2023-10-14 19:43:10 -07:00
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2023 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: BaseMulti.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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2020-08-25 18:53:35 -07:00
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using System;
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using System.Runtime.CompilerServices;
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public abstract partial class BaseMulti : Item
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{
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public BaseMulti(int itemID) : base(itemID) => Movable = false;
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[CommandProperty(AccessLevel.GameMaster)]
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public override int ItemID
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{
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get => base.ItemID;
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set
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{
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if (base.ItemID != value)
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{
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Map?.OnLeave(this);
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base.ItemID = value;
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Map?.OnEnter(this);
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}
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}
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}
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public override int LabelNumber
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{
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get
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{
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var mcl = Components;
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if (mcl.List.Length > 0)
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{
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int id = mcl.List[0].ItemId;
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if (id < 0x4000)
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{
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return 1020000 + id;
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}
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return 1078872 + id;
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}
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return base.LabelNumber;
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}
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}
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public virtual bool AllowsRelativeDrop => false;
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public virtual MultiComponentList Components => MultiData.GetComponents(ItemID);
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public override int GetMaxUpdateRange() => 22;
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public override int GetUpdateRange(Mobile m) => 22;
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public virtual bool Contains(Point2D p) => Contains(p.m_X, p.m_Y);
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public virtual bool Contains(Point3D p) => Contains(p.m_X, p.m_Y);
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public virtual bool Contains(IPoint3D p) => Contains(p.X, p.Y);
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public virtual bool Contains(int x, int y)
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{
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var mcl = Components;
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x -= X + mcl.Min.m_X;
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y -= Y + mcl.Min.m_Y;
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return x >= 0
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&& x < mcl.Width
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&& y >= 0
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&& y < mcl.Height
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&& mcl.Tiles[x][y].Length > 0;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Contains(Mobile m) => m.Map == Map && Contains(m.X, m.Y);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Contains(Item item) => item.Map == Map && Contains(item.X, item.Y);
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public bool Intersects(Rectangle2D bounds)
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{
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if (bounds.X > Location.X + Components.Max.X || bounds.X + bounds.Width < Location.X + Components.Min.X)
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{
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return false;
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}
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if (bounds.Y > Location.Y + Components.Max.Y || bounds.Y + bounds.Height < Location.Y + Components.Min.Y)
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{
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return false;
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}
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int minX = Math.Max(bounds.X, Location.X + Components.Min.X);
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int maxX = Math.Min(bounds.X + bounds.Width, Location.X + Components.Max.X);
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int minY = Math.Max(bounds.Y, Location.Y + Components.Min.Y);
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int maxY = Math.Min(bounds.Y + bounds.Height, Location.Y + Components.Max.Y);
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for (int x = minX; x <= maxX; x++)
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{
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for (int y = minY; y <= maxY; y++)
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{
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int offsetX = x - Location.X - Components.Min.X;
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int offsetY = y - Location.Y - Components.Min.Y;
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if (offsetX < 0 || offsetY < 0 || offsetX >= Components.Width || offsetY >= Components.Height)
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{
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continue;
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}
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// TODO: Use a ref struct
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var tiles = Components.Tiles[offsetX][offsetY];
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if (tiles.Length > 0)
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{
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return true;
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}
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}
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}
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return false;
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}
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}
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