modernuo/Projects/Server/Interfaces.cs

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using System;
namespace Server;
public interface IPoint2D
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{
int X { get; }
int Y { get; }
}
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public interface IPoint3D : IPoint2D
{
int Z { get; }
}
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public interface ICarvable
{
void Carve(Mobile from, Item item);
}
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public interface IWeapon
{
int MaxRange { get; }
void OnBeforeSwing(Mobile attacker, Mobile defender);
TimeSpan OnSwing(Mobile attacker, Mobile defender, double damageBonus = 1.0);
void GetStatusDamage(Mobile from, out int min, out int max);
}
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public interface IHued
{
int HuedItemID { get; }
}
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public interface ISpell
{
bool BlocksMovement { get; }
bool IsCasting { get; }
void OnCasterHurt();
void OnCasterKilled();
void OnConnectionChanged();
bool OnCasterMoving(Direction d);
bool OnCasterEquipping(Item item);
bool OnCasterUsingObject(IEntity entity);
bool OnCastInTown(Region r);
void FinishSequence();
}
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public interface IParty
{
void OnStamChanged(Mobile m);
void OnManaChanged(Mobile m);
void OnStatsQuery(Mobile beholder, Mobile beheld);
}
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// TODO: Add SpawnMap and change Spawner.Map to use it
public interface ISpawner : IEntity
{
Guid Guid { get; }
bool UnlinkOnTaming { get; }
Point3D HomeLocation { get; }
int HomeRange { get; }
Region Region { get; }
bool ReturnOnDeactivate { get; }
bool Running { get; }
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void Remove(ISpawnable spawn);
Point3D GetSpawnPosition(ISpawnable spawned, Map map);
void Respawn();
}
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public interface ISpawnable : IEntity
{
ISpawner Spawner { get; set; }
void OnBeforeSpawn(Point3D location, Map map);
void OnAfterSpawn();
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}