modernuo/Projects/Server/Maps/Map.cs

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/*************************************************************************
* ModernUO *
* Copyright 2019-2023 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Map.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
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using System;
using System.Collections.Generic;
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using System.Diagnostics;
using System.Runtime.CompilerServices;
using Server.Buffers;
using Server.Collections;
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using Server.Items;
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using Server.Logging;
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using Server.Network;
using Server.Targeting;
namespace Server;
[Flags]
public enum MapRules
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{
None = 0x0000,
Internal = 0x0001, // Internal map (used for dragging, commodity deeds, etc)
FreeMovement = 0x0002, // Anyone can move over anyone else without taking stamina loss
BeneficialRestrictions = 0x0004, // Disallow performing beneficial actions on criminals/murderers
HarmfulRestrictions = 0x0008, // Disallow performing harmful actions on innocents
TrammelRules = FreeMovement | BeneficialRestrictions | HarmfulRestrictions,
FeluccaRules = None
}
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public sealed partial class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
{
public const int SectorSize = 16;
public const int SectorShift = 4;
public const int SectorActiveRange = 2;
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private static ILogger logger = LogFactory.GetLogger(typeof(Map));
private readonly int m_FileIndex;
private readonly Sector[][] m_Sectors;
private readonly int m_SectorsHeight;
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private readonly int m_SectorsWidth;
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private Region m_DefaultRegion;
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private string m_Name;
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private TileMatrix m_Tiles;
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public Map(int mapID, int mapIndex, int fileIndex, int width, int height, int season, string name, MapRules rules)
{
MapID = mapID;
MapIndex = mapIndex;
m_FileIndex = fileIndex;
Width = width;
Height = height;
Season = season;
m_Name = name;
Rules = rules;
Regions = new Dictionary<string, Region>(StringComparer.OrdinalIgnoreCase);
_invalidSector = new Sector(0, 0, this);
m_SectorsWidth = width >> SectorShift;
m_SectorsHeight = height >> SectorShift;
m_Sectors = new Sector[m_SectorsWidth][];
}
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public static Map[] Maps { get; } = new Map[0x100];
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public static Map Felucca => Maps[0];
public static Map Trammel => Maps[1];
public static Map Ilshenar => Maps[2];
public static Map Malas => Maps[3];
public static Map Tokuno => Maps[4];
public static Map TerMur => Maps[5];
public static Map Internal => Maps[0x7F];
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public static List<Map> AllMaps { get; } = new();
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public int Season { get; set; }
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public TileMatrix Tiles => m_Tiles ??= new TileMatrix(this, m_FileIndex, MapID, Width, Height);
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public int MapID { get; }
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public int MapIndex { get; }
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public int Width { get; }
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public int Height { get; }
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public Dictionary<string, Region> Regions { get; }
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public Region DefaultRegion
{
get => m_DefaultRegion ??= new Region(null, this, 0, Array.Empty<Rectangle3D>());
set => m_DefaultRegion = value;
}
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public MapRules Rules { get; set; }
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private readonly Sector _invalidSector;
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public string Name
{
get
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{
if (this == Internal && m_Name != "Internal")
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{
logger.Warning(
$"Internal map name was '{{Name}}'{Environment.NewLine}{{StackTrace}}",
m_Name,
new StackTrace()
);
m_Name = "Internal";
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}
return m_Name;
}
set
{
if (this == Internal && value != "Internal")
{
logger.Warning(
$"Attempted to set internal map name to '{{Value}}'{Environment.NewLine}{{StackTrace}}",
value,
new StackTrace()
);
value = "Internal";
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}
m_Name = value;
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}
}
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public static int[] InvalidLandTiles { get; set; } = { 0x244 };
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public static int MaxLOSDistance { get; set; } = 25;
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public int CompareTo(Map other) => other == null ? -1 : MapID.CompareTo(other.MapID);
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public static string[] GetMapNames()
{
var mapCount = 0;
for (var i = 0; i < Maps.Length; i++)
{
var map = Maps[i];
if (map != null)
{
mapCount++;
}
}
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var mapNames = new string[mapCount];
for (int i = 0, mIndex = 0; i < Maps.Length; i++)
{
var map = Maps[i];
if (map != null)
{
mapNames[mIndex++] = map.Name;
}
}
return mapNames;
}
public static Map[] GetMapValues()
{
var mapCount = 0;
for (var i = 0; i < Maps.Length; i++)
{
var map = Maps[i];
if (map != null)
{
mapCount++;
}
}
var mapValues = new Map[mapCount];
for (int i = 0, mIndex = 0; i < Maps.Length; i++)
{
var map = Maps[i];
if (map != null)
{
mapValues[mIndex++] = map;
}
}
return mapValues;
}
public bool TryFormat(Span<char> destination, out int charsWritten, ReadOnlySpan<char> format, IFormatProvider provider)
{
if (destination.Length >= Name.Length)
{
Name.CopyTo(destination);
charsWritten = Name.Length;
return true;
}
charsWritten = 0;
return false;
}
public override string ToString() => Name;
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public string ToString(string format, IFormatProvider formatProvider)
{
// format and formatProvider are not doing anything right now, so use the
// default ToString implementation.
