modernuo/Projects/Server/IEntity.cs
Kamron Batman 465d3c8187
feat: Upgrades serialization v4 (Threaded Heap Serialization) (#1947)
### Summary

- `GenericEntityPersistence` is now a type of `GenericPersistence`. This allows developers to serialize both entities and non-entities in the same system. 🎉
- Each `SerializationThreadWorker` now allocates 1MB of heap for serialization _permanently_. If more memory is needed, that thread will double it's memory, not to exceed increments of 64MB.
- Several bugs with serialization introduced with the pure MMF implementation have been fixed.
- `BinaryFileReader` has been added back. 🎉
- Adds `world.useMultithreadedSaves` to allow disabling threaded saves.

> [!IMPORTANT]
> **Developer Note**
> The split file serialization has been deprecated and is no longer used. We have effectively gone back to the same file writing we had before the pure MMF implementation.
2024-09-14 09:57:43 -07:00

125 lines
3.4 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: IEntity.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
namespace Server;
public interface IEntity : IPoint3D, ISerializable
{
Point3D Location { get; set; }
Map Map { get; }
void MoveToWorld(Point3D location, Map map);
void ProcessDelta();
bool InRange(Point2D p, int range);
bool InRange(Point3D p, int range);
void RemoveItem(Item item);
bool OnMoveOff(Mobile m);
bool OnMoveOver(Mobile m);
public void OnMovement(Mobile m, Point3D oldLocation);
}
public class Entity : IEntity
{
public Entity(Serial serial, Point3D loc, Map map) : this(serial)
{
Location = loc;
Map = map;
Deleted = false;
}
public Entity(Serial serial) => Serial = serial;
public DateTime Created { get; set; } = Core.Now;
public Serial Serial { get; }
public Point3D Location { get; set; }
public int X => Location.X;
public int Y => Location.Y;
public int Z => Location.Z;
public Map Map { get; private set; }
public void MoveToWorld(Point3D newLocation, Map map)
{
Location = newLocation;
Map = map;
}
public bool Deleted { get; }
public void Delete()
{
}
public void ProcessDelta()
{
}
public void RemoveItem(Item item)
{
}
public bool OnMoveOff(Mobile m) => true;
public bool OnMoveOver(Mobile m) => true;
public void OnMovement(Mobile m, Point3D oldLocation)
{
}
public bool InRange(Point2D p, int range) =>
p.m_X >= Location.m_X - range
&& p.m_X <= Location.m_X + range
&& p.m_Y >= Location.m_Y - range
&& p.m_Y <= Location.m_Y + range;
public bool InRange(Point3D p, int range) =>
p.m_X >= Location.m_X - range
&& p.m_X <= Location.m_X + range
&& p.m_Y >= Location.m_Y - range
&& p.m_Y <= Location.m_Y + range;
public bool InRange(IPoint2D p, int range) =>
p.X >= Location.m_X - range
&& p.X <= Location.m_X + range
&& p.Y >= Location.m_Y - range
&& p.Y <= Location.m_Y + range;
public void Deserialize(IGenericReader reader)
{
// Should not actually be saved
Timer.StartTimer(Delete);
}
public byte SerializedThread { get; set; }
public int SerializedPosition { get; set; }
public int SerializedLength { get; set; }
public void Serialize(IGenericWriter writer)
{
}
}