mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
### Summary
Eliminates `IPooledEnumerable<NetState>` and `eable.Free()` from `Map` for clients. This drastically simplifies code that iterates in range, for example:
```cs
foreach (var m in m.GetClientsInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
478 lines
14 KiB
C#
478 lines
14 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2023 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: Effects.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using Server.Network;
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namespace Server;
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public enum EffectType
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{
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Moving,
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Lightning,
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FixedXYZ,
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FixedFrom
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}
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public enum ScreenEffectType
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{
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FadeOut = 0x00,
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FadeIn = 0x01,
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LightFlash = 0x02,
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FadeInOut = 0x03,
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DarkFlash = 0x04
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}
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public enum EffectLayer
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{
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Head = 0,
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RightHand = 1,
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LeftHand = 2,
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Waist = 3,
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LeftFoot = 4,
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RightFoot = 5,
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CenterFeet = 7
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}
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public enum ParticleSupportType
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{
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Full,
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Detect,
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None
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}
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public static class Effects
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{
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public static ParticleSupportType ParticleSupportType { get; set; } = ParticleSupportType.Detect;
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public static bool SendParticlesTo(NetState state) =>
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ParticleSupportType == ParticleSupportType.Full ||
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ParticleSupportType == ParticleSupportType.Detect && (state.IsUOTDClient || state.IsEnhancedClient);
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public static void PlaySound(IEntity e, int soundID) => PlaySound(e.Location, e.Map, soundID);
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public static void PlaySound(Point3D p, Map map, int soundID)
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{
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if (soundID <= -1)
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{
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return;
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}
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if (map != null)
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{
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Span<byte> buffer = stackalloc byte[OutgoingEffectPackets.SoundPacketLength].InitializePacket();
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foreach (var state in map.GetClientsInRange(p))
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{
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state.Mobile.ProcessDelta();
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OutgoingEffectPackets.CreateSoundEffect(buffer, soundID, p);
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state.Send(buffer);
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}
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}
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}
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public static void SendBoltEffect(IEntity e, bool sound = true, int hue = 0)
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{
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var map = e.Map;
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if (map == null)
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{
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return;
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}
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e.ProcessDelta();
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Span<byte> preEffect = stackalloc byte[OutgoingEffectPackets.ParticleEffectLength].InitializePacket();
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Span<byte> boltEffect = stackalloc byte[OutgoingEffectPackets.BoltEffectLength].InitializePacket();
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Span<byte> soundEffect = sound ? stackalloc byte[OutgoingEffectPackets.SoundPacketLength].InitializePacket() : null;
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foreach (var state in map.GetClientsInRange(e.Location))
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{
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if (state.Mobile.CanSee(e))
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{
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if (SendParticlesTo(state))
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{
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OutgoingEffectPackets.CreateTargetParticleEffect(
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preEffect,
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e, 0, 10, 5, 0, 0, 5031, 3, 0
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);
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state.Send(preEffect);
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}
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OutgoingEffectPackets.CreateBoltEffect(boltEffect, e, hue);
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state.Send(boltEffect);
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if (sound)
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{
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OutgoingEffectPackets.CreateSoundEffect(soundEffect, 0x29, e);
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state.Send(soundEffect);
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}
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}
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}
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}
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public static void SendLocationEffect(
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IEntity e, int itemID, int duration, int speed = 10, int hue = 0, int renderMode = 0
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) => SendLocationEffect(e.Location, e.Map, itemID, duration, speed, hue, renderMode);
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public static void SendLocationEffect(
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Point3D p, Map map, int itemID, int duration, int speed = 10, int hue = 0, int renderMode = 0
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)
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{
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Span<byte> effect = stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket();
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OutgoingEffectPackets.CreateLocationHuedEffect(
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effect,
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p, itemID, speed, duration, hue, renderMode
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);
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SendPacket(p, map, effect);
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}
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public static void SendLocationParticles(IEntity e, int itemID, int speed, int duration, int effect)
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{
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SendLocationParticles(e, itemID, speed, duration, 0, 0, effect, 0);
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}
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public static void SendLocationParticles(IEntity e, int itemID, int speed, int duration, int effect, int unknown)
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{
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SendLocationParticles(e, itemID, speed, duration, 0, 0, effect, unknown);
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}
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public static void SendLocationParticles(
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IEntity e, int itemID, int speed, int duration, int hue, int renderMode, int effect, int unknown
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)
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{
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var map = e.Map;
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if (map == null)
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{
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return;
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}
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Span<byte> particles = stackalloc byte[OutgoingEffectPackets.ParticleEffectLength].InitializePacket();
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Span<byte> regular = itemID != 0 ? stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket() : null;
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foreach (var state in map.GetClientsInRange(e.Location))
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{