return ToString();
}
public int GetAverageZ(int x, int y)
{
GetAverageZ(x, y, out _, out var avg, out _);
return avg;
}
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public void GetAverageZ(int x, int y, out int z, out int avg, out int top)
{
var zTop = Tiles.GetLandTile(x, y).Z;
var zLeft = Tiles.GetLandTile(x, y + 1).Z;
var zRight = Tiles.GetLandTile(x + 1, y).Z;
var zBottom = Tiles.GetLandTile(x + 1, y + 1).Z;
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z = zTop;
if (zLeft < z)
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{
z = zLeft;
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}
if (zRight < z)
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{
z = zRight;
}
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if (zBottom < z)
{
z = zBottom;
}
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top = zTop;
if (zLeft > top)
{
top = zLeft;
}
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if (zRight > top)
{
top = zRight;
}
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if (zBottom > top)
{
top = zBottom;
}
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avg = (zTop - zBottom).Abs() > (zLeft - zRight).Abs()
? FloorAverage(zLeft, zRight)
: FloorAverage(zTop, zBottom);
}
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private static int FloorAverage(int a, int b)
{
var v = a + b;
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if (v < 0)
{
--v;
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}
return v / 2;
}
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private static void AcquireFixItems(Map map, int x, int y, Item[] pool, out int length)
{
length = 0;
if (map == null || map == Internal || x < 0 || x > map.Width || y < 0 || y > map.Height)
{
return;
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}
foreach (var item in map.GetItemsAt(x, y))
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{
if (item is not BaseMulti && item.ItemID <= TileData.MaxItemValue)
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{
if (length == 128)
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{
break;
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}
pool[length++] = item;
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}
}
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Array.Sort(pool, 0, length, ZComparer.Default);
}
public void FixColumn(int x, int y)
{
var landTile = Tiles.GetLandTile(x, y);
GetAverageZ(x, y, out _, out var landAvg, out _);
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var items = STArrayPool<Item>.Shared.Rent(128);
AcquireFixItems(this, x, y, items, out var length);
for (var i = 0; i < length; i++)
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{
var toFix = items[i];
if (!toFix.Movable)
{
continue;
}
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var z = int.MinValue;
var currentZ = toFix.Z;
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if (!landTile.Ignored && landAvg <= currentZ)
{
z = landAvg;
}
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foreach (var tile in Tiles.GetStaticAndMultiTiles(x, y))
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{
var id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
var checkZ = tile.Z;
var checkTop = checkZ + id.CalcHeight;
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if (checkTop == checkZ && !id.Surface)
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{
++checkTop;
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}
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if (checkTop > z && checkTop <= currentZ)
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{
z = checkTop;
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}
}
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for (var j = 0; j < length; ++j)
{
if (j == i)
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{
continue;
}
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var item = items[j];
var id = item.ItemData;
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var checkZ = item.Z;
var checkTop = checkZ + id.CalcHeight;
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if (checkTop == checkZ && !id.Surface)
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{
++checkTop;
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}
if (checkTop > z && checkTop <= currentZ)
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{
z = checkTop;
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}
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}
if (z != int.MinValue)
{
toFix.Location = new Point3D(toFix.X, toFix.Y, z);
}
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}
STArrayPool<Item>.Shared.Return(items, true);
}
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/// <summary>
/// Gets the highest surface that is lower than <paramref name="p" />.
