modernuo/Projects/Server/Network/NetState/NetState.cs
Kamron Batman c75514cc04
feat: Updates to .NET 9 (#1984)
### Summary

* Bumps to .NET 9 with updated dependencies
* Comparing a value type against null is no longer allowed
* CI/CD now uses the version specified in global.json
* Serialization generator updated to .NET 9 with bug fixes, fixes to turkish language, and parallelization
2024-12-08 10:16:34 -08:00

1213 lines
34 KiB
C#
Executable file

/*************************************************************************
* ModernUO *
* Copyright 2019-2023 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: NetState.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using Server.Accounting;
using Server.Collections;
using Server.HuePickers;
using Server.Items;
using Server.Logging;
using Server.Menus;
using System;
using System.Buffers;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Network;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Server.Network;
public delegate void DecodePacket(Span<byte> buffer, ref int length);
public delegate int EncodePacket(ReadOnlySpan<byte> inputBuffer, Span<byte> outputBuffer);
public partial class NetState : IComparable<NetState>, IValueLinkListNode<NetState>
{
private static readonly ILogger logger = LogFactory.GetLogger(typeof(NetState));
private static readonly TimeSpan ConnectingSocketIdleLimit = TimeSpan.FromMilliseconds(5000); // 5 seconds
private const int RecvPipeSize = 1024 * 64;
private const int SendPipeSize = 1024 * 256;
private const int HuePickerCap = 512;
private const int MenuCap = 512;
private const int PacketPerSecondThreshold = 3000;
private static readonly GCHandle[] _polledStates = new GCHandle[2048];
private static readonly IPollGroup _pollGroup = PollGroup.Create();
private static readonly Queue<NetState> _flushPending = new(2048);
private static readonly Queue<NetState> _flushedPartials = new(256);
private static readonly ConcurrentQueue<NetState> _disposed = new();
private static readonly Queue<NetState> _throttled = new(256);
private static readonly Queue<NetState> _throttledPending = new(256);
private static readonly SortedSet<NetState> _connecting = new(NetStateConnectingComparer.Instance);
private static readonly HashSet<NetState> _instances = new(2048);
public static IReadOnlySet<NetState> Instances => _instances;
private readonly string _toString;
private ClientVersion _version;
private bool _running = true;
private volatile DecodePacket _packetDecoder;
private volatile EncodePacket _packetEncoder;
private bool _flushQueued;
private long[] _packetThrottles;
private long[] _packetCounts;
private string _disconnectReason = string.Empty;
internal ParserState _parserState = ParserState.AwaitingNextPacket;
internal ProtocolState _protocolState = ProtocolState.AwaitingSeed;
internal GCHandle _handle;
private bool _packetLogging;
public GCHandle Handle => _handle;
// Speed Hack Prevention
internal long _movementCredit;
internal long _nextMovementTime;
private IAccount _account;
internal enum ParserState
{
AwaitingNextPacket,
AwaitingPartialPacket,
ProcessingPacket,
Throttled,
Error
}
internal enum ProtocolState
{
AwaitingSeed, // Based on the way the seed arrives, we know if this is a login server or a game server connection
LoginServer_AwaitingLogin,
LoginServer_AwaitingServerSelect,
LoginServer_ServerSelectAck,
GameServer_AwaitingGameServerLogin,
GameServer_LoggedIn,
Error
}
private static string _packetLoggingPath;
public static void Configure()
{
_packetLoggingPath = ServerConfiguration.GetSetting("netstate.packetLoggingPath", Path.Combine(Core.BaseDirectory, "Packets"));
}
public static void Initialize()
{
Timer.DelayCall(TimeSpan.FromMinutes(1), TimeSpan.FromMinutes(1.5), CheckAllAlive);
}
public NetState(Socket connection)
{
Connection = connection;
Seeded = false;
HuePickers = [];
Menus = [];
Trades = [];
RecvPipe = new Pipe(RecvPipeSize);
SendPipe = new Pipe(SendPipeSize);
NextActivityCheck = Core.TickCount + 30000;
ConnectedOn = Core.Now;
try
{
Address = Utility.Intern((Connection?.RemoteEndPoint as IPEndPoint)?.Address);
_toString = Address?.ToString() ?? "(error)";
}
catch (Exception ex)
{
TraceException(ex);
Address = IPAddress.None;
_toString = "(error)";
}
_instances.Add(this);
_connecting.Add(this);
_handle = GCHandle.Alloc(this);
LogInfo($"Connected. [{_instances.Count} Online]");
try
{
_pollGroup.Add(connection, _handle);
}
catch (Exception ex)
{
TraceException(ex);
Disconnect("Unable to add socket to poll group");
}
}
// Sectors
public NetState Next { get; set; }
public NetState Previous { get; set; }
public bool OnLinkList { get; set; }
public long NextActivityCheck { get; private set; }
// Only use this for debugging. This will make your server very slow!
