(xi.mod.PETRIFY_MEVA, 98)
effect:addMod(xi.mod.BIND_MEVA, 98)
effect:addMod(xi.mod.CURSE_MEVA, 98)
effect:addMod(xi.mod.GRAVITY_MEVA, 98)
effect:addMod(xi.mod.SLOW_MEVA, 98)
effect:addMod(xi.mod.STUN_MEVA, 98)
effect:addMod(xi.mod.CHARM_MEVA, 98)
effect:addMod(xi.mod.AMNESIA_MEVA, 98)
effect:addMod(xi.mod.LULLABY_MEVA, 98)
end
effectObject.onEffectTick = function(target, effect)
end
effectObject.onEffectLose = function(target, effect)
end
return effectObject