/// </summary>
/// <param name="p">The reference point.</param>
/// <returns>A surface <typeparamref name="Tile" /> or <typeparamref name="Item" />.</returns>
public object GetTopSurface(Point3D p)
{
if (this == Internal)
{
return null;
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}
object surface = null;
var surfaceZ = int.MinValue;
var lt = Tiles.GetLandTile(p.X, p.Y);
if (!lt.Ignored)
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{
var avgZ = GetAverageZ(p.X, p.Y);
if (avgZ <= p.Z)
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{
surface = lt;
surfaceZ = avgZ;
if (surfaceZ == p.Z)
{
return surface;
}
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}
}
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foreach (var tile in Tiles.GetStaticAndMultiTiles(p.X, p.Y))
{
var id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
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if (id.Surface || id.Wet)
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{
var tileZ = tile.Z + id.CalcHeight;
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if (tileZ > surfaceZ && tileZ <= p.Z)
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{
surface = tile;
surfaceZ = tileZ;
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if (surfaceZ == p.Z)
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{
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return surface;
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}
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}
}
}
var sector = GetSector(p.X, p.Y);
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foreach (var item in sector.Items)
{
if (item is BaseMulti || item.ItemID > TileData.MaxItemValue || !item.AtWorldPoint(p.X, p.Y) ||
item.Movable)
{
continue;
}
var id = item.ItemData;
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if (id.Surface || id.Wet)
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{
var itemZ = item.Z + id.CalcHeight;
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if (itemZ > surfaceZ && itemZ <= p.Z)
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{
surface = item;
surfaceZ = itemZ;
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if (surfaceZ == p.Z)
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{
return surface;
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}
}
}
}
return surface;
}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Bound(int x, int y, out int newX, out int newY)
{
newX = Math.Clamp(x, 0, Width - 1);
newY = Math.Clamp(y, 0, Height - 1);
}
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public Point2D Bound(Point3D p)
{
Bound(p.m_X, p.m_Y, out var x, out var y);
return new Point2D(x, y);
}
public Point2D Bound(Point2D p)
{
Bound(p.m_X, p.m_Y, out var x, out var y);
return new Point2D(x, y);
}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void CalculateSectors(
Rectangle2D bounds,
out int sectorStartX, out int sectorStartY,
out int sectorEndX, out int sectorEndY)
{
int left = bounds.Start.X;
int top = bounds.Start.Y;
int right = bounds.End.X;
int bottom = bounds.End.Y;
// Limit the coordinates to inside the valid map region
Bound(left, top, out left, out top);
Bound(right - 1, bottom - 1, out right, out bottom);
// Calculate the top left sector
sectorStartX = left >> SectorShift;
sectorStartY = top >> SectorShift;
// Calculate the bottom right sector.
sectorEndX = right >> SectorShift;
sectorEndY = bottom >> SectorShift;
}
public void ActivateSectors(int cx, int cy)
{
for (var x = cx - SectorActiveRange; x <= cx + SectorActiveRange; ++x)
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{
for (var y = cy - SectorActiveRange; y <= cy + SectorActiveRange; ++y)
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{
var sect = GetRealSector(x, y);
if (sect != _invalidSector)
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{
sect.Activate();
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}
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}
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}
}
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public void DeactivateSectors(int cx, int cy)
{
for (var x = cx - SectorActiveRange; x <= cx + SectorActiveRange; ++x)
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{
for (var y = cy - SectorActiveRange; y <= cy + SectorActiveRange; ++y)
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{
var sect = GetRealSector(x, y);
if (sect != _invalidSector && !PlayersInRange(sect, SectorActiveRange))
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{
sect.Deactivate();
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}
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}
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}
}
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private bool PlayersInRange(Sector sect, int range)
{
for (var x = sect.X - range; x <= sect.X + range; ++x)
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{
for (var y = sect.Y - range; y <= sect.Y + range; ++y)
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{
var check = GetRealSector(x, y);
if (check != _invalidSector && check.Clients.Count > 0)
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{
return true;
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}
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}
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}
return false;
}
public void OnClientChange(NetState oldState, NetState newState, Mobile m)
{
if (this != Internal)
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{
GetSector(m.Location).OnClientChange(oldState, newState);
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}
}
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internal void OnEnter(Mobile m)
{
OnEnter(m.Location, m);
}
internal void OnEnter(Point3D p, Mobile m)
{
if (this != Internal)
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{
GetSector(p).OnEnter(m);
