162 lines
6.1 KiB
Lua
162 lines
6.1 KiB
Lua
-----------------------------------
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-- func: quest <logid> <questid> optional <player-name>, logid and quest ids work by numbers or string.format
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-- desc: quest command built with menu control, can add/delete/complete quests, see status,
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-- see vars in the IF format of 'Prog', 'Option', 'Stage', 'Wait', 'Timer', etc.
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-- Can clear vars in the IF format
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-----------------------------------
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local logIdHelpers = require('scripts/globals/log_ids')
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-----------------------------------
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---@type TCommand
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local commandObj = {}
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commandObj.cmdprops =
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{
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permission = 1,
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parameters = 'sss'
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}
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local function error(player, msg)
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player:printToPlayer(msg)
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player:printToPlayer('!quest <logId> <questId> {player}', xi.msg.channel.NS_LINKSHELL3)
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end
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commandObj.onTrigger = function(player, logId, questId, target)
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-- validate logId
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local questLog = logIdHelpers.getQuestLogInfo(logId)
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if questLog == nil then
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error(player, 'Invalid logID.')
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return
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end
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local logName = questLog.full_name
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logId = questLog.quest_log
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-- validate questId
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local areaQuestIds = xi.quest.id[xi.quest.area[logId]]
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if questId ~= nil then
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questId = tonumber(questId) or areaQuestIds[string.upper(questId)]
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end
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if questId == nil or questId < 0 then
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error(player, 'Invalid questID.')
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return
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end
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-- validate target
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local targ
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if target == nil then
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targ = player:getCursorTarget()
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if targ == nil or not targ:isPC() then
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targ = player
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end
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else
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targ = GetPlayerByName(target)
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if targ == nil then
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error(player, string.format('Player named %s not found!', target, xi.msg.channel.NS_LINKSHELL3))
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return
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end
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end
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local status = targ:getQuestStatus(logId, questId)
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local menu =
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{
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title = 'Quest Menu',
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onStart = function(playerArg)
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local statusName = 'Error'
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switch (status): caseof
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{
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[0] = function(x)
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statusName = 'AVAILABLE'
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end,
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[1] = function(x)
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statusName = 'ACCEPTED'
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end,
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[2] = function(x)
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statusName = 'COMPLETED'
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end,
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}
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playerArg:printToPlayer(string.format('Player %s status for %s quest ID %i is: %s', targ:getName(), logName, questId, statusName), xi.msg.channel.NS_LINKSHELL3)
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playerArg:printToPlayer(string.format('Player %s variables for %s Quest %i are:', targ:getName(), logName, questId), xi.msg.channel.NS_LINKSHELL3)
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local targetQuest = xi.quest.getVarPrefix(logId, questId)
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local questVars = targ:getCharVarsWithPrefix(targetQuest)
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local count = 0
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for tag, value in pairs(questVars) do
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playerArg:printToPlayer(string.format('%s = %s', tag, value), xi.msg.channel.NS_LINKSHELL3)
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count = count + 1
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end
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if count == 0 then
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playerArg:printToPlayer('No variables found.', xi.msg.channel.NS_LINKSHELL3)
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end
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end,
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options =
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{
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{
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'Add Quest',
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function(playerArg)
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if status == xi.questStatus.QUEST_ACCEPTED then
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playerArg:printToPlayer(string.format('Quest %s %i is already Accepted on %s', logName, questId, targ:getName()), xi.msg.channel.NS_LINKSHELL3)
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return
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elseif status == xi.questStatus.QUEST_COMPLETED then
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targ:delQuest(logId, questId)
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playerArg:printToPlayer(string.format('Quest was in Completed status'), xi.msg.channel.NS_LINKSHELL3)
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end
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targ:addQuest(logId, questId)
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playerArg:printToPlayer(string.format('Added %s quest %i to %s.', logName, questId, targ:getName()), xi.msg.channel.NS_LINKSHELL3)
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end,
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},
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{
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'Complete Quest',
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function(playerArg)
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if status == xi.questStatus.QUEST_COMPLETED then
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playerArg:printToPlayer(string.format('Quest %s %i is already Completed', logName, questId), xi.msg.channel.NS_LINKSHELL3)
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return
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elseif status == xi.questStatus.QUEST_AVAILABLE then
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targ:addQuest(logId, questId)
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playerArg:printToPlayer(string.format('Quest was in the Available status'), xi.msg.channel.NS_LINKSHELL3)
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end
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targ:completeQuest(logId, questId)
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playerArg:printToPlayer(string.format('Completed %s Quest with ID %u for %s', logName, questId, targ:getName()), xi.msg.channel.NS_LINKSHELL3)
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end,
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},
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{
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'Delete Quest',
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function(playerArg)
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if status == xi.questStatus.QUEST_AVAILABLE then
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playerArg:printToPlayer(string.format('Quest %s %i is already in Available status', logName, questId), xi.msg.channel.NS_LINKSHELL3)
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return
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end
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targ:delQuest(logId, questId)
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playerArg:printToPlayer(string.format('Deleted %s quest %i from %s.', logName, questId, targ:getName()), xi.msg.channel.NS_LINKSHELL3)
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end,
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},
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{
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'Clear Vars',
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function(playerArg)
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targ:clearVarsWithPrefix(xi.quest.getVarPrefix(logId, questId))
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playerArg:printToPlayer(string.format('Player %s variables for %s Quest %i are cleared', targ:getName(), logName, questId), xi.msg.channel.NS_LINKSHELL3)
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end,
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},
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},
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onCancelled = function(playerArg)
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playerArg:printToPlayer('Quest Menu Cancelled', xi.msg.channel.NS_LINKSHELL3)
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end,
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onEnd = function(playerArg)
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end,
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}
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player:customMenu(menu)
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end
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return commandObj
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