modernuo/Projects/Server/Items/Containers.cs

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using Server.Accounting;
using Server.Network;
namespace Server.Items;
public class BankBox : Container
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{
public BankBox(Serial serial) : base(serial)
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{
}
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public BankBox(Mobile owner) : base(0xE7C)
{
Layer = Layer.Bank;
Movable = false;
Owner = owner;
}
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public override int DefaultMaxWeight => 0;
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public override bool IsVirtualItem => true;
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public Mobile Owner { get; private set; }
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public bool Opened { get; private set; }
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public static bool SendDeleteOnClose { get; set; }
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public void Open()
{
Opened = true;
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if (Owner != null)
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{
Owner.PrivateOverheadMessage(
MessageType.Regular,
0x3B2,
true,
$"Bank container has {TotalItems} items, {TotalWeight} stones",
Owner.NetState
);
Owner.NetState?.SendEquipUpdate(this);
DisplayTo(Owner);
}
}
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public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(Owner);
writer.Write(Opened);
}
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public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
{
case 0:
{
Owner = reader.ReadEntity<Mobile>();
Opened = reader.ReadBool();
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break;
}
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}
if (ItemID == 0xE41)
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{
ItemID = 0xE7C;
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}
if (Owner == null)
{
Timer.DelayCall(Delete);
}
}
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public void Close()
{
Opened = false;
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if (SendDeleteOnClose)
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{
Owner?.NetState.SendRemoveEntity(Serial);
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}
}
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public override void OnSingleClick(Mobile from)
{
}
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public override void OnDoubleClick(Mobile from)
{
}
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public override DeathMoveResult OnParentDeath(Mobile parent) => DeathMoveResult.RemainEquipped;
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public override bool IsAccessibleTo(Mobile check) =>
(check == Owner && Opened || check.AccessLevel >= AccessLevel.GameMaster) && base.IsAccessibleTo(check);
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public override bool OnDragDrop(Mobile from, Item dropped) =>
(from == Owner && Opened || from.AccessLevel >= AccessLevel.GameMaster) && base.OnDragDrop(from, dropped);
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public override bool OnDragDropInto(Mobile from, Item item, Point3D p) =>
(from == Owner && Opened || from.AccessLevel >= AccessLevel.GameMaster) &&
base.OnDragDropInto(from, item, p);
public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
{
// This is a horrible hack.
// TODO: Refactor this by moving BankBox out of the core.
if (AccountGold.Enabled && AccountGold.ConvertOnBank && item.GetType().Name is "Gold" or "BankCheck")
{
return true;
}
return base.CheckHold(m, item, message, checkItems, plusItems, plusWeight);
}
public override int GetTotal(TotalType type)
{
if (AccountGold.Enabled && Owner?.Account != null && type == TotalType.Gold)
{
return Owner.Account.TotalGold;
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}
return base.GetTotal(type);
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}
}