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}
}
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internal void OnEnter(Item item)
{
OnEnter(item.Location, item);
}
internal void OnEnter(Point3D p, Item item)
{
if (this == Internal || item.Parent != null)
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{
return;
}
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GetSector(p).OnEnter(item);
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if (item is BaseMulti m)
{
var mcl = m.Components;
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var start = GetMultiMinSector(m.Location, mcl);
var end = GetMultiMaxSector(m.Location, mcl);
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AddMulti(m, start, end);
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}
}
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internal void OnLeave(Mobile m)
{
OnLeave(m.Location, m);
}
internal void OnLeave(Point3D p, Mobile m)
{
if (this != Internal)
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{
GetSector(p).OnLeave(m);
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}
}
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internal void OnLeave(Item item)
{
OnLeave(item.Location, item);
}
internal void OnLeave(Point3D p, Item item)
{
if (this == Internal || item.Parent != null)
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{
return;
}
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GetSector(p).OnLeave(item);
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if (item is BaseMulti m)
{
var mcl = m.Components;
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var start = GetMultiMinSector(m.Location, mcl);
var end = GetMultiMaxSector(m.Location, mcl);
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RemoveMulti(m, start, end);
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}
}
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private void RemoveMulti(BaseMulti m, Sector start, Sector end)
{
if (this == Internal)
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{
return;
}
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for (var x = start.X; x <= end.X; ++x)
{
for (var y = start.Y; y <= end.Y; ++y)
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{
InternalGetSector(x, y).OnMultiLeave(m);
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}
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}
}
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private void AddMulti(BaseMulti m, Sector start, Sector end)
{
if (this == Internal)
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{
return;
}
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for (var x = start.X; x <= end.X; ++x)
{
for (var y = start.Y; y <= end.Y; ++y)
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{
InternalGetSector(x, y).OnMultiEnter(m);
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}
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}
}
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public Sector GetMultiMinSector(Point3D loc, MultiComponentList mcl) =>
GetSector(Bound(new Point2D(loc.m_X + mcl.Min.m_X, loc.m_Y + mcl.Min.m_Y)));
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public Sector GetMultiMaxSector(Point3D loc, MultiComponentList mcl) =>
GetSector(Bound(new Point2D(loc.m_X + mcl.Max.m_X, loc.m_Y + mcl.Max.m_Y)));
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public void OnMove(Point3D oldLocation, Mobile m)
{
if (this == Internal)
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{
return;
}
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var oldSector = GetSector(oldLocation);
var newSector = GetSector(m.Location);
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if (oldSector != newSector)
{
oldSector.OnLeave(m);
newSector.OnEnter(m);
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}
}
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public void OnMove(Point3D oldLocation, Item item)
{
if (this == Internal)
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{
return;
}
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var oldSector = GetSector(oldLocation);
var newSector = GetSector(item.Location);
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if (oldSector != newSector)
{
oldSector.OnLeave(item);
newSector.OnEnter(item);
}
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if (item is BaseMulti m)
{
var mcl = m.Components;
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var start = GetMultiMinSector(m.Location, mcl);
var end = GetMultiMaxSector(m.Location, mcl);
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var oldStart = GetMultiMinSector(oldLocation, mcl);
var oldEnd = GetMultiMaxSector(oldLocation, mcl);
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if (oldStart != start || oldEnd != end)
{
RemoveMulti(m, oldStart, oldEnd);
AddMulti(m, start, end);
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}
}
}
public void RegisterRegion(Region reg)
{
var regName = reg.Name;
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if (regName == null)
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{
return;
}
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if (Regions.ContainsKey(regName))
{
logger.Warning("Duplicate region name '{RegionName}' for map '{MapName}'", regName, Name);
}
else
{
Regions[regName] = reg;
}
}
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public void UnregisterRegion(Region reg)
{
var regName = reg.Name;
if (regName != null)
{
Regions.Remove(regName);
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}
}
public Point3D GetPoint(object o, bool eye)
{
Point3D p;
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if (o is Mobile mobile)
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{
p = mobile.Location;
p.Z += 14; // eye ? 15 : 10;
}
else if (o is Item item)
{
// Calculate the height based on the container, not the item inside.
