mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
### Summary - Fixes various exploits that can crash the shard when the client misbehaves. - Clients will now be disconnected if they send packets that are marked as out of game only (new flag), while they are in-game. > [!Note] > **Developer Note** > Added an `OutOfGameOnly` which should be used to flag packets as only available out of the game. > This is the opposite of, yet not the converse to `InGameOnly`.
102 lines
4 KiB
C#
102 lines
4 KiB
C#
/*************************************************************************
|
|
* ModernUO *
|
|
* Copyright 2019-2023 - ModernUO Development Team *
|
|
* Email: hi@modernuo.com *
|
|
* File: IncomingPackets.cs *
|
|
* *
|
|
* This program is free software: you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation, either version 3 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* You should have received a copy of the GNU General Public License *
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
|
*************************************************************************/
|
|
|
|
using System.Buffers;
|
|
using System.Runtime.CompilerServices;
|
|
|
|
namespace Server.Network;
|
|
|
|
public static class IncomingPackets
|
|
{
|
|
private static readonly EncodedPacketHandler[] _encodedHandlers = new EncodedPacketHandler[0x100];
|
|
|
|
public static PacketHandler[] Handlers { get; } = new PacketHandler[0x100];
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static unsafe void Register(
|
|
int packetID, delegate*<NetState, SpanReader, void> onReceive, int length = 0, bool ingameOnly = false,
|
|
bool outgameOnly = false
|
|
) => Register(packetID, length, ingameOnly, outgameOnly, onReceive);
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static unsafe void Register(
|
|
int packetID, int length, bool ingame, delegate*<NetState, SpanReader, void> onReceive
|
|
) => Register(packetID, length, ingame, false, onReceive);
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static unsafe void Register(
|
|
int packetID, int length, bool ingame, bool outgame, delegate*<NetState, SpanReader, void> onReceive
|
|
) => Register(new PacketHandler(packetID, length, ingame, outgame, onReceive));
|
|
|
|
public static void Register(PacketHandler packetHandler)
|
|
{
|
|
Handlers[packetHandler.PacketID] = packetHandler;
|
|
}
|
|
|
|
public static PacketHandler GetHandler(int packetID) => Handlers[packetID];
|
|
|
|
public static unsafe void RegisterEncoded(
|
|
int packetID, bool ingame, delegate*<NetState, IEntity, EncodedReader, void> onReceive
|
|
)
|
|
{
|
|
if (packetID is >= 0 and < 0x100)
|
|
{
|
|
_encodedHandlers[packetID] = new EncodedPacketHandler(packetID, ingame, onReceive);
|
|
}
|
|
}
|
|
|
|
public static EncodedPacketHandler GetEncodedHandler(int packetID) =>
|
|
packetID is >= 0 and < 0x100 ? _encodedHandlers[packetID] : null;
|
|
|
|
public static void RemoveEncodedHandler(int packetID)
|
|
{
|
|
if (packetID is >= 0 and < 0x100)
|
|
{
|
|
_encodedHandlers[packetID] = null;
|
|
}
|
|
}
|
|
|
|
public static unsafe void RegisterThrottler(int packetID, delegate*<int, NetState, bool> t)
|
|
{
|
|
var ph = GetHandler(packetID);
|
|
|
|
if (ph != null)
|
|
{
|
|
ph.ThrottleCallback = t;
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool IsInfoPacket(byte packetId)
|
|
{
|
|
// These packets can arrive at any time during the login process. They're just informational.
|
|
return packetId switch
|
|
{
|
|
0x01 => true, // Disconnect
|
|
0x73 => true, // Ping
|
|
0xA4 => true, // SystemInfo
|
|
0xB1 => true, // Gump Response
|
|
0xBB => true, // Account ID
|
|
0xBD => true, // Client Version
|
|
0xBE => true, // Assist Version
|
|
0xD9 => true, // Hardware Info
|
|
0xDD => true, // Gumps (Packed)
|
|
0xE1 => true, // Client Type
|
|
0xF1 => true, // Freeshard Protocol
|
|
0xF4 => true, // CrashReport
|
|
_ => false
|
|
};
|
|
}
|
|
}
|