public bool PacketLogging
{
get => _packetLogging;
set
{
_packetLogging = value;
if (_packetLogging)
{
StartPacketLog();
}
}
}
public int AuthId { get; set; }
public int Seed { get; set; }
public DateTime ConnectedOn { get; }
public TimeSpan ConnectedFor => Core.Now - ConnectedOn;
public IPAddress Address { get; }
public DecodePacket PacketDecoder
{
get => _packetDecoder;
set => _packetDecoder = value;
}
public EncodePacket PacketEncoder
{
get => _packetEncoder;
set => _packetEncoder = value;
}
public int CurrentPacket { get; internal set; }
public bool SentFirstPacket { get; set; }
public bool BlockAllPackets { get; set; }
public List<SecureTrade> Trades { get; }
public bool Seeded { get; set; }
public Pipe RecvPipe { get; }
public Pipe SendPipe { get; }
public bool Running => _running;
public Socket Connection { get; private set; }
public bool CompressionEnabled { get; set; }
public int Sequence { get; set; }
public List<HuePicker> HuePickers { get; private set; }
public List<IMenu> Menus { get; private set; }
public CityInfo[] CityInfo { get; set; }
public Mobile Mobile { get; set; }
public ServerInfo[] ServerInfo { get; set; }
public IAccount Account
{
get => _account;
set
{
if (_account != null)
{
_connecting.Remove(this);
}
_account = value;
}
}
public string Assistant { get; set; }
public int CompareTo(NetState other) => string.CompareOrdinal(_toString, other?._toString);
private void SetPacketTime(int packetID)
{
if (packetID is >= 0 and < 0x100)
{
_packetThrottles ??= new long[0x100];
_packetThrottles[packetID] = Core.TickCount;
}
}
public long GetPacketTime(int packetID) =>
packetID is >= 0 and < 0x100 && _packetThrottles != null ? _packetThrottles[packetID] : 0;
private void UpdatePacketCount(int packetID)
{
if (packetID is >= 0 and < 0x100)
{
_packetCounts ??= new long[0x100];
_packetCounts[packetID]++;
}
}
public int CheckPacketCounts()
{
if (_packetCounts == null)
{
return 0;
}
for (int i = 0; i < _packetCounts.Length; i++)
{
long count = _packetCounts[i];
_packetCounts[i] = 0;
if (count > PacketPerSecondThreshold)
{
return i;
}
}
return 0;
}
public void ValidateAllTrades()
{
for (var i = Trades.Count - 1; i >= 0; --i)
{
if (i >= Trades.Count)
{
continue;
}
var trade = Trades[i];
if (trade.From.Mobile.Deleted || trade.To.Mobile.Deleted || !trade.From.Mobile.Alive ||
!trade.To.Mobile.Alive || !trade.From.Mobile.InRange(trade.To.Mobile, 2) ||
trade.From.Mobile.Map != trade.To.Mobile.Map)
{
trade.Cancel();
}
}
}
public void CancelAllTrades()
{
for (var i = Trades.Count - 1; i >= 0; --i)
{
if (i < Trades.Count)
{
Trades[i].Cancel();
}
}
}