var rootParent = item.RootParent;
if (rootParent != null)
{
p = GetPoint(rootParent, eye);
}
else
{
p = item.GetWorldLocation();
p.Z += item.ItemData.Height / 2 + 1;
}
}
else if (o is Point3D point3D)
{
p = point3D;
}
else if (o is LandTarget target)
{
p = target.Location;
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GetAverageZ(p.X, p.Y, out _, out _, out var top);
p.Z = top + 1;
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}
else if (o is StaticTarget st)
{
var id = TileData.ItemTable[st.ItemID & TileData.MaxItemValue];
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p = new Point3D(st.X, st.Y, st.Z - id.CalcHeight + id.Height / 2 + 1);
}
else if (o is IPoint3D d)
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{
p = new Point3D(d.X, d.Y, d.Z);
}
else
{
logger.Warning("Warning: Invalid object ({Object}) in line of sight", o);
p = Point3D.Zero;
}
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return p;
}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool CanFit(
Point3D p, int height, bool checkBlocksFit = false, bool checkMobiles = true, bool requireSurface = true
) => CanFit(p.m_X, p.m_Y, p.m_Z, height, checkBlocksFit, checkMobiles, requireSurface);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool CanFit(
Point2D p, int z, int height, bool checkBlocksFit = false, bool checkMobiles = true, bool requireSurface = true
) => CanFit(p.m_X, p.m_Y, z, height, checkBlocksFit, checkMobiles, requireSurface);
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public bool CanFit(
int x, int y, int z, int height, bool checkBlocksFit = false, bool checkMobiles = true,
bool requireSurface = true
)
{
if (this == Internal)
{
return false;
}
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if (x < 0 || y < 0 || x >= Width || y >= Height)
{
return false;
}
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var hasSurface = false;
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var lt = Tiles.GetLandTile(x, y);
GetAverageZ(x, y, out var lowZ, out var avgZ, out _);
var landFlags = TileData.LandTable[lt.ID & TileData.MaxLandValue].Flags;
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if ((landFlags & TileFlag.Impassable) != 0 && avgZ > z && z + height > lowZ)
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{
return false;
}
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if ((landFlags & TileFlag.Impassable) == 0 && z == avgZ && !lt.Ignored)
{
hasSurface = true;
}
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bool surface, impassable;
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foreach (var tile in Tiles.GetStaticAndMultiTiles(x, y))
{
var id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
surface = id.Surface;
impassable = id.Impassable;
if ((surface || impassable) && tile.Z + id.CalcHeight > z && z + height > tile.Z)
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{
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return false;
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}
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if (surface && !impassable && z == tile.Z + id.CalcHeight)
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{
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hasSurface = true;
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}
}
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var sector = GetSector(x, y);
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foreach (var item in sector.Items)
{
if (item is BaseMulti || item.ItemID > TileData.MaxItemValue || !item.AtWorldPoint(x, y))
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{
continue;
}
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var id = item.ItemData;
surface = id.Surface;
impassable = id.Impassable;
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if ((surface || impassable || checkBlocksFit && item.BlocksFit) && item.Z + id.CalcHeight > z &&
z + height > item.Z)
{
return false;
}
if (surface && !impassable && !item.Movable && z == item.Z + id.CalcHeight)
{
hasSurface = true;
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}
}
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if (checkMobiles)
{
foreach (var m in sector.Mobiles)
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{
if (m.Location.m_X == x && m.Location.m_Y == y && (m.AccessLevel == AccessLevel.Player || !m.Hidden) &&
m.Z + 16 > z && z + height > m.Z)
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{
return false;
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}
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}
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}
return !requireSurface || hasSurface;
}
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public bool CanSpawnMobile(Point3D p) => CanSpawnMobile(p.m_X, p.m_Y, p.m_Z);
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public bool CanSpawnMobile(Point2D p, int z) => CanSpawnMobile(p.m_X, p.m_Y, z);
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public bool CanSpawnMobile(int x, int y, int z) =>
Region.Find(new Point3D(x, y, z), this).AllowSpawn() && CanFit(x, y, z, 16);
private class ZComparer : IComparer<Item>
{
public static readonly ZComparer Default = new();
public int Compare(Item x, Item y) => x!.Z.CompareTo(y!.Z);
}
public Sector GetSector(Point3D p) => InternalGetSector(p.m_X >> SectorShift, p.m_Y >> SectorShift);
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public Sector GetSector(Point2D p) => InternalGetSector(p.m_X >> SectorShift, p.m_Y >> SectorShift);
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public Sector GetSector(int x, int y) => InternalGetSector(x >> SectorShift, y >> SectorShift);
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public Sector GetRealSector(int x, int y) => InternalGetSector(x, y);