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state.Mobile.ProcessDelta();
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if (SendParticlesTo(state))
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{
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OutgoingEffectPackets.CreateLocationParticleEffect(
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particles,
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e, itemID, speed, duration, hue, renderMode, effect, unknown
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);
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state.Send(particles);
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}
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else if (itemID != 0)
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{
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OutgoingEffectPackets.CreateLocationHuedEffect(
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regular,
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e.Location, itemID, speed, duration, hue, renderMode
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);
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state.Send(regular);
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}
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}
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}
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public static void SendTargetEffect(IEntity target, int itemID, int speed, int duration, int hue = 0, int renderMode = 0)
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{
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(target as Mobile)?.ProcessDelta();
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Span<byte> effect = stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket();
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OutgoingEffectPackets.CreateTargetHuedEffect(
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effect,
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target, itemID, speed, duration, hue, renderMode
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);
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SendPacket(target.Location, target.Map, effect);
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}
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public static void SendTargetParticles(
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IEntity target, int itemID, int speed, int duration, int effect,
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EffectLayer layer
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)
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{
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SendTargetParticles(target, itemID, speed, duration, 0, 0, effect, layer);
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}
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public static void SendTargetParticles(
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IEntity target, int itemID, int speed, int duration, int hue, int renderMode,
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int effect, EffectLayer layer, int unknown = 0
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)
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{
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(target as Mobile)?.ProcessDelta();
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var map = target.Map;
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if (map == null)
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{
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return;
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}
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Span<byte> particles = stackalloc byte[OutgoingEffectPackets.ParticleEffectLength].InitializePacket();
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Span<byte> regular = itemID != 0 ? stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket() : null;
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foreach (var state in map.GetClientsInRange(target.Location))
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{
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state.Mobile.ProcessDelta();
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if (SendParticlesTo(state))
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{
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OutgoingEffectPackets.CreateTargetParticleEffect(
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particles,
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target, itemID, speed, duration, hue, renderMode, effect, (int)layer, unknown
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);
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state.Send(particles);
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}
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else if (itemID != 0)
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{
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OutgoingEffectPackets.CreateTargetHuedEffect(regular, target, itemID, speed, duration, hue, renderMode);
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state.Send(regular);
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}
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}
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}
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public static void SendMovingEffect(
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Map map, int itemID, Point3D from, Point3D to, int speed, int duration,
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bool fixedDirection = false, bool explodes = false, int hue = 0, int renderMode = 0
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) => SendMovingEffect(
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Serial.Zero,
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Serial.Zero,
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from,
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map,
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itemID,
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from,
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to,
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speed,
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duration,
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fixedDirection,
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explodes,
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hue,
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renderMode
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);
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public static void SendMovingEffect(
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Point3D origin, Map map, int itemID, Point3D from, Point3D to, int speed, int duration,
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bool fixedDirection = false, bool explodes = false, int hue = 0, int renderMode = 0
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) => SendMovingEffect(
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Serial.Zero,
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Serial.Zero,
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origin,
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map,
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itemID,
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from,
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to,
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speed,
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duration,
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fixedDirection,
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explodes,
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hue,
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renderMode
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);
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public static void SendMovingEffect(
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IEntity from, Point3D to, int itemID,
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int speed, int duration, bool fixedDirection = false, bool explodes = false, int hue = 0, int renderMode = 0
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)
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{
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(from as Mobile)?.ProcessDelta();
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SendMovingEffect(
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from.Serial,
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Serial.Zero,
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from.Location,
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from.Map,
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itemID,
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from.Location,
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to,
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speed,
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duration,
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fixedDirection,
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explodes,
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hue,
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renderMode
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);
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}
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public static void SendMovingEffect(
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IEntity from, IEntity to, int itemID,
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int speed, int duration, bool fixedDirection = false, bool explodes = false, int hue = 0, int renderMode = 0
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)
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{
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(from as Mobile)?.ProcessDelta();
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(to as Mobile)?.ProcessDelta();
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SendMovingEffect(
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from,
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to,
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from.Location,
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from.Map,
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itemID,
