modernuo/Projects/Server/Items/BaseMulti.cs

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/*************************************************************************
* ModernUO *
* Copyright 2019-2023 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: BaseMulti.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
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using System;
using System.Runtime.CompilerServices;
using ModernUO.Serialization;
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namespace Server.Items;
[SerializationGenerator(0, false)]
public abstract partial class BaseMulti : Item
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{
public BaseMulti(int itemID) : base(itemID) => Movable = false;
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[CommandProperty(AccessLevel.GameMaster)]
public override int ItemID
{
get => base.ItemID;
set
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{
if (base.ItemID != value)
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{
Map?.OnLeave(this);
base.ItemID = value;
Map?.OnEnter(this);
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}
}
}
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public override int LabelNumber
{
get
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{
var mcl = Components;
if (mcl.List.Length > 0)
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{
int id = mcl.List[0].ItemId;
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if (id < 0x4000)
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{
return 1020000 + id;
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}
return 1078872 + id;
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}
return base.LabelNumber;
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}
}
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public virtual bool AllowsRelativeDrop => false;
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public virtual MultiComponentList Components => MultiData.GetComponents(ItemID);
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public override int GetMaxUpdateRange() => 22;
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public override int GetUpdateRange(Mobile m) => 22;
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public virtual bool Contains(Point2D p) => Contains(p.m_X, p.m_Y);
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public virtual bool Contains(Point3D p) => Contains(p.m_X, p.m_Y);
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public virtual bool Contains(IPoint3D p) => Contains(p.X, p.Y);
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public virtual bool Contains(int x, int y)
{
var mcl = Components;
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x -= X + mcl.Min.m_X;
y -= Y + mcl.Min.m_Y;
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return x >= 0
&& x < mcl.Width
&& y >= 0
&& y < mcl.Height
&& mcl.Tiles[x][y].Length > 0;
}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Contains(Mobile m) => m.Map == Map && Contains(m.X, m.Y);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Contains(Item item) => item.Map == Map && Contains(item.X, item.Y);
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public bool Intersects(Rectangle2D bounds)
{
if (bounds.X > Location.X + Components.Max.X || bounds.X + bounds.Width < Location.X + Components.Min.X)
{
return false;
}
if (bounds.Y > Location.Y + Components.Max.Y || bounds.Y + bounds.Height < Location.Y + Components.Min.Y)
{
return false;
}
int minX = Math.Max(bounds.X, Location.X + Components.Min.X);
int maxX = Math.Min(bounds.X + bounds.Width, Location.X + Components.Max.X);
int minY = Math.Max(bounds.Y, Location.Y + Components.Min.Y);
int maxY = Math.Min(bounds.Y + bounds.Height, Location.Y + Components.Max.Y);
for (int x = minX; x <= maxX; x++)
{
for (int y = minY; y <= maxY; y++)
{
int offsetX = x - Location.X - Components.Min.X;
int offsetY = y - Location.Y - Components.Min.Y;
if (offsetX < 0 || offsetY < 0 || offsetX >= Components.Width || offsetY >= Components.Height)
{
continue;
}
// TODO: Use a ref struct
var tiles = Components.Tiles[offsetX][offsetY];
if (tiles.Length > 0)
{
return true;
}
}
}
return false;
}
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}