public void RemoveTrade(SecureTrade trade)
{
Trades.Remove(trade);
}
public SecureTrade FindTrade(Mobile m)
{
for (var i = 0; i < Trades.Count; ++i)
{
var trade = Trades[i];
if (trade.From.Mobile == m || trade.To.Mobile == m)
{
return trade;
}
}
return null;
}
public SecureTradeContainer FindTradeContainer(Mobile m) => FindTrade(m)?.From.Container;
public SecureTradeContainer AddTrade(NetState state)
{
var newTrade = new SecureTrade(Mobile, state.Mobile);
Trades.Add(newTrade);
state.Trades.Add(newTrade);
return newTrade.From.Container;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void LogInfo(string text)
{
logger.Information("Client: {NetState}: {Message}", this, text);
}
public void AddMenu(IMenu menu)
{
Menus ??= [];
if (Menus.Count < MenuCap)
{
Menus.Add(menu);
}
else
{
LogInfo("Exceeded menu cap, disconnecting...");
Disconnect("Exceeded menu cap.");
}
}
public void RemoveMenu(IMenu menu)
{
Menus?.Remove(menu);
}
public void RemoveMenu(int index)
{
Menus?.RemoveAt(index);
}
public void ClearMenus()
{
Menus?.Clear();
}
public void AddHuePicker(HuePicker huePicker)
{
HuePickers ??= [];
if (HuePickers.Count < HuePickerCap)
{
HuePickers.Add(huePicker);
}
else
{
LogInfo("Exceeded hue picker cap, disconnecting...");
Disconnect("Exceeded hue picker cap.");
}
}
public void RemoveHuePicker(HuePicker huePicker)
{
HuePickers?.Remove(huePicker);
}
public void RemoveHuePicker(int index)
{
HuePickers?.RemoveAt(index);
}
public void ClearHuePickers()
{
HuePickers?.Clear();
}
public void LaunchBrowser(string url)
{
this.SendMessageLocalized(Serial.MinusOne, -1, MessageType.Label, 0x35, 3, 501231);
this.SendLaunchBrowser(url);
}
public override string ToString() => _toString;
public bool GetSendBuffer(out Span<byte> buffer)
{
#if THREADGUARD
if (Thread.CurrentThread != Core.Thread)
{
Utility.PushColor(ConsoleColor.Red);
Console.WriteLine("Attempting to get pipe buffer from wrong thread!");
Console.WriteLine(new StackTrace());
Utility.PopColor();
buffer = Array.Empty<byte>();
return false;
}
#endif
buffer = SendPipe.Writer.AvailableToWrite();
return !(SendPipe.Writer.IsClosed || buffer.Length <= 0);
}
public void Send(ReadOnlySpan<byte> span)
{
if (span == ReadOnlySpan<byte>.Empty || this.CannotSendPackets())
{
return;
}
var length = span.Length;
if (length <= 0 || !GetSendBuffer(out var buffer))
{
return;
}
try
{
if (_packetEncoder != null)
{
length = _packetEncoder(span, buffer);
}
else
{
span.CopyTo(buffer);
}
if (PacketLogging)
{
LogPacket(span, false);
}
SendPipe.Writer.Advance((uint)length);
if (!_flushQueued)
{
_flushPending.Enqueue(this);
_flushQueued = true;
}
}