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private Sector InternalGetSector(int x, int y)
{
if (x >= 0 && x < m_SectorsWidth && y >= 0 && y < m_SectorsHeight)
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{
var xSectors = m_Sectors[x];
if (xSectors == null)
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{
m_Sectors[x] = xSectors = new Sector[m_SectorsHeight];
}
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var sec = xSectors[y];
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if (sec == null)
{
xSectors[y] = sec = new Sector(x, y, this);
}
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return sec;
}
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return _invalidSector;
}
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public bool LineOfSight(Point3D org, Point3D dest)
{
if (this == Internal)
{
return false;
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}
if (!Utility.InRange(org, dest, MaxLOSDistance))
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{
return false;
}
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var end = dest;
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if (org.X > dest.X || org.X == dest.X && org.Y > dest.Y || org.X == dest.X && org.Y == dest.Y && org.Z > dest.Z)
{
(org, dest) = (dest, org);
}
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int height;
Point3D p;
var path = new Point3DList();
TileFlag flags;
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if (org == dest)
{
return true;
}
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if (path.Count > 0)
{
path.Clear();
}
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var xd = dest.m_X - org.m_X;
var yd = dest.m_Y - org.m_Y;
var zd = dest.m_Z - org.m_Z;
var zslp = Math.Sqrt(xd * xd + yd * yd);
var sq3d = zd != 0 ? Math.Sqrt(zslp * zslp + zd * zd) : zslp;
var rise = yd / sq3d;
var run = xd / sq3d;
zslp = zd / sq3d;
double y = org.m_Y;
double z = org.m_Z;
double x = org.m_X;
while (Utility.NumberBetween(x, dest.m_X, org.m_X, 0.5) && Utility.NumberBetween(y, dest.m_Y, org.m_Y, 0.5) &&
Utility.NumberBetween(z, dest.m_Z, org.m_Z, 0.5))
{
var ix = (int)Math.Round(x);
var iy = (int)Math.Round(y);
var iz = (int)Math.Round(z);
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if (path.Count > 0)
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{
p = path.Last;
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if (p.m_X != ix || p.m_Y != iy || p.m_Z != iz)
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{
path.Add(ix, iy, iz);
}
}
else
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{
path.Add(ix, iy, iz);
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}
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x += run;
y += rise;
z += zslp;
}
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if (path.Count == 0)
{
return true; // <--should never happen, but to be safe.
}
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p = path.Last;
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if (p != dest)
{
path.Add(dest);
}
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Point3D pTop = org, pBottom = dest;
Utility.FixPoints(ref pTop, ref pBottom);
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var pathCount = path.Count;
var endTop = end.m_Z + 1;
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for (var i = 0; i < pathCount; ++i)
{
var point = path[i];
var pointTop = point.m_Z + 1;
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var landTile = Tiles.GetLandTile(point.X, point.Y);
GetAverageZ(point.m_X, point.m_Y, out var landZ, out _, out var landTop);
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if (landZ <= pointTop && landTop >= point.m_Z &&
(point.m_X != end.m_X || point.m_Y != end.m_Y || landZ > endTop || landTop < end.m_Z) &&
!landTile.Ignored)
{
return false;
}
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/* --Do land tiles need to be checked? There is never land between two people, always statics.--
LandTile landTile = Tiles.GetLandTile( point.X, point.Y );
if (landTile.Z-1 >= point.Z && landTile.Z+1 <= point.Z && (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Impassable) != 0)
return false;
*/
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var contains = false;
var ltID = landTile.ID;
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for (var j = 0; !contains && j < InvalidLandTiles.Length; ++j)
{
contains = ltID == InvalidLandTiles[j];
}
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bool foundStatic = false;
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foreach (var t in Tiles.GetStaticAndMultiTiles(point.m_X, point.m_Y))
{
foundStatic = true;
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var id = TileData.ItemTable[t.ID & TileData.MaxItemValue];
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flags = id.Flags;
height = id.CalcHeight;
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if (t.Z <= pointTop && t.Z + height >= point.Z && (flags & (TileFlag.Window | TileFlag.NoShoot)) != 0)
{
if (point.m_X == end.m_X && point.m_Y == end.m_Y && t.Z <= endTop && t.Z + height >= end.m_Z)
{
continue;
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}
return false;
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}
}
if (contains && !foundStatic)
{
foreach (Item item in GetItemsAt(point))
{
if (item.Visible)
{
contains = false;
break;
}
}
if (contains)
{
return false;
}
}
}
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var rect = new Rectangle2D(pTop.m_X, pTop.m_Y, pBottom.m_X - pTop.m_X + 1, pBottom.m_Y - pTop.m_Y + 1);
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foreach (var i in GetItemsInBounds(rect))
{
if (!i.Visible)
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{
continue;
}
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if (i is BaseMulti || i.ItemID > TileData.MaxItemValue)
