mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
### Summary - Adds [Code Generated Events](https://github.com/modernuo/CodeGeneratedEvents) - Removes EventSink.PlayerDeath - Adds `PlayerDeathEvent` and `CreatureDeathEvent` using code generated events > [!Important] > **Developer Note** > Use `[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]` instead of `EventSink.PlayerDeath` delegate > Check this commit for examples of how to use this.
97 lines
2.5 KiB
C#
97 lines
2.5 KiB
C#
using System;
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using System.Buffers;
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using ModernUO.Serialization;
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using Server.Network;
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namespace Server;
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public static class OutgoingVirtualHairPackets
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{
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public const int EquipUpdatePacketLength = 15;
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public const int RemovePacketLength = 5;
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public static void SendHairEquipUpdatePacket(this NetState ns, Mobile m, uint hairSerial, int itemId, int hue, Layer layer)
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{
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if (ns.CannotSendPackets())
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{
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return;
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}
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Span<byte> buffer = stackalloc byte[EquipUpdatePacketLength].InitializePacket();
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CreateHairEquipUpdatePacket(buffer, m, hairSerial, itemId, hue, layer);
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ns.Send(buffer);
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}
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public static void CreateHairEquipUpdatePacket(Span<byte> buffer, Mobile m, uint hairSerial, int itemId, int hue, Layer layer)
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{
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if (buffer[0] != 0)
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{
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return;
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}
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var writer = new SpanWriter(buffer);
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writer.Write((byte)0x2E); // Packet ID
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writer.Write(hairSerial);
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writer.Write((short)itemId);
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writer.Write((byte)0);
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writer.Write((byte)layer);
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writer.Write(m.Serial);
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writer.Write((short)(m.SolidHueOverride >= 0 ? m.SolidHueOverride : hue));
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}
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public static void SendRemoveHairPacket(this NetState ns, uint hairSerial)
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{
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if (ns.CannotSendPackets())
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{
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return;
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}
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Span<byte> buffer = stackalloc byte[RemovePacketLength].InitializePacket();
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CreateRemoveHairPacket(buffer, hairSerial);
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ns.Send(buffer);
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}
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public static void CreateRemoveHairPacket(Span<byte> buffer, uint hairSerial)
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{
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if (buffer[0] != 0)
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{
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return;
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}
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var writer = new SpanWriter(buffer);
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writer.Write((byte)0x1D); // Packet ID
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writer.Write(hairSerial);
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}
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}
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[SerializationGenerator(0, false)]
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public partial class VirtualHairInfo
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{
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _itemId;
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _hue;
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public VirtualHairInfo() : this(0)
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{
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}
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public VirtualHairInfo(int itemid, int hue = 0)
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{
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_itemId = itemid;
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_hue = hue;
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VirtualSerial = World.NewVirtual;
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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VirtualSerial = World.NewVirtual;
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}
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public Serial VirtualSerial { get; private set; }
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}
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