catch (Exception ex)
{
TraceException(ex);
Disconnect("Exception while sending.");
}
}
private void StartPacketLog()
{
try
{
var logDir = Path.Combine(_packetLoggingPath, _toString);
PathUtility.EnsureDirectory(logDir);
var logPath = Path.Combine(logDir, "packets.log");
using var op = new StreamWriter(logPath, true);
op.WriteLine(">>>>>>>>>> Logging started {0:yyyy/MM/dd HH:mm::ss} <<<<<<<<<<", Core.Now);
op.WriteLine();
op.WriteLine();
}
catch (Exception e)
{
Console.WriteLine(e);
}
}
private void LogPacket(ReadOnlySpan<byte> buffer, bool incoming)
{
try
{
var logDir = Path.Combine(_packetLoggingPath, _toString);
PathUtility.EnsureDirectory(logDir);
var logPath = Path.Combine(logDir, "packets.log");
const string incomingStr = "Client -> Server";
const string outgoingStr = "Server -> Client";
using var sw = new StreamWriter(logPath, true);
sw.WriteLine($"{Core.Now:HH:mm:ss.ffff}: {(incoming ? incomingStr : outgoingStr)} 0x{buffer[0]:X2} (Length: {buffer.Length})");
sw.FormatBuffer(buffer);
sw.WriteLine();
sw.WriteLine();
}
catch
{
// ignored
}
}
public void HandleReceive(bool throttled = false)
{
if (!_running)
{
return;
}
if (!throttled)
{
ReceiveData();
}
var reader = RecvPipe.Reader;
try
{
// Process as many packets as we can synchronously
while (_running && _parserState != ParserState.Error && _protocolState != ProtocolState.Error)
{
var buffer = reader.AvailableToRead();
var length = buffer.Length;
if (length <= 0)
{
break;
}
var packetReader = new SpanReader(buffer);
var packetId = packetReader.ReadByte();
int packetLength = length;
// These can arrive at any time and are only informational
if (_protocolState != ProtocolState.AwaitingSeed && IncomingPackets.IsInfoPacket(packetId))
{
_parserState = ParserState.ProcessingPacket;
_parserState = HandlePacket(packetReader, packetId, out packetLength);
}
else
{
switch (_protocolState)
{
case ProtocolState.AwaitingSeed:
{
if (packetId == 0xEF)
{
_parserState = ParserState.ProcessingPacket;
_parserState = HandlePacket(packetReader, packetId, out packetLength);
if (_parserState == ParserState.AwaitingNextPacket)
{
_protocolState = ProtocolState.LoginServer_AwaitingLogin;
}
}
else if (length >= 4)
{
int newSeed = (packetId << 24) | (packetReader.ReadByte() << 16) | (packetReader.ReadByte() << 8) | packetReader.ReadByte();
if (newSeed == 0)
{
Disconnect(string.Empty);
return;
}
Seed = newSeed;
Seeded = true;
packetLength = 4;
_parserState = ParserState.AwaitingNextPacket;
_protocolState = ProtocolState.GameServer_AwaitingGameServerLogin;
}
else // Don't allow partial packets on initial connection, just disconnect them.
