modernuo/Projects/Server/Network/EncodedReader.cs
Kamron Batman 10a69bf754
feat: Adds a memory mirrored ring buffer for networking. (#1533)
## Breaking Changes

Incoming packet registration signature has changed to:
```cs
delegate* void OnReceiveCallback(NetState state, SpanReader reader, int packetLength);

IncomingPackets.Register(int packetID, int length, bool ingame, OnReceiveCallback onReceive);
```

For example, an incoming packet handler signature would now look like this:
```cs
public static void SomeIncomingPacket(NetState state, SpanReader reader, int packetLength)
{
    // Parse the data
}
```

## Summary

Updates the network Pipe class to use a mirrored memory technique. This technique involves mapping the same physical memory to two contiguous virtual memory spaces so the byte buffer appears duplicated. This allows writing to a double-sized array to wrap around without the need for the `CircularBuffer` classes.

In practice this allows us to use `Span<byte>` as if the buffer was a regular array.


### Bug Fixes

- [X] Fixes bad fixed length string parsing
2023-10-09 00:57:53 -07:00

39 lines
1.8 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2023 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: EncodedReader.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
namespace Server.Network;
public ref struct EncodedReader
{
private SpanReader _reader;
public EncodedReader(SpanReader reader) => _reader = reader;
public void Trace(NetState state) => state.Trace(_reader.Buffer);
public int ReadInt32() => _reader.ReadByte() != 0 ? 0 : _reader.ReadInt32();
public Point3D ReadPoint3D() => _reader.ReadByte() != 3
? Point3D.Zero
: new Point3D(_reader.ReadInt16(), _reader.ReadInt16(), _reader.ReadByte());
public string ReadUnicodeStringSafe() =>
_reader.ReadByte() != 2 ? string.Empty : _reader.ReadBigUniSafe(_reader.ReadUInt16());
public string ReadUnicodeString() =>
_reader.ReadByte() != 2 ? string.Empty : _reader.ReadBigUni(_reader.ReadUInt16());
}