mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
## Breaking Changes
Incoming packet registration signature has changed to:
```cs
delegate* void OnReceiveCallback(NetState state, SpanReader reader, int packetLength);
IncomingPackets.Register(int packetID, int length, bool ingame, OnReceiveCallback onReceive);
```
For example, an incoming packet handler signature would now look like this:
```cs
public static void SomeIncomingPacket(NetState state, SpanReader reader, int packetLength)
{
// Parse the data
}
```
## Summary
Updates the network Pipe class to use a mirrored memory technique. This technique involves mapping the same physical memory to two contiguous virtual memory spaces so the byte buffer appears duplicated. This allows writing to a double-sized array to wrap around without the need for the `CircularBuffer` classes.
In practice this allows us to use `Span<byte>` as if the buffer was a regular array.
### Bug Fixes
- [X] Fixes bad fixed length string parsing
39 lines
1.8 KiB
C#
39 lines
1.8 KiB
C#
/*************************************************************************
|
|
* ModernUO *
|
|
* Copyright 2019-2023 - ModernUO Development Team *
|
|
* Email: hi@modernuo.com *
|
|
* File: EncodedReader.cs *
|
|
* *
|
|
* This program is free software: you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation, either version 3 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* You should have received a copy of the GNU General Public License *
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
|
*************************************************************************/
|
|
|
|
using System.Buffers;
|
|
|
|
namespace Server.Network;
|
|
|
|
public ref struct EncodedReader
|
|
{
|
|
private SpanReader _reader;
|
|
|
|
public EncodedReader(SpanReader reader) => _reader = reader;
|
|
|
|
public void Trace(NetState state) => state.Trace(_reader.Buffer);
|
|
|
|
public int ReadInt32() => _reader.ReadByte() != 0 ? 0 : _reader.ReadInt32();
|
|
|
|
public Point3D ReadPoint3D() => _reader.ReadByte() != 3
|
|
? Point3D.Zero
|
|
: new Point3D(_reader.ReadInt16(), _reader.ReadInt16(), _reader.ReadByte());
|
|
|
|
public string ReadUnicodeStringSafe() =>
|
|
_reader.ReadByte() != 2 ? string.Empty : _reader.ReadBigUniSafe(_reader.ReadUInt16());
|
|
|
|
public string ReadUnicodeString() =>
|
|
_reader.ReadByte() != 2 ? string.Empty : _reader.ReadBigUni(_reader.ReadUInt16());
|
|
}
|