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from.Location,
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to.Location,
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speed,
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duration,
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fixedDirection,
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explodes,
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hue,
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renderMode
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);
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}
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public static void SendMovingEffect(
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IEntity from, IEntity to, Point3D origin, Map map, int itemID, Point3D fromLocation, Point3D toLocation,
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int speed, int duration, bool fixedDirection = false, bool explodes = false, int hue = 0, int renderMode = 0
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)
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{
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(from as Mobile)?.ProcessDelta();
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(to as Mobile)?.ProcessDelta();
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SendMovingEffect(
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from.Serial,
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to.Serial,
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origin,
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map,
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itemID,
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fromLocation,
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toLocation,
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speed,
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duration,
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fixedDirection,
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explodes,
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hue,
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renderMode
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);
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}
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public static void SendMovingEffect(
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Serial from, Serial to, Point3D origin, Map map, int itemID, Point3D fromLocation, Point3D toLocation,
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int speed, int duration, bool fixedDirection = false, bool explodes = false, int hue = 0, int renderMode = 0
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)
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{
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Span<byte> effect = stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket();
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OutgoingEffectPackets.CreateMovingHuedEffect(
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effect,
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from, to, itemID, fromLocation, toLocation, speed, duration, fixedDirection,
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explodes, hue, renderMode
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);
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SendPacket(origin, map, effect);
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}
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public static void SendMovingParticles(
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IEntity from, IEntity to, int itemID, int speed, int duration,
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bool fixedDirection, bool explodes, int effect, int explodeEffect, int explodeSound, int unknown = 0
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)
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{
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SendMovingParticles(
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from,
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to,
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itemID,
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speed,
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duration,
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fixedDirection,
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explodes,
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0,
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0,
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effect,
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explodeEffect,
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explodeSound,
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unknown
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);
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}
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public static void SendMovingParticles(
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IEntity from, IEntity to, int itemID, int speed, int duration,
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bool fixedDirection, bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound,
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int unknown
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)
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{
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SendMovingParticles(
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from,
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to,
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itemID,
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speed,
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duration,
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fixedDirection,
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explodes,
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hue,
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renderMode,
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effect,
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explodeEffect,
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explodeSound,
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(EffectLayer)255,
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unknown
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);
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}
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public static void SendMovingParticles(
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IEntity from, IEntity to, int itemID, int speed, int duration,
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bool fixedDirection, bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound,
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EffectLayer layer, int unknown
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)
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{
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(from as Mobile)?.ProcessDelta();
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(to as Mobile)?.ProcessDelta();
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var map = from.Map;
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if (map == null)
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{
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return;
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}
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Span<byte> particles = stackalloc byte[OutgoingEffectPackets.ParticleEffectLength].InitializePacket();
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Span<byte> regular = itemID != 0 ? stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket() : null;
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foreach (var state in map.GetClientsInRange(from.Location))
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{
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state.Mobile.ProcessDelta();
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if (SendParticlesTo(state))
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{
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OutgoingEffectPackets.CreateMovingParticleEffect(
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particles,
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from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode, effect,
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explodeEffect, explodeSound, layer, unknown
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);
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state.Send(particles);
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}
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else if (itemID > 1)
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{
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OutgoingEffectPackets.CreateMovingHuedEffect(
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regular,
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from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode
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);
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state.Send(regular);
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}
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}
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}
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public static void SendPacket(Point3D origin, Map map, Span<byte> effectBuffer)
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{
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if (map == null)
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{
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return;
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}
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foreach (var state in map.GetClientsInRange(origin))
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{
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state.Mobile.ProcessDelta();
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state.Send(effectBuffer);
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}
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}
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}
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