26 lines
1 KiB
Lua
26 lines
1 KiB
Lua
-----------------------------------
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-- Flags during events
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-----------------------------------
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xi = xi or {}
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-- Note: events have opcodes that can set flags internally, these can be ignored or set for each unique cutscene.
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---@enum xi.cutsceneFlag
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xi.cutsceneFlag =
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{
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UNKNOWN_1 = 0x0001, -- Commonly set, effect unknown
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NO_PCS = 0x0002, -- Do not display other Player Characters
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UNKNOWN_3 = 0x0004, -- Unknown
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UNKNOWN_4 = 0x0008, -- Unknown
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NO_NPCS = 0x0010, -- Do not display NPCs and Mobs
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UNKNOWN_5 = 0x0020, -- Unknown
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UNKNOWN_6 = 0x0040, -- Unknown
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UNKNOWN_2 = 0x0080, -- Commonly set, effect unknown
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UNKNOWN_7 = 0x0100, -- Unknown (possibly camera related)
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UNKNOWN_8 = 0x0200, -- Unknown
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UNKNOWN_9 = 0x0400, -- Unknown
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UNKNOWN_10 = 0x0800, -- Unknown
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UNKNOWN_11 = 0x1000, -- Unknown
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UNKNOWN_12 = 0x2000, -- Unknown
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UNKNOWN_13 = 0x4000, -- Unknown
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UNKNOWN_14 = 0x8000, -- Unknown
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}
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