modernuo/Projects/Server/Network/TcpServer.cs

203 lines
6.3 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: TcpServer.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.NetworkInformation;
using System.Net.Sockets;
using System.Runtime.CompilerServices;
using Server.Logging;
using Server.Misc;
namespace Server.Network;
public static class TcpServer
{
private static readonly ILogger logger = LogFactory.GetLogger(typeof(TcpServer));
// AccountLoginReject BadComm
private static readonly byte[] _socketRejected = [0x82, 0xFF];
public static IPEndPoint[] ListeningAddresses { get; private set; }
public static Socket[] Listeners { get; private set; }
public static void Start()
{
HashSet<IPEndPoint> listeningAddresses = [];
List<Socket> listeners = [];
foreach (var ipep in ServerConfiguration.Listeners)
{
var listener = CreateListener(ipep);
if (listener == null)
{
continue;
}
if (ipep.Address.Equals(IPAddress.Any) || ipep.Address.Equals(IPAddress.IPv6Any))
{
listeningAddresses.UnionWith(GetListeningAddresses(ipep));
}
else
{
listeningAddresses.Add(ipep);
}
listeners.Add(listener);
BeginAcceptingSockets(listener);
}
foreach (var ipep in listeningAddresses)
{
logger.Information("Listening: {Address}", ipep);
}
ListeningAddresses = listeningAddresses.ToArray();
Listeners = listeners.ToArray();
}
public static void Shutdown()
{
foreach (var listener in Listeners)
{
listener.Close();
}
}
public static IEnumerable<IPEndPoint> GetListeningAddresses(IPEndPoint ipep) =>
NetworkInterface.GetAllNetworkInterfaces().SelectMany(adapter =>
adapter.GetIPProperties().UnicastAddresses
.Where(uip => ipep.AddressFamily == uip.Address.AddressFamily)
.Select(uip => new IPEndPoint(uip.Address, ipep.Port))
);
public static Socket CreateListener(IPEndPoint ipep)
{
var listener = new Socket(ipep.AddressFamily, SocketType.Stream, ProtocolType.Tcp)
{
LingerState = new LingerOption(false, 0),
ExclusiveAddressUse = true,
NoDelay = true,
Blocking = false,
SendBufferSize = 64 * 1024,
ReceiveBufferSize = 64 * 1024
};
try
{
listener.Bind(ipep);
listener.Listen(256);
return listener;
}
catch (SocketException se)
{
// WSAEADDRINUSE
if (se.ErrorCode == 10048)
{
logger.Warning("Listener: {Address} Exception: {Reason}", ipep, "Currently in use");
}
// WSAEADDRNOTAVAIL
else if (se.ErrorCode == 10049)
{
logger.Warning("Listener {Address} Exception: {Reason}", ipep, "Unavailable");
}
else
{
logger.Warning(se, "Listener {Address} Exception: {Reason}", ipep, se.Message);
}
}
return null;
}
private static async void BeginAcceptingSockets(Socket listener)
{
while (!Core.Closing)
{
Socket socket = null;
try
{
socket = await listener.AcceptAsync();
var remoteIP = ((IPEndPoint)socket.RemoteEndPoint)!.Address;
if (!IPLimiter.Verify(remoteIP))
{
TraceDisconnect("Past IP limit threshold", remoteIP);
logger.Debug("{Address} Past IP limit threshold", remoteIP);
}
else if (Firewall.IsBlocked(remoteIP))
{
TraceDisconnect("Firewalled", remoteIP);
logger.Debug("{Address} Firewalled", remoteIP);
}
else
{
var args = new SocketConnectEventArgs(socket);
EventSink.InvokeSocketConnect(args);
if (args.AllowConnection)
{
_ = new NetState(socket);
continue;
}
TraceDisconnect("Rejected by socket event handler", remoteIP);
// Reject the connection
socket.Send(_socketRejected, SocketFlags.None);
}
CloseSocket(socket);
}
catch
{
CloseSocket(socket);
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void CloseSocket(Socket socket)
{
try
{
socket.Shutdown(SocketShutdown.Both);
}
finally
{
socket.Close();
}
}
private static void TraceDisconnect(string reason, IPAddress ip)
{
try
{
using StreamWriter op = new StreamWriter("network-socket-disconnects.log", true);
op.WriteLine($"# {Core.Now}");
op.WriteLine($"Address: {ip}");
op.WriteLine(reason);
op.WriteLine();
op.WriteLine();
}
catch
{
// ignored
}
}
}