{
Disconnect(string.Empty);
}
break;
}
case ProtocolState.LoginServer_AwaitingLogin:
{
if (packetId != 0x80)
{
LogInfo("Possible encrypted client detected, disconnecting...");
HandleError(packetId, packetLength);
return;
}
_parserState = ParserState.ProcessingPacket;
_parserState = HandlePacket(packetReader, packetId, out packetLength);
if (_parserState == ParserState.AwaitingNextPacket)
{
_protocolState = ProtocolState.LoginServer_AwaitingServerSelect;
}
break;
}
case ProtocolState.LoginServer_AwaitingServerSelect:
{
if (packetId != 0xA0)
{
HandleError(packetId, packetLength);
return;
}
_parserState = ParserState.ProcessingPacket;
_parserState = HandlePacket(packetReader, packetId, out packetLength);
if (_parserState == ParserState.AwaitingNextPacket)
{
_protocolState = ProtocolState.LoginServer_ServerSelectAck;
Disconnect(string.Empty);
}
break;
}
case ProtocolState.LoginServer_ServerSelectAck:
{
#if STRICT_UO_PROTOCOL
HandleError(packetId, packetLength);
#else
// Reset the state because CUO/Orion do not reconnect
_parserState = ParserState.AwaitingNextPacket;
_protocolState = ProtocolState.AwaitingSeed;
#endif
return;
}
case ProtocolState.GameServer_AwaitingGameServerLogin:
{
if (packetId == 0x80)
{
goto case ProtocolState.LoginServer_AwaitingLogin;
}
if (packetId != 0x91)
{
HandleError(packetId, packetLength);
return;
}
_parserState = ParserState.ProcessingPacket;
_parserState = HandlePacket(packetReader, packetId, out packetLength);
if (_parserState == ParserState.AwaitingNextPacket)
{
_protocolState = ProtocolState.GameServer_LoggedIn;
}
break;
}
case ProtocolState.GameServer_LoggedIn:
{
_parserState = ParserState.ProcessingPacket;
_parserState = HandlePacket(packetReader, packetId, out packetLength);
break;
}
}
}
if (_parserState is ParserState.AwaitingNextPacket)
{
reader.Advance((uint)packetLength);
}
else if (_parserState is ParserState.Throttled)
{
if (!throttled)
{
_throttled.Enqueue(this);
}
else
{
_throttledPending.Enqueue(this);
}
break;
}
else if (_parserState is ParserState.AwaitingPartialPacket)
{
break;
}
else if (_parserState is ParserState.Error)
{
HandleError(packetId, packetLength);
break;
}
}
}
catch (Exception ex)
{
#if DEBUG
Console.WriteLine(ex);
#endif
TraceException(ex);
Disconnect("Exception during HandleReceive");
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void HandleError(byte packetId, int packetLength)
{
var msg =
$"{this} entered bad state on packet 0x{packetId:X2} with length {packetLength} while in protocol state {_protocolState} and parser state {_parserState}";
Disconnect(msg);
_parserState = ParserState.Error;
_protocolState = ProtocolState.Error;
}
/*
* length is the total buffer length. We might be able to use packetReader.Capacity() instead.
* packetLength is the length of the packet that this function actually found.
*/
private unsafe ParserState HandlePacket(SpanReader packetReader, byte packetId, out int packetLength)
{
PacketHandler handler = IncomingPackets.GetHandler(packetId);
int length = packetReader.Length;
if (handler == null)
{
LogInfo($"Received unknown packet 0x{packetId:X2} while in state {_protocolState}");
packetLength = 1;
return ParserState.Error;
}
packetLength = handler.GetLength(this);
if (packetLength <= 0)
{
// Variable length packet. See if we have pulled in the length.
if (length < 3)
{
return ParserState.AwaitingPartialPacket;
}
packetLength = packetReader.ReadUInt16();
if (packetLength < 3)
{
return ParserState.Error;
}
}
// Not enough data, let's wait for more to come in
if (length < packetLength)
{
return ParserState.AwaitingPartialPacket;
}
if (handler.InGameOnly)
{
if (Mobile == null)
{
LogInfo($"Received packet 0x{packetId:X2} before having been attached to a mobile.");
return ParserState.Error;
}
if (Mobile.Deleted)
{
LogInfo($"Received packet 0x{packetId:X2} after having been attached to a deleted mobile.");
return ParserState.Error;
}
}
if (handler.OutOfGameOnly && Mobile?.Deleted == false)
{
LogInfo($"Received packet 0x{packetId:X2} after having been attached to a mobile.");
return ParserState.Error;
}
var throttler = handler.ThrottleCallback;
if (throttler != null)
{
if (throttler(packetId, this))
{
return ParserState.Throttled;
}
SetPacketTime(packetId);
}
UpdatePacketCount(packetId);
if (PacketLogging)
{
LogPacket(packetReader.Buffer[..packetLength], true);
}
// Make a new SpanReader that is limited to the length of the packet.
