modernuo/Projects/Server/Maps/MapLoader.cs

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/*************************************************************************
* ModernUO *
2023-08-09 09:09:26 -07:00
* Copyright 2019-2023 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: MapLoader.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Text.Json;
using System.Text.Json.Serialization;
using Server.Json;
using Server.Logging;
namespace Server;
public static class MapLoader
{
private static readonly ILogger logger = LogFactory.GetLogger(typeof(MapLoader));
/* Here we configure all maps. Some notes:
*
* 1) The first 32 maps are reserved for core use.
* 2) Map 127 is reserved for core use.
* 3) Map 255 is reserved for core use.
* 4) Changing or removing any predefined maps may cause server instability.
*
* Map definitions are modified in Data/Map Definitions/<expansion>.json:
* - <index> : An unreserved unique index for this map
* - <id> : An identification number used in client communications. For any visible maps, this value must be from 0-5
* - <fileIndex> : A file identification number. For any visible maps, this value must be from 0-5
* - <width>, <height> : Size of the map (in tiles)
* - <season> : Season of the map. 0 = Spring, 1 = Summer, 2 = Fall, 3 = Winter, 4 = Desolation
* - <name> : Reference name for the map, used in props gump, get/set commands, region loading, etc
* - <rules> : Rules and restrictions associated with the map. See documentation for details
*/
[CallPriority(2)]
public static void Configure()
{
var failures = new List<string>();
var count = 0;
var path = Path.Combine(Core.BaseDirectory, "Data/map-definitions.json");
logger.Information("Loading Map Definitions");
var stopwatch = Stopwatch.StartNew();
var maps = JsonConfig.Deserialize<List<MapDefinition>>(path);
if (maps == null)
{
throw new JsonException($"Failed to deserialize {path}.");
}
foreach (var def in maps)
{
try
{
RegisterMap(def);
count++;
}
catch (Exception ex)
{
logger.Debug(ex, "Failed to load map definition {MapDefName} ({MapDefId})", def.Name, def.Id);
failures.Add($"\tInvalid map definition {def.Name} ({def.Id})");
}
}
stopwatch.Stop();
if (failures.Count > 0)
{
logger.Warning(
$"Loading map definitions {{Status}} ({{Count}} maps, {{FailureCount}} failures) ({{Duration:F2}} seconds){Environment.NewLine}{{Failures}}",
"failed",
count,
failures.Count,
stopwatch.Elapsed.TotalSeconds,
failures
);
}
else
{
logger.Information(
"Loading map definitions {Status} ({Count} maps, {FailureCount} failures) ({Duration:F2} seconds)",
"done",
count,
failures.Count,
stopwatch.Elapsed.TotalSeconds
);
}
}
private static void RegisterMap(MapDefinition mapDefinition)
{
var newMap = new Map(
mapDefinition.Id,
mapDefinition.Index,
mapDefinition.FileIndex,
Math.Max(mapDefinition.Width, Map.SectorSize),
Math.Max(mapDefinition.Height, Map.SectorSize),
mapDefinition.Season,
mapDefinition.Name,
mapDefinition.Rules
);
Map.Maps[mapDefinition.Index] = newMap;
Map.AllMaps.Add(newMap);
}
internal class MapDefinition
{
[JsonPropertyName("index")]
public int Index { get; set; }
[JsonPropertyName("id")]
public int Id { get; set; }
[JsonPropertyName("fileIndex")]
public int FileIndex { get; set; }
[JsonPropertyName("name")]
public string Name { get; set; }
[JsonPropertyName("width")]
public int Width { get; set; }
[JsonPropertyName("height")]
public int Height { get; set; }
[JsonPropertyName("season")]
public int Season { get; set; }
[JsonPropertyName("rules")]
public MapRules Rules { get; set; }
}
}