{
continue;
}
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var id = i.ItemData;
flags = id.Flags;
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if ((flags & (TileFlag.Window | TileFlag.NoShoot)) == 0)
{
continue;
}
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height = id.CalcHeight;
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var found = false;
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var count = path.Count;
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for (var j = 0; j < count; ++j)
{
var point = path[j];
var pointTop = point.m_Z + 1;
var loc = i.Location;
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// if (t.Z <= point.Z && t.Z+height >= point.Z && ( height != 0 || ( t.Z == dest.Z && zd != 0 ) ))
if (loc.m_X == point.m_X && loc.m_Y == point.m_Y && loc.m_Z <= pointTop && loc.m_Z + height >= point.m_Z)
{
if (loc.m_X != end.m_X || loc.m_Y != end.m_Y || loc.m_Z > endTop || loc.m_Z + height < end.m_Z)
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{
found = true;
break;
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}
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}
}
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if (!found)
{
continue;
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}
return false;
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}
return true;
}
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public bool LineOfSight(object from, object dest) =>
from == dest || (from as Mobile)?.AccessLevel > AccessLevel.Player ||
(dest as Item)?.RootParent == from || LineOfSight(GetPoint(from, true), GetPoint(dest, false));
public bool LineOfSight(Mobile from, Point3D target)
{
if (from.AccessLevel > AccessLevel.Player)
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{
return true;
}
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var eye = from.Location;
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eye.Z += 14;
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return LineOfSight(eye, target);
}
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public bool LineOfSight(Mobile from, Mobile to)
{
if (from == to || from.AccessLevel > AccessLevel.Player)
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{
return true;
}
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var eye = from.Location;
var target = to.Location;
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eye.Z += 14;
target.Z += 14; // 10;
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return LineOfSight(eye, target);
}
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public Point3D GetRandomNearbyLocation(
Point3D loc, int maxRange = 2, int minRange = 0, int retryCount = 10,
int height = 16, bool checkBlocksFit = false,
bool checkMobiles = false
)
{
var j = 0;
var range = maxRange - minRange;
var locs = range <= 10 ? new bool[range + 1, range + 1] : null;
do
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{
var xRand = Utility.Random(range);
var yRand = Utility.Random(range);
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if (locs?[xRand, yRand] != true)
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{
var x = loc.X + xRand + minRange;
var y = loc.Y + yRand + minRange;
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if (CanFit(x, y, loc.Z, height, checkBlocksFit, checkMobiles))
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{
loc = new Point3D(x, y, loc.Z);
break;
}
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var z = GetAverageZ(x, y);
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if (CanFit(x, y, z, height, checkBlocksFit, checkMobiles))
{
loc = new Point3D(x, y, z);
break;
}
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if (locs != null)
{
locs[xRand, yRand] = true;
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}
}
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j++;
} while (j < retryCount);
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return loc;
}
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#pragma warning restore CA1000 // Do not declare static members on generic types
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Map Parse(string s) => Parse(s, null);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Map Parse(string s, IFormatProvider provider) => Parse(s.AsSpan(), provider);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool TryParse(string s, IFormatProvider provider, out Map result) =>
TryParse(s.AsSpan(), provider, out result);
public static Map Parse(ReadOnlySpan<char> s, IFormatProvider provider)
{
s = s.Trim();
if (s.Length == 0)
{
throw new FormatException($"The input string '{s}' was not in a correct format.");
}
if (s.InsensitiveEquals("Internal"))
{
return Internal;
}
if (!int.TryParse(s, provider, out var index))
{
index = -1;
}
else if (index == 127)
{
return Internal;
}
for (int i = 0; i < Maps.Length; i++)
{
var map = Maps[i];
if (map == null)
{
continue;
}
if (index >= 0 && map.MapIndex == index || s.InsensitiveEquals(map.Name))
{
return map;
}
}
throw new FormatException($"The input string '{s}' was not in a correct format.");
}
public static bool TryParse(ReadOnlySpan<char> s, IFormatProvider provider, out Map result)
{
s = s.Trim();
if (s.Length == 0)
{
result = default;
return false;
}
if (s.InsensitiveEquals("Internal"))
{
result = Internal;
return true;
}
if (!int.TryParse(s, provider, out var index))
{
index = -1;
}
else if (index == 127)
{
result = Internal;
return true;
}
for (int i = 0; i < Maps.Length; i++)
{
var map = Maps[i];
if (map == null)
{
continue;
}
if (index >= 0 && map.MapIndex == index || s.InsensitiveEquals(map.Name))
{
result = map;
return true;
}
}
result = default;
return false;
}
public class Sector
{
// TODO: Can we avoid this?