// This allows us to use reader.Remaining for VendorBuyReply packet
var start = packetReader.Position;
var remainingLength = packetLength - packetReader.Position;
handler.OnReceive(this, new SpanReader(packetReader.Buffer.Slice(start, remainingLength)));
return ParserState.AwaitingNextPacket;
}
private bool Flush()
{
_flushQueued = false;
// We don't have a running check since we need to send the last bits of data even after a disconnect, but before a dispose.
if (Connection == null)
{
return true;
}
var reader = SendPipe.Reader;
var buffer = reader.AvailableToRead();
if (reader.IsClosed || buffer.Length == 0)
{
return true;
}
var bytesWritten = 0;
try
{
bytesWritten = Connection.Send(buffer, SocketFlags.None);
}
catch (SocketException ex)
{
if (ex.SocketErrorCode != SocketError.WouldBlock)
{
logger.Debug(ex, "Disconnected due to a socket exception");
Disconnect(string.Empty);
return true;
}
}
catch (Exception ex)
{
Disconnect($"Disconnected with error: {ex}");
TraceException(ex);
return true;
}
if (bytesWritten > 0)
{
NextActivityCheck = Core.TickCount + 90000;
reader.Advance((uint)bytesWritten);
}
return bytesWritten == buffer.Length;
}
private void DecodePacket(Span<byte> buffer, ref int length)
{
_packetDecoder?.Invoke(buffer, ref length);
}
private void ReceiveData()
{
var writer = RecvPipe.Writer;
var buffer = writer.AvailableToWrite();
if (writer.IsClosed || buffer.Length == 0)
{
return;
}
var bytesWritten = 0;
try
{
bytesWritten = Connection.Receive(buffer, SocketFlags.None);
}
catch (SocketException ex)
{
if (ex.ErrorCode is not 54 and not 89 and not 995)
{
logger.Debug(ex, "Disconnected due to a socket exception");
}
Disconnect(string.Empty);
}
catch (Exception ex)
{
Disconnect($"Disconnected with error: {ex}");
TraceException(ex);
}
if (bytesWritten <= 0)
{
Disconnect(string.Empty);
return;
}
DecodePacket(buffer, ref bytesWritten);
writer.Advance((uint)bytesWritten);
NextActivityCheck = Core.TickCount + 90000;
}
private static void DisconnectUnattachedSockets()
{
var now = Core.Now;
// Clear out any sockets that have been connecting for too long
while (_connecting.Count > 0)
{
var ns = _connecting.Min;
var socketTime = ns.ConnectedOn;
// If the socket has been connected for less than the limit, we can stop checking
if (now - socketTime < ConnectingSocketIdleLimit)
{
break;
}
// Socket must have finished the entire authentication process or be forcibly disconnected.
if (!ns.Running || !ns.SentFirstPacket || !ns.Seeded || ns.Account == null)
{
// Not sending a message because it will fill up the logs.
