modernuo/Projects/Server.Tests/Tests/Network/Packets/Outgoing/EffectPacketTests.cs
Kamron Batman 10a69bf754
feat: Adds a memory mirrored ring buffer for networking. (#1533)
## Breaking Changes

Incoming packet registration signature has changed to:
```cs
delegate* void OnReceiveCallback(NetState state, SpanReader reader, int packetLength);

IncomingPackets.Register(int packetID, int length, bool ingame, OnReceiveCallback onReceive);
```

For example, an incoming packet handler signature would now look like this:
```cs
public static void SomeIncomingPacket(NetState state, SpanReader reader, int packetLength)
{
    // Parse the data
}
```

## Summary

Updates the network Pipe class to use a mirrored memory technique. This technique involves mapping the same physical memory to two contiguous virtual memory spaces so the byte buffer appears duplicated. This allows writing to a double-sized array to wrap around without the need for the `CircularBuffer` classes.

In practice this allows us to use `Span<byte>` as if the buffer was a regular array.


### Bug Fixes

- [X] Fixes bad fixed length string parsing
2023-10-09 00:57:53 -07:00

118 lines
4 KiB
C#

using System;
using Server.Network;
using Xunit;
namespace Server.Tests.Network
{
public class EffectPackets
{
[Theory, InlineData(10, 1000, 10, 5)]
public void TestSoundEffect(ushort soundID, int x, int y, int z)
{
var p = new Point3D(x, y, z);
var expected = new PlaySound(soundID, p).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendSoundEffect(soundID, p);
var result = ns.SendPipe.Reader.AvailableToRead();
AssertThat.Equal(result, expected);
}
[Fact]
public void TestParticleEffect()
{
var effectType = EffectType.Moving;
Serial serial = (Serial)0x4000;
Serial from = (Serial)0x1000;
Serial to = (Serial)0x2000;
var itemId = 0x100;
var fromPoint = new Point3D(1000, 100, -10);
var toPoint = new Point3D(1500, 500, 0);
byte speed = 3;
byte duration = 2;
var direction = false;
var explode = false;
var hue = 0x1024;
var renderMode = 1;
ushort effect = 3;
ushort explodeEffect = 0;
ushort explodeSound = 0;
byte layer = 9;
ushort unknown = 0;
var expected = new ParticleEffect(
effectType, from, to, itemId, fromPoint, toPoint, speed, duration, direction,
explode, hue, renderMode, effect, explodeEffect, explodeSound, serial, layer,
unknown
).Compile();
Span<byte> actual = stackalloc byte[OutgoingEffectPackets.ParticleEffectLength];
OutgoingEffectPackets.CreateParticleEffect(
actual,
effectType, from, to, itemId, fromPoint, toPoint, speed, duration, direction,
explode, hue, renderMode, effect, explodeEffect, explodeSound, serial, layer,
unknown
);
AssertThat.Equal(actual, expected);
}
[Fact]
public void TestHuedEffect()
{
var effectType = EffectType.Moving;
Serial from = (Serial)0x1000;
Serial to = (Serial)0x2000;
var itemId = 0x100;
var fromPoint = new Point3D(1000, 100, -10);
var toPoint = new Point3D(1500, 500, 0);
byte speed = 3;
byte duration = 2;
var direction = false;
var explode = false;
var hue = 0x1024;
var renderMode = 1;
var expected = new HuedEffect(
effectType, from, to, itemId, fromPoint, toPoint, speed,
duration, direction, explode, hue, renderMode
).Compile();
Span<byte> actual = stackalloc byte[OutgoingEffectPackets.HuedEffectLength];
OutgoingEffectPackets.CreateHuedEffect(
actual,
effectType, from, to, itemId, fromPoint, toPoint, speed,
duration, direction, explode, hue, renderMode
);
AssertThat.Equal(actual, expected);
}
[Theory, InlineData(ScreenEffectType.DarkFlash), InlineData(ScreenEffectType.FadeInOut)]
public void TestScreenEffect(ScreenEffectType screenType)
{
var expected = new ScreenEffect(screenType).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendScreenEffect(screenType);
var result = ns.SendPipe.Reader.AvailableToRead();
AssertThat.Equal(result, expected);
}
[Fact]
public void TestBoltEffect()
{
IEntity entity = new Entity((Serial)0x1000, new Point3D(1000, 100, -10), Map.Felucca);
var hue = 0x1024;
var expected = new BoltEffect(entity, hue).Compile();
Span<byte> actual = stackalloc byte[OutgoingEffectPackets.BoltEffectLength];
OutgoingEffectPackets.CreateBoltEffect(actual, entity, hue);
AssertThat.Equal(actual, expected);
}
}
}