private static readonly List<Region> m_DefaultRectList = new();
private bool m_Active;
private ValueLinkList<NetState> _clients;
private ValueLinkList<Item> _items;
private ValueLinkList<Mobile> _mobiles;
private List<BaseMulti> _multis = new();
private List<Region> _regions;
public Sector(int x, int y, Map owner)
{
X = x;
Y = y;
Owner = owner;
m_Active = false;
}
public List<Region> Regions => _regions ?? m_DefaultRectList;
internal List<BaseMulti> Multis => _multis;
internal ref ValueLinkList<Mobile> Mobiles => ref _mobiles;
internal ref readonly ValueLinkList<Item> Items => ref _items;
internal ref readonly ValueLinkList<NetState> Clients => ref _clients;
public bool Active => m_Active && Owner != Internal;
public Map Owner { get; }
public int X { get; }
public int Y { get; }
public void OnClientChange(NetState oldState, NetState newState)
{
var count = _clients.Count;
if (oldState != null)
{
_clients.Remove(oldState);
}
if (newState != null)
{
_clients.AddLast(newState);
}
if (_clients.Count == 0 && count > 0)
{
Owner.DeactivateSectors(X, Y);
}
else if (count == 0 && _clients.Count > 0)
{
Owner.ActivateSectors(X, Y);
}
}
public void OnEnter(Item item)
{
_items.AddLast(item);
}
public void OnLeave(Item item)
{
_items.Remove(item);
}
public void OnEnter(Mobile mob)
{
_mobiles.AddLast(mob);
if (mob.NetState != null)
{
_clients.AddLast(mob.NetState);
Owner.ActivateSectors(X, Y);
}
}
public void OnLeave(Mobile mob)
{
_mobiles.Remove(mob);
if (mob.NetState != null)
{
_clients.Remove(mob.NetState);
Owner.DeactivateSectors(X, Y);
}
}
public void OnEnter(Region region, Rectangle3D rect)
{
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if (_regions?.Contains(region) == true)
{
return;
}
Utility.Add(ref _regions, region);
_regions.Sort();
UpdateMobileRegions();
}
public void OnLeave(Region region)
{
if (_regions != null)
{
for (var i = _regions.Count - 1; i >= 0; i--)
{
var r = _regions[i];
if (r == region)
{
_regions.RemoveAt(i);
break;
}
}
if (_regions.Count == 0)
{
_regions = null;
}
}
UpdateMobileRegions();
}
private void UpdateMobileRegions()
{
if (_mobiles.Count > 0)
{
using var queue = PooledRefQueue<Mobile>.Create(_mobiles.Count);
foreach (var mob in _mobiles)
{
queue.Enqueue(mob);
}
while (queue.Count > 0)
{
queue.Dequeue().UpdateRegion();
}
}
}
public void OnMultiEnter(BaseMulti multi)
{
_multis.Add(multi);
}
public void OnMultiLeave(BaseMulti multi)
{
_multis.Remove(multi);
}
public void Activate()
{
if (!Active)
{
foreach (var item in _items)
{
item.OnSectorActivate();
}
foreach (var mob in _mobiles)
{
mob.OnSectorActivate();
}
m_Active = true;
}
}
public void Deactivate()
{
if (Active)
{
foreach (var item in _items)
{
item.OnSectorDeactivate();
}
foreach (var mob in _mobiles)
{
mob.OnSectorDeactivate();
}
m_Active = false;
}
}
}
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}