ns.Disconnect(null);
}
_connecting.Remove(ns);
}
}
public static void FlushAll()
{
while (_flushPending.Count != 0)
{
_flushPending.Dequeue()?.Flush();
}
}
public static void Slice()
{
DisconnectUnattachedSockets();
while (_throttled.Count > 0)
{
var ns = _throttled.Dequeue();
if (ns.Running)
{
ns.HandleReceive(true);
}
}
// This is enqueued by HandleReceive if already throttled and still throttled
while (_throttledPending.Count > 0)
{
_throttled.Enqueue(_throttledPending.Dequeue());
}
var count = _pollGroup.Poll(_polledStates);
if (count > 0)
{
for (int i = 0; i < count; i++)
{
(_polledStates[i].Target as NetState)?.HandleReceive();
_polledStates[i] = default;
}
}
while (_flushPending.TryDequeue(out var ns))
{
if (!ns.Flush())
{
// Incomplete data, so we need to requeue
_flushedPartials.Enqueue(ns);
}
}
var hasDisposes = false;
while (_disposed.TryDequeue(out var ns))
{
hasDisposes = true;
ns.Dispose();
}
// If they weren't disconnected, requeue them
while (_flushedPartials.TryDequeue(out var ns))
{
if (ns.Running)
{
_flushPending.Enqueue(ns);
}
}
if (hasDisposes)
{
_pollGroup.Poll(_polledStates.Length);
}
}
public void CheckAlive(long curTicks)
{
if (Connection != null && NextActivityCheck - curTicks < 0)
{
LogInfo("Disconnecting due to inactivity...");
Disconnect("Disconnecting due to inactivity.");
}
}
public static void CheckAllAlive()
{
try
{
long curTicks = Core.TickCount;
foreach (var ns in Instances)
{
ns.CheckAlive(curTicks);
}
}
catch (Exception ex)
{
TraceException(ex);
}
}
public void Trace(ReadOnlySpan<byte> buffer)
{
// We don't have data, so nothing to trace
if (buffer.Length == 0)
{
return;
}
try
{
using var sw = new StreamWriter("unhandled-packets.log", true);
sw.WriteLine("Client: {0}: Unhandled packet 0x{1:X2}", this, buffer[0]);
sw.FormatBuffer(buffer);
sw.WriteLine();
sw.WriteLine();
}
catch
{
// ignored
}
}
public static void TraceException(Exception ex)
{
try
{
using var op = new StreamWriter("network-errors.log", true);
op.WriteLine("# {0}", Core.Now);
op.WriteLine(ex);
op.WriteLine();
op.WriteLine();
}
catch
{
// ignored
}
Console.WriteLine(ex);
}
public void Disconnect(string reason)
{
if (!_running)
{
return;
}
_running = false;
_disconnectReason = reason;
_disposed.Enqueue(this);
}
public static void TraceDisconnect(string reason, string ip)
{
if (string.IsNullOrWhiteSpace(reason))
{
return;
}
try
{
using var op = new StreamWriter("network-disconnects.log", true);
op.WriteLine($"# {Core.Now}");
op.WriteLine($"NetState: {ip}");
op.WriteLine(reason);
op.WriteLine();
op.WriteLine();
}
catch (Exception ex)
{
TraceException(ex);
}
}
private void Dispose()
{
// It's possible we could queue for dispose multiple times
if (Connection == null)
{
return;
}
TraceDisconnect(_disconnectReason, _toString);
if (_running)
{
throw new Exception("Disconnected a NetState that is still running.");
}
var m = Mobile;
if (m?.NetState == this)
{
m.NetState = null;
}
_instances.Remove(this);
_connecting.Remove(this);
try
{
_pollGroup.Remove(Connection, _handle);
}
catch (Exception ex)
{
TraceException(ex);
}
Connection.Close();
_handle.Free();
RecvPipe.Dispose();
SendPipe.Dispose();
Mobile = null;
var a = Account;
Menus.Clear();
HuePickers.Clear();
Account = null;
ServerInfo = null;
CityInfo = null;
Connection = null;
var count = _instances.Count;
LogInfo(a != null ? $"Disconnected. [{count} Online] [{a}]" : $"Disconnected. [{count} Online]");
}
private class NetStateConnectingComparer : IComparer<NetState>
{
public static readonly IComparer<NetState> Instance = new NetStateConnectingComparer();
public int Compare(NetState x, NetState y)
{
if (x == null && y == null)
{
return 0;
}
if (x == null)
{
return -1;
}
if (y == null)
{
return 1;
}
if (ReferenceEquals(x, y))
{
return 0;
}
var connectedOn = x.ConnectedOn.CompareTo(y.ConnectedOn);
if (connectedOn != 0)
{
return connectedOn;
}
return x.CompareTo(y);
}
}
}