landsandboat/scripts/quests/tutorial.lua

125 lines
5.4 KiB
Lua

-----------------------------------
-- Tutorial Mini-Quest
-----------------------------------
xi = xi or {}
xi.tutorial = xi.tutorial or {}
xi.tutorial.onTrigger = function(player, npc, npc_event_offset, nation_offset)
local stage = player:getCharVar('TutorialProgress')
if stage == 0 then
player:startEvent(npc_event_offset + 17)
else
local mLevel = player:getMainLvl()
if stage == 1 then
player:startEvent(npc_event_offset)
elseif stage == 2 then
if not player:hasStatusEffect(xi.effect.SIGNET) then
player:startEvent(npc_event_offset + 1)
else
player:startEvent(npc_event_offset + 2)
end
elseif stage == 3 then
if not player:hasStatusEffect(xi.effect.FOOD) then
player:startEvent(npc_event_offset + 3)
else
player:startEvent(npc_event_offset + 4)
end
elseif stage == 4 then
local isSkilled = false
for i = xi.skill.HAND_TO_HAND, xi.skill.STAFF do
if player:getSkillLevel(i) >= 5 then
isSkilled = true
break
end
end
if not isSkilled then
player:startEvent(npc_event_offset + 5)
else
player:startEvent(npc_event_offset + 6)
end
elseif stage == 5 then
player:startEvent(npc_event_offset + 7)
elseif stage == 6 then
player:startEvent(npc_event_offset + 8, 0, 0, 0, xi.ki.CONQUEST_PROMOTION_VOUCHER, 0, 0, 0)
elseif stage == 7 then
if mLevel < 4 then
player:startEvent(npc_event_offset + 9)
else
player:startEvent(npc_event_offset + 10, 0, 0, nation_offset, 0, 0, 0, 0, 0)
end
elseif stage == 8 then
player:startEvent(npc_event_offset + 11, 0, 0, nation_offset, 0, 0, 0, 0, 0)
elseif stage == 9 then
player:startEvent(npc_event_offset + 12, 800 * xi.settings.main.EXP_RATE, 0, nation_offset, 0, 0, 0, 0, 0)
elseif stage == 10 then
if mLevel < 10 then
player:startEvent(npc_event_offset + 13, 0, 0, nation_offset, 0, 0, 0, 0, 0)
else
player:startEvent(npc_event_offset + 14, 0, 1000 * xi.settings.main.GIL_RATE, nation_offset, 0, 0, 0, 0, 0)
end
elseif stage == 11 then
if not player:hasKeyItem(xi.ki.HOLLA_GATE_CRYSTAL + nation_offset) then
player:startEvent(npc_event_offset + 15, xi.ki.HOLLA_GATE_CRYSTAL + nation_offset, 0, nation_offset, 0, 0, 0, 0, 0)
else
player:startEvent(npc_event_offset + 16, xi.ki.HOLLA_GATE_CRYSTAL + nation_offset, 1000 * xi.settings.main.EXP_RATE, 1789, 3, 0, 0, 0, 0)
end
end
end
end
xi.tutorial.onAuctionTrigger = function(player)
if player:getCharVar('TutorialProgress') == 5 then
player:setCharVar('TutorialProgress', 6)
end
end
xi.tutorial.onEventFinish = function(player, csid, option, npc_event_offset, nation_offset)
if csid == npc_event_offset then
player:setCharVar('TutorialProgress', 2)
elseif csid == (npc_event_offset + 2) then
if npcUtil.giveItem(player, { { xi.item.STRIP_OF_MEAT_JERKY, 6 } }) then
player:setCharVar('TutorialProgress', 3)
end
elseif csid == (npc_event_offset + 4) then
player:setCharVar('TutorialProgress', 4)
elseif csid == (npc_event_offset + 6) then
if player:getZoneID() == xi.zone.WINDURST_WOODS then
if npcUtil.giveItem(player, { { xi.item.WATER_CRYSTAL, 1 }, { xi.item.BIRD_EGG, 1 }, { xi.item.POT_OF_HONEY, 1 } }) then
player:setCharVar('TutorialProgress', 5)
end
elseif player:getZoneID() == xi.zone.BASTOK_MARKETS then
if npcUtil.giveItem(player, { { xi.item.FIRE_CRYSTAL, 1 }, { xi.item.LIZARD_TAIL, 1 }, { xi.item.POT_OF_HONEY, 1 } }) then
player:setCharVar('TutorialProgress', 5)
end
elseif player:getZoneID() == xi.zone.SOUTHERN_SAN_DORIA then
if npcUtil.giveItem(player, { { xi.item.FIRE_CRYSTAL, 1 }, { xi.item.CHUNK_OF_ROCK_SALT, 1 }, { xi.item.SLICE_OF_HARE_MEAT, 1 } }) then
player:setCharVar('TutorialProgress', 5)
end
end
elseif csid == (npc_event_offset + 8) then
npcUtil.giveKeyItem(player, xi.ki.CONQUEST_PROMOTION_VOUCHER)
player:setCharVar('TutorialProgress', 7)
elseif csid == (npc_event_offset + 10) then
if npcUtil.giveItem(player, xi.item.RAISING_EARRING) then
player:setCharVar('TutorialProgress', 8)
end
elseif csid == (npc_event_offset + 12) then
player:addExp(800 * xi.settings.main.EXP_RATE)
player:setCharVar('TutorialProgress', 10)
elseif csid == (npc_event_offset + 14) then
npcUtil.giveCurrency(player, 'gil', 1000)
player:setCharVar('TutorialProgress', 11)
elseif csid == (npc_event_offset + 16) then
if npcUtil.giveItem(player, { { xi.item.FREE_CHOCOPASS, 3 } }) then
player:addExp(1000 * xi.settings.main.EXP_RATE)
player:setCharVar('TutorialProgress', 0)
end
end
end
xi.tutorial.onMobDeath = function(player)
if player and player:getCharVar('TutorialProgress') == 8 then
player:setCharVar('TutorialProgress', 9)
end
end