modernuo/Projects/Server/Network/Packets/OutgoingItemPackets.cs
2023-08-09 09:09:26 -07:00

99 lines
3.3 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2023 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: OutgoingItemPackets.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Buffers;
using Server.Items;
namespace Server.Network;
public static class OutgoingItemPackets
{
public static int CreateWorldItem(Span<byte> buffer, Item item)
{
if (buffer[0] != 0)
{
// This assumes the packet was sliced properly
return buffer.Length;
}
var itemID = item is BaseMulti ? item.ItemID | 0x4000 : item.ItemID & 0x3FFF;
var amount = item.Amount;
var hasAmount = amount != 0;
var serial = hasAmount ? item.Serial.Value | 0x80000000 : item.Serial.Value & 0x7FFFFFFF;
var loc = item.Location;
var hue = item.Hue;
var flags = item.GetPacketFlags();
var direction = (int)item.Direction;
var hasDirection = direction != 0;
var hasHue = hue != 0;
var hasFlags = flags != 0;
var x = hasDirection ? loc.X | 0x8000 : loc.X & 0x7FFF;
var y = (loc.Y & 0x3FFF) | (hasHue ? 0x8000 : 0) | (hasFlags ? 0x4000 : 0);
var length = 14 + (hasAmount ? 2 : 0) +
(hasDirection ? 1 : 0) +
(hasHue ? 2 : 0) +
(hasFlags ? 1 : 0);
var writer = new SpanWriter(buffer);
writer.Write((byte)0x1A); // Packet ID
writer.Write((ushort)length);
writer.Write(serial);
writer.Write((ushort)itemID);
if (hasAmount)
{
writer.Write((ushort)amount);
}
writer.Write((ushort)x);
writer.Write((ushort)y);
if (hasDirection)
{
writer.Write((byte)direction);
}
writer.Write((sbyte)loc.Z);
if (hasHue)
{
writer.Write((ushort)hue);
}
if (hasFlags)
{
writer.Write((byte)flags);
}
return writer.BytesWritten;
}
public static void SendWorldItem(this NetState ns, Item item)
{
if (ns.CannotSendPackets())
{
return;
}
Span<byte> buffer = stackalloc byte[OutgoingEntityPackets.MaxWorldEntityPacketLength].InitializePacket();
var length = ns.StygianAbyss ?
OutgoingEntityPackets.CreateWorldEntity(buffer, item, ns.HighSeas) :
CreateWorldItem(buffer, item);
ns.Send(buffer[..length]);
}
}