modernuo/Projects/UOContent/Items/Containers/Fillable Containers/FillableContainers.cs

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using ModernUO.Serialization;
namespace Server.Items;
[Flippable(0xA97, 0xA99, 0xA98, 0xA9A, 0xA9B, 0xA9C)]
[SerializationGenerator(0)]
public partial class LibraryBookcase : FillableContainer
{
[Constructible]
public LibraryBookcase() : base(0xA97) => Weight = 1.0;
public override bool IsLockable => false;
public override int SpawnThreshold => 5;
protected override int GetSpawnCount() => 5 - GetItemsCount();
public override void AcquireContent()
{
if (ContentType != FillableContentType.None)
{
return;
}
ContentType = FillableContentType.Library;
}
}
[Flippable(0xE3D, 0xE3C)]
[SerializationGenerator(0)]
public partial class FillableLargeCrate : FillableContainer
{
[Constructible]
public FillableLargeCrate() : base(0xE3D) => Weight = 1.0;
}
[Flippable(0x9A9, 0xE7E)]
[SerializationGenerator(0)]
public partial class FillableSmallCrate : FillableContainer
{
[Constructible]
public FillableSmallCrate() : base(0x9A9) => Weight = 1.0;
}
[Flippable(0x9AA, 0xE7D)]
[SerializationGenerator(0)]
public partial class FillableWoodenBox : FillableContainer
{
[Constructible]
public FillableWoodenBox() : base(0x9AA) => Weight = 4.0;
}
[Flippable(0x9A8, 0xE80)]
[SerializationGenerator(0)]
public partial class FillableMetalBox : FillableContainer
{
[Constructible]
public FillableMetalBox() : base(0x9A8)
{
}
}
[SerializationGenerator(0)]
public partial class FillableBarrel : FillableContainer
{
[Constructible]
public FillableBarrel() : base(0xE77)
{
}
}
[Flippable(0x9AB, 0xE7C)]
[SerializationGenerator(0, false)]
public partial class FillableMetalChest : FillableContainer
{
[Constructible]
public FillableMetalChest() : base(0x9AB)
{
}
}
[Flippable(0xE41, 0xE40)]
[SerializationGenerator(0, false)]
public partial class FillableMetalGoldenChest : FillableContainer
{
[Constructible]
public FillableMetalGoldenChest() : base(0xE41)
{
}
}
[Flippable(0xE43, 0xE42)]
[SerializationGenerator(0, false)]
public partial class FillableWoodenChest : FillableContainer
{
[Constructible]
public FillableWoodenChest() : base(0